WoW Hotfixes - Updated November 30

I am grateful they fixed SL chanting with everybody equipping pre -patch gear, it was very annoying , I believe both of my chanters have low level chants in archived in their bank, I will put them in the auction house immediately and thank you for repairing this.

Going back all the way to the start of the Anniversary event, you advertised that Alterac Valley PVP Time Displaced vendors would sell iLvl 272 gear for the event. This has still not been fixed, as they sell iLvl 164 as of today. Maybe you can have them fixed by this time next year?

Where’s the hotfix to fix the bugged ques for the new Uldaman dungeon?

Can’t help but notice Soar still has a cooldown…
Just a reminder that it shouldn’t be there.

For real, Dragonflying will not have a cooldown, soar shouldn’t either. We’re still gonna use the precious dragonflying system, as it has more abilities, just don’t make us wait so long between each soar.

Doesn’t feel like this to me. I’ve soloed mythic ToS (last Legion raid) and after that hotfix, I couldn’t get past the first boss anymore. I think they got something backward.

Hey all! Here are today’s hotfixes.

NOVEMBER 28, 2022


  • Evokers are now included in the achievement That Takes Class.


  • Death Knight

    • Fixed an issue with Insidious Chill not properly slowing auto-attack speed.
    • Unholy
      • Fixed an issue with Unholy Aura rank 2 not correctly increasing the damage of your summons by the intended amount.
  • Demon Hunter

    • Havoc
      • [With weekly restarts] Burning Wound’s Immolation Aura damage bonus reduced to 40% (was 50%).
      • [With weekly restarts] Know Your Enemy critical damage bonus reduced to 40/80% of your critical strike chance (was 50/100%).
      • [With weekly restarts] Any Means Necessary damage bonus for affected skills reduced to 80% of your Mastery: Demonic Presence bonus (was 100%).
    • Vengeance
      • Fixed an issue that prevented Charred Flesh from benefitting from its second rank.
      • Fixed an issue that prevented the global cooldown incurred by Soul Carver from being correctly modified by Haste.
  • Druid

    • Restoration
      • Fixed an issue that caused Lifebloom’s bloom to not be increased by Mastery while talented into Budding Leaves.
  • Evoker

    • Devastation
      • Fixed an issue that caused Disintegrate to not fully benefit from Iridescence: Blue if two Disintegrate casts were chained together.

      • Fixed an issue where Burnout could trigger more often than intended with certain talent combinations.

  • Mage

    • Fixed an issue that caused Ignite to spread to targets under the effects of crowd control.
  • Monk

    • Windwalking, Close to Heart, and Generous Pour should no longer fail to reapply in certain very uncommon circumstances.
  • Paladin

    • [With weekly restarts] Of Dusk and Dawn has been adjusted:
      • Blessing of Dawn now increases damage and healing by 5% (was 6%) and duration increased to 20 seconds (was 15 seconds).

      • Blessing of Dusk duration increased to 20 seconds (was 15 seconds).

      • Seal of Order now increases the healing and damage of your Holy Power spending abilities by 8% during Blessing of Dawn (was 10%).

    • Protection
      • [With weekly restarts] Word of Glory healing increased by 40%.
      • [With weekly restarts] Light of the Titans healing increased by 40%.
      • Fixed an issue causing Moment of Glory to only trigger from auto-attacks.
      • Fixed an issue where Blessed Hammer’s damage reduction was not applying correctly.
      • Fixed an issue causing Grand Crusader to trigger at a rate higher than intended.
      • [With weekly restarts] Fixed an issue with Righteous Protector’s interaction with free casts from Divine Purpose, Shining Light, and Bastion of Light.
      • [With weekly restarts] Fixed an issue causing spenders cast with Bastion of Light to consume Divine Purpose triggers.
      • [With weekly restarts] Fixed an issue causing Words of Glory cast with Shining Light to not consume Bastion of Light stacks.
  • Priest

    • Discipline
      • Fixed an issue causing queued spells to not increase the damage of spells when buffed by Twilight Equilibrium.

      • Fixed an issue causing Power of the Dark Side procs to grant a Holy damage buff instead of a Shadow damage buff when casting Penance with Twilight Equilibrium talented.

      • Fixed an issue causing Divine Aegis to consume damage buffs from Twilight Equilibrium.

      • Fixed an issue causing a queued Penance to not grant Harsh Discipline following a Smite cast that would normally have granted the buff.

      • [With weekly restarts] The duration of the Harsh Discipline buff effect has been increased to 30 seconds (was 15 seconds).

  • Rogue

    • Assassination
      • Fixed an issue that prevented Envenom from consuming Amplifying Poison if it had exactly 10 stacks.
      • Fixed an issue that prevented Rupture’s duration from benefiting from Animacharged combo points (via Echoing Reprimand) when casting Rupture on an enemy afflicted by Deathmark.
      • Fixed an issue that prevented Deathmark’s effect from being displayed on enemy nameplates.
      • Fixed an issue that prevented some weapon poisons from being applied at a guaranteed rate by Poisoned Knife.
    • Outlaw
      • Fixed an issue with the tooltip of Restless Blades which incorrectly had Sepsis listed as an affected ability.
      • [With weekly restarts] Dispatch damage reduced by 5%.
      • [With weekly restarts] Dreadblades duration reduced to 8 seconds (was 10 seconds) and Energy cost reduced to 40 (was 50).
    • Subtlety
      • Fixed an issue that prevented Silent Storm’s buff from being consumed by Shuriken Storm when cast via Shuriken Tornado.

      • Fixed an issue where Shadow Dance’s recast cooldown was always 8 seconds, regardless of its duration. Recast cooldown now correctly matches duration.

      • Fixed an issue that prevented Shadow damage dealt by Secret Technique’s Shadow Clones from being correctly modified by talents that increase Shadow damage.

  • Warlock

    • Fixed an issue where Inquisitor’s Gaze would not attack dummies.
    • Demonology
      • Fixed an issue where Grimoire: Felguard would not correctly apply 5 applications of Fel Sunder.
  • Warrior

    • Arms
      • [With weekly restarts] Seasoned Soldier now also grants 10% reduced damage to area effect damage.
      • [With weekly restarts] Battlelord now also increases the damage of Overpower by 25% at all times.
      • [With weekly restarts] Martial Prowess increases the damage of Mortal Strike by 30% per stack (was 25%).
      • [With weekly restarts] Exhilarating Blows chance to reset Mortal Strike or Cleave increased to 20% (was 15%).
      • [With weekly restarts] Fatal Mark damage increased by 20%.
      • [With weekly restarts] Fueled by Violence now heals for 65% of the damage dealt by deep wounds (was 50%).
      • [With weekly restarts] Mortal Strike damage increased by 3.5%.
    • Fury
      • Onslaught’s Rage generation reduced to 25 (was 30) but it is now again correctly affected by Recklessness causing it to generate 50 Rage while under Recklessness.

      • Odyn’s Fury’s damage over time effect no longer incorrectly displays for other players on nameplates.

    • Protection
      • Fixed an issue that prevented Unnerving Focus from affecting several abilities.
      • Brace for Impact’s tooltip clarified to state it increases block value rather than percentage amount blocked.
      • Enduring Alacrity now correctly modifies your Armor.
      • Focused Vigor now correctly modifies your Armor.
      • [With weekly restarts] Execute damage increased by 30%.

Player versus Player

  • Several spells that were persisting between Solo Shuffle rounds will now be cleared properly.
  • Rogue
    • [With weekly restarts] Recuperator effectiveness is no longer reduced by 50% in PvP combat.
    • [With weekly restarts] Echoing Reprimand damage is no longer reduced by 50% in PvP combat.
    • [With weekly restarts] Reverberation damage is no longer reduced by 33% in PvP combat.
    • Outlaw
      • [With weekly restarts] Killing Spree damage is no longer reduced by 20% in PvP combat.
      • [With weekly restarts] Pistol Shot damage is no longer reduced by 16% in PvP combat.
    • Subtlety
      • [With weekly restarts] Mastery: Executioner effectiveness is no longer reduced by 20% in PvP combat.

These were more important then playing the game i guess…

The folks doing class balance have nothing to do with making the servers handle player loads.


Frustration is understandable, but don’t kick the team doing their job just because another aspect of the game has issues. They do have multiple teams of folks.


were obviously the ones that launched the DDOS attack. Totes.


Welcome changes for warrior but since you are changing PVP modifiers that are different from PVE, specially the nerfs.

Defensive Stance needs to be reverted to 20%/20% or even better, 10%/20% as the PVE tooltip, in any case you are not only losing 10% damage now, but also not being in Battle/Berserker stance bonus.

Arms warriors feel like anything but Warriors. Squishy as hell

1 Like

please please buff rest shaman healing for pvp please please

They continue nerfing Havoc…
When does this stop? :unamused:

1 Like

Yall were like the best class in the game. You’ll be okay buddy!

Also, buff ret.

Hello! Here is the hotfix update for today:

NOVEMBER 29, 2022


  • Fixed an issue where some players were not correctly receiving the Shadowlands Season 4 Shrouded Hero title and achievement.


  • Death Knight
    • Blood
      • Fixed an issue where Leeching Strike was not healing as intended.
  • Priest
    • Fixed an issue causing Shadowfiend to not grant Mana for Holy and Discipline specializations.

Creatures and NPCs

  • Cauldronbearer Blakor’s Molten Pour effect reduced to 1 minute.

Dungeons and Raids

  • Shadowlands dungeons now properly appear in the Dungeon Finder during the Shadowlands Timewalking Campaign.
  • The Nokhud Offensive
    • Granyth
      • Fixed an issue that could cause the Dragonkiller Lances to fire twice.
      • Fixed an issue where casting Mind Control or Dominate Mind on Nokhud Saboteurs would cause them to become unresponsive.
    • Teera and Maruuk
      • Fixed an issue causing the Ancestors’ Treasure Trove awarded after the encounter ends to sometimes not be lootable.
    • Balakar Khan
      • Fixed an issue where Rending Strike was being cast during Phase 2.

Items and Rewards

  • Seltherex in Valdrakken now sells Honor gear. This gear is currently upgradable to rank 3 (item level 353) and will be able to be upgraded to rank 5 when Season 1 begins.
  • Fixed an issue where uncommon bind-on-equip items in dungeons were incorrectly appearing as rare quality.
  • Yellow War Ottuk and Yellow Scouting Ottuk now correctly display in the Mount Journal.
  • Addressed several weapons that were dealing less damage than intended.
  • Shadowlands Season 4 Tokens of Merit have been reduced to poor quality and will still sell for 500 gold.


  • Fixed multiple issues that caused Find Minerals and Find Herbs to behave erratically on the Dragon Isles.
  • Fixed an issue where the Frozen Writ weapon enchant effect was not correctly triggering.
  • Fixed an issue where the Sophic Writ weapon enchant effect was triggering too frequently.
  • Fixed an issue where you could skin some enemies that were not intended to be skinned.


  • The Waking Shores
    • Fixed an issue where “Dragon Glyphs and You” could not be completed.
    • Fixed an issue where Bothersome Bees would sometimes attack players while invisible during “Leave Bee Alone.”
    • Fixed an issue where players could not interact with Majordomo Selistra to complete “Proto-Fight.”"
    • Fixed an issue where there were no visible points of interest map indicators for “Rapid Fire Plans.”"
    • Fixed an issue where killing enemies while riding Osoria during “Hands Off Operation” would not provide credit for the quest.
  • Ohn’ahran Plains
    • Fixed an issue where the spear and bow quest items were not dropping for “The Nokhud Offensive: Founders Keepers.”"
  • Thaldraszus
    • Fixed an issue where the point of interest map indicators were not updating correctly for “Eyes and Ears” and “Nowhere to Hide.”"
    • Fixed an issue where faction changing could send you to the incorrect starting area during “Feels Like the First Time.”
    • Fixed an issue where “The Flow of Time” would not progress on clients using non-English languages.

Is there going to be any communication to the player base regarding the state of the launch currently? Many of us are unable to log in, and if you do log in, it takes 30-60 seconds to do anything (quests, loot enemies, fishing, etc.) - we are basically waiting for the servers to catch up with themselves. Why are we at the 9th expansion, and still experiencing the same issues? Why are we 18 years deep and somehow cannot at least communicate with the player base the issue at hand? The lack of communication allows the player base to infer their own assumptions as to why the game is in the state that it is. Like wtf is going on?

Is this just being kept hush hush because better servers means more money spent by the company which means less money for CEO’s/Execs? Why are we going in a circle doing the same thing over and over again? Is this going to happen on the next expansion, if there is one? This just keeps happening and everyone excuses it rather than address the actual issue.


can we get a fix for the world server down issue for second night pls.


Perhaps you should work on fixing the servers before hot fixing other issues


It would have been easier to say “We’re pushing out a patch that does nothing to address any of the problems currently afflicting the game and we aren’t going to have any timely conversations with you about it.”

Congratulations on making Battlefield 2042’s launch look competent.


@Sanq @Linxy Could we try to maybe fix somethings like I don’t know maybe a whole region being inaccessible? Like Zuldazar is currently

look, man. all i wanna know, is when am i gonna be able to buy shadowlands pvp ensembles and arsenals with my saved-up marks of honor. wowhead says they were added in patch, but the pvp brokers don’t have them, available. they should’ve been available the day dragonflight launched