Why does get posted like 8 hours after its “hotfixed”??
Just curious its almost like you wait for EU to reset
lol after 8 month that finaly fix hope now that fixed the amount of time i didnt secure a kill in arena because of it is insane
Hey all! Here are today’s hotfixes.
June 14, 2023
Classes
-
Evoker
-
Devastation
- Eternity Surge will no longer fail to deal damage and go on cooldown if your enemy goes out of line of sight after the empower cast is completed.
Dungeons and Raids
-
Aberrus, the Shadowed Crucible
-
Scalecommander Sarkareth
- Motes of Oblivion should be more visible against the ground.
Player versus Player
-
Shaman
-
Enhancement
- Lava Lash damage is now correctly increased by 35% in PvP Combat.
1 Like
Please fix - in Halls of Atonement, one of the mobs on the path to the second boss will go under the platform and you can’t leave combat unless you purposely die - it makes being a mana-hungry healer very annoying.
2 Likes
Hey,
Just wanted to ask … ya’ll happy with the state of ret paladins now ? 2 months after rework, bottom of the list … god damn, good job blizz. Top developers and game systems, please take my money … Jesus christ
1 Like
Hey all! Here are today’s hotfixes.
June 20, 2023
Classes
-
Paladin
- Crusading Strikes can now trigger Empyrean Power.
Dungeons and Raids
-
Aberrus, the Shadowed Crucible
-
Kassara, the Hellforged
- Kazzara health reduced by 10% on Mythic difficulty.
- Infernal Fusion damage reduced by 10%.
-
Scalecommander Sarkareth
- [With June 16 Changes] Resolved an issue that would cause players to take extra durability damage if their corpse fell off the platform.
- Lowered the damage from Scorching Detonation by 10% on all difficulties.
- Lowered the damage from Oblivion by 10% on all difficulties.
- Updated the visual clarity for Drifting Embers.
-
Neltharus
-
Chargath, Bane of Scales
- Fixed an issue that could prevent Chargath from casting Grounding Spear.
Items and Rewards
- [With June 16 Changes] Deepflayer Lure’s damage increased by 110%.
- [With June 16 Changes] Djaradin Boasting Tablets’ max damage reduction reduced by 43%.
- [With June 16 Changes] Draconic Cauterizing Magma’s healing increased by 18%.
- [With June 16 Changes] Drakeforged Magma Charm’s damage increased by 72%.
- [With June 16 Changes] Friendship Censer’s healing increased by 55%.
- [With June 16 Changes] Magmaclaw Lure’s absorb reduced by 67%.
- [With June 16 Changes] Pocket Darkened Elemental Core’s damage reduced by 26%.
- [With June 16 Changes] Smoldering Howler Horn’s critical strike reduced by 25%.
Quests
- [With June 16 Changes] Effervesta won’t escape from kidnapping early and will now correctly wait for the player to rescue her during “Suss Out the Imposter.”
Hmm, interesting. I looked as closely as I could and I can’t find any Mythic Zskarn nerfs anywhere.
I’m clearly missing something upon closer inspection. Because surely Mythic Zskarn isn’t acceptable in its current state.
3 Likes
You’re missing Mythic Zskarn my friends. It’s unfun and unplayable. I can vouch for at least 19 other people.
3 Likes
Please fix the bug in the demon hunter’s class hall. The quest “unbridled power” has been flagged as a daily quest which will reappear and can not be finished for the second time as I am not able to interact with the Fel Hammer. This bug has existed for more than a month and it really bother me, please fix it. I have tried to reach to GM for several times to report the bug. Furthermore, I report the bug in the game’s bugs report zone, but still get no fix for so long.
3 Likes
chargath grounding spear still bugged for my group today so someones fibbing
Hey all! Here are today’s hotfixes.
June 22, 2023
Classes
-
Paladin
-
Protection
- Fixed an issue causing Divine Resonance to cancel some casts.
Please investigate as to why the elementium anvil trinket can proc of a paladins seal of the crusader auto attack.
Blackjack still broken? Cool.
I’m just waiting for the hotfix where they let Dracthyr actually fly like every other Dracthyr NPC flying around, taunting me.
2 Likes
Dear Blizzard,
FIX MIDSUMMER TORCH TOSS, FOR THE LOVE OF GOD.
WE’VE BEEN WAITING A YEAR FOR THIS.
Thank you,
the poor suckers who subscribed for a year to get stupid pixels and are now not going to get them because your game is bugged.
Thank you for listening to the feedback for M Zskarn. My whole guild thanks you!
Hey all! Here are today’s hotfixes.
June 26, 2023
Classes
-
Death Knight
-
Blood
- [With weekly restarts] Damage increased by 6.5%.
-
Demon Hunter
-
Havoc
- [With weekly restarts] Chaos Strike/Annihilation damage increased by 15%.
- [With weekly restarts] Melee autoattack damage increased by 15%.
- [With weekly restarts] Demon Blades damage increased by 15%.
- [With weekly restarts] Demon’s Bite damage increased by 15%.
- [With weekly restarts] Felblade damage increased by 15%.
-
Druid
-
Feral
- [With weekly restarts] Damage increased by 3%.
-
Evoker
- Rescue should no longer interrupt channeled spells when cast on an ally who is channeling.
- Rescue should no longer occasionally disconnect players in PvP.
-
Hunter
-
Beast Mastery
- [With weekly restarts] Kill Shot damage increased by 10%. This does not apply to PvP combat.
-
Marksmanship
- [With weekly restarts] Aimed Shot, Kill Shot, and Rapid Fire damage increased by 10%. Kill Shot damage increase does not apply to PvP combat.
-
Monk
-
Windwalker
- [With weekly restarts] All damaging abilities increased by 3%.
-
Priest
-
Discipline
- Fixed an issue causing Shadow Covenant to fail when Blessing of Spellwarding was active on the Priest.
-
Holy
-
Developers’ notes: Holy Priests have continued to trail behind other healers in DPS output, so we’re increasing the damage of a variety of spells to bring them more in line.
- [With weekly restarts] Holy Fire damage increased by 10%.
- [With weekly restarts] Smite damage increased by 15%.
- [With weekly restarts] Holy Word: Chastise damage increased by 35%.
- [With weekly restarts] Shadow Word: Death damage increased by 25%.
-
Shadow
-
Developers’ notes: Shadow has been overperforming in AoE environments. We’re bringing down some of its sources of AoE and increasing the damage of some direct damage to offset this in single target.
- [With weekly restarts] Mind Blast damage increased by 10%.
- [With weekly restarts] Shadow Word: Death damage increased by 10%.
- [With weekly restarts] Mind Spike: Insanity damage increased by 10%.
- [With weekly restarts] Mind Spike damage increased by 10%.
- [With weekly restarts] Mind Flay: Insanity damage increased by 10%.
- [With weekly restarts] Mind Flay damage increased by 10%.
- [With weekly restarts] Void Bolt damage increased by 10%.
- [With weekly restarts] Void Spike damage from Idol of Yogg-Saron reduced by 35%.
- [With weekly restarts] Psychic Link now causes direct damage spells to inflict 25% of their damage onto all other targets with Vampiric Touch (was 30%).
-
Shaman
-
Restoration
- [With weekly restarts] Aberrus (2) Set Bonus: Tidewaters healing increased by 40%.
- [With weekly restarts] Aberrus (4) Set Bonus: Duration of Rainstorm increased to 8 seconds (was 6 seconds).
-
Warlock
- Fixed an issue where Infernal would not despawn after swapping specializations.
-
Warrior
-
Protection
- [With weekly restarts] Defensive Stance increased to 20% damage reduction (was 15%).
Dungeons and Raids
-
Aberrus, the Shadowed Crucible
- [With weekly restarts] Cross-realm Mythic raiding is now enabled for Aberrus, the Shadowed Crucible.
-
The Vigilant Steward, Zskarn
- [With weekly restarts] Dragonfire Traps now activate consistently based on Zskarn’s location.
- [With weekly restarts] Elimination Protocol damage reduced by 20%.
- [With weekly restarts] Elimination Protocol damage amplification reduced to 300% (was 500%).
- [With weekly restarts] Salvage Parts duration increased to 120 seconds (was 60 seconds).
-
Magmorax
- Corrected the spawn positions of two Spicy Lava Snails that were overly difficult to obtain.
Player versus Player
-
Items
- [With weekly restarts] Gladiator’s Distinction primary stat bonus reduced to 20% (was 25%) for all damage dealing and tank specializations.
-
Classes
-
Druid
-
Balance
-
Developers’ notes: The cast time on Cyclone is too fast for enemy players to deal with, so we’re reducing its cast speed from Owlkin Adept and also reducing Precognition’s haste in Fractures in Time. Solar Beam’s duration lasting 8 seconds was an oversight, as it should have been reduced in the crowd control reduction pass in Embers of Neltharion.
- [With weekly restarts] Owlkin Adept reduces the cast time of Cylcone and Entangling Roots by 15% (was 20%).
- [With weekly restarts] Solar Beam lasts 6 seconds in PvP combat (was 8 seconds).
-
Restoration
- [With weekly restarts] Reactive Resin’s snare duration increased to 8 seconds (was 5 seconds).
- [With weekly restarts] Verdant Infusion now extends heal over time effects by 4 seconds (was 8 seconds) in PvP Combat.
- [With weekly restarts] Master Shapeshifter now refunds 2500 mana from Ironfur (was 1250 mana), 3500 mana from Wrath / Starfire / Starsurge (was 2000 mana), and 10000 mana from spending 5 combo points in Cat Form (was 5000 mana) at level 70.
-
Monk
-
Mistweaver
- [With weekly restarts] Enveloping Mist healing increased by 12% in PvP Combat (was 5%).
-
Priest
- [With weekly restarts] Catharsis now stores 15% of damage taken (was 20%) and the stored amount cannot exceed 12% of the Priest’s maximum health (was 15%).
-
Discipline
-
Developers’ notes: Discipline damage and Atonement healing continues to be lower than we’d like in PvP, so we’re increasing them to allow Discipline to be more offensive.
- [With weekly restarts] All damage is now increased by 10% in PvP Combat.
- [With weekly restarts] Atonement healing is now increased by 70% in PvP Combat (was 50%).
-
Shadow
-
Developers’ notes: Instant damage from Catharsis and Unfurling Darkness is accounting for more of Shadow’s burst damage than we were aiming for, so we’re bringing their power down. Shadow is also getting PvE damage buffs that affect PvP which puts some of this power loss back into rotational spells.
- [With weekly restarts] Unfurling Darkness now deals 25% reduced damage in PvP Combat.
-
Rogue
-
Subtlety
- [With weekly restarts] Secret Technique damage now reduced by 40% in PvP Combat (was 33%).
- [With weekly restarts] Thief’s Bargain (PvP Talent) damage penalty increased to 10% (was 6%).
-
Shaman
- Developers’ notes: We’re redistributing the amount of healing from instant cast sources for all Shaman and increasing the power of cast heals, so that cast heals are both more frequent and more meaningful.
- [With weekly restarts] Healing Stream healing is now increased by 20% in PvP combat (was 30%).
-
Elemental
- [With weekly restarts] Earth Shield healing is now reduced by 40% in PvP combat (was 30%).
- [With weekly restarts] Healing Surge healing is now increased by 20% in PvP combat.
-
Enhancement
- [With weekly restarts] Earth Shield healing is now reduced by 40% in PvP combat (was 30%).
- [With weekly restarts] Healing Surge healing is now increased by 4% in PvP combat (was reduced by 13%).
-
Restoration
- [With weekly restarts] Earth Shield healing is now reduced by 15% in PvP combat.
- [With weekly restarts] Healing Surge healing is now increased by 27% in PvP combat (was 6%).
- [With weekly restarts] Healing Wave healing is now increased by 56% in PvP combat (was 30%).
- [With weekly restarts] Water Shield’s melee attack mana refund is now 20% effective in PvP Combat (was 50%).
- [With weekly restarts] Water Shield now regenerates 75% more mana from its passive effect in PvP Combat.
-
Warlock
-
Developers’ notes: We’re targeting the defensive power of Demonology with these changes as they are often a difficult target to take down relative to other DPS specs. We’re also lowering the healing from Mortal Coil to lower overall self-healing from Warlocks in PvP.
- [With weekly restarts] Mortal Coil healing is now 50% effective in PvP Combat.
- [With weekly restarts] Soul Link’s shared damage with the Warlock’s pet is now 50% effective in PvP Combat.
- [With weekly restarts] Profane Bargain’s increase to the effectiveness of Soul Link at low health is now 40% effective in PvP Combat.
Really? Tanks were doing too much damage in PVP?
nerf the aoe dmg would be better than nerf the direct dmg or the st, cuz, you’re nerfing the 4th most of dps output in ST