WoW Hotfixes - Updated July 13

Thanks, this is welcome news.

Can you please advise what a “small group” is? Is it 10, 12, 15?

It’s fantastic you have time to fix this but can’t even acknowledge Execution Sentence has been broken since 10.0.7

Got any quick fixes for that?

See, this makes me question if you guys actually increased the drop rate of all the rares like you claim you did, because if you did, then this rare would have been increased at the same time, wouldn’t it?

So how did it slip through the cracks not only during the initial creation of the zone, but also during the supposed increase of the drop rates?

Please reverse your decision to make rares a once every 5 days drop. You have killed Zaralek Caverns. No one goes there anymore.

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Hows it broken?

It does. In the sentences right after where it talks about small groups.

In 10.0.7 it was updated to not double-dip on gimmick damage increases like Raszageth’s shield.
It was broken in the process, and now ignores Versatility in its calculation.

If you have 20% Vers and pump 1M damage while it’s rolling, you’ll only get 30% of 800k, not 30% of 1 million; it literally sucks part of the damage you previously did and discards it.

Additionally, Crusading Strikes and Seal of the Crusader are contributing 0% of their damage to it.

…and to top it all off, while you’re in the Dragon Isles, it’s always in PvP mode (although warmode is turned off), thus it only does 65% damage outside (but at least it functions normally in instanced content).

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Hey all! Here are today’s hotfixes.

June 8, 2023


  • Monk
    • Brewmaster
      • Fixed an issue causing Blackout Kick to double-dip on its recent buffs.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Scalecommander Sarkareth
      • The contribution of damage towards Blazing Blast and Void Blast is now properly reduced by absorbs.

Items and Rewards

  • Nasz’uro, the Unbound Legacy’s primary stat and Speed granted to allies reduced by 70% in PvP Combat.
  • Djaruun, Pillar of the Elder Flames’ damage reduced by 50% in PvP Combat.
  • Fixed an issue where Ominous Chromatic Essence would continue to reapply to other allies when two players shared the same alignment.

Hey Blizz, take a look at Arcanosphere please ^^ Is the only channeling skill that are cancelled when I use Ice Flows. Shifting Power and Kleptomania works just fine if a cast Ice Flows mid-channeling, but Arcanosphere just stops channeling and hit low damage ;-;

Blackjack is still bugged and doesn’t proc off of Blind. It’s been broken for weeks. Please look at it.

“Fixed an issue that prevented the Drakewatcher Manuscript for the Cliffside Wylderdrake - Black Hair customization option from dropping in some circumstances”

Still not fixed. Killed all 3 rares on four toons and still ineligible for drops. (Have seen it drop for others)

Hey all! Here are today’s hotfixes.

June 9, 2023


  • Priest
    • Discipline
      • Fixed an issue where Radiant Providence from the Discipline Priest 4-piece set bonus would reset on when engaging a dungeon boss.
    • Holy
      • Fixed an issue where the duplicated Prayer of Mending from the Holy Priest 2-piece set bonus would cost twice as much mana.
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Hey all! Here are today’s hotfixes.

June 12, 2023


  • Druid
    • Balance
      • Fixed a bug causing Astral Smolder to not deal appropriate damage to enemies with absorb shields.
    • Feral
      • Fixed a bug with Dreadful Bleeding causing it to increase Rip damage by less than intended.
  • Hunter
    • Survival
      • Fixed an issue where Fury of the Eagle did fewer instances of damage than expected when under the buff effects of the Bloodseeker talent.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • The Vigilant Steward, Zskarn
      • [With weekly restarts] Blast Wave damage reduced by 10% on Normal and Heroic difficulties.
      • [With weekly restarts] Dragonfire Traps is now magic dispelable on Heroic difficulty.
      • [With weekly restarts] Dragonfire Traps activation time increased to 5 seconds (was 3 seconds) on Normal difficulty.
      • [With weekly restarts] Dragonfire Traps activation time increased to 4 seconds (was 3 seconds) on Heroic difficulty.
      • [With weekly restarts] Added additional visuals to Dragonfire Traps during activation on all difficulties.
  • Mythic+
    • Brackenhide Hollow
      • Fixed an issue that caused summoned Infected Lashers to grant enemy forces credit.

Thank you, this will make all the unfun parts of Mythic Zskarn much more enjoyable.

It’s actually sad that this is the only mythic plus tuning. Like, how is this the thing you think needed addressing most in m+?

Hey, Sanc. This is getting old. Every day and every week you guys analyze the raid and m+. For the love of god communicate to the pvp community and address the mountain of feedback and mmr issues.


BH first boss and Talondras in Uldaman remain completely busted.


Please fix broken UI with angelic feather for priests. Pretty hard to play when I need to /reload in combat. :frowning:

Does this mean the DoT is now dispelable? The way it’s worded sounds like priests and shamans can just dispel the entire trap which would… kind of hard delete the entire mechanic. Can you clarify please?

Hey all! Here are today’s hotfixes.

June 13, 2023


  • Druid
    • Balance
      • Wild Mushroom will now deal its damage even if the target is out of line of sight of the Druid.
      • Fury of Elune will now deal its damage even if the target is out of line of sight of the Druid.
  • Evoker
    • Devastation
      • Eternity Surge will now deal its damage effect correctly if you are crowd controlled immediately after completing the empower cast.

Player versus Player

  • Monk
    • Mistweaver
      • Fixed an issue that caused Soulfang Infusion, from the Mistweaver 2-piece set, to regenerate more mana than intended in PvP Combat.
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