WoW Hotfixes - Updated July 13

25% Biting Cold nerf will not fix that fight, but it’s a start.

my only gripe with that fight is that the boss would change wind direction during the jump over the rings tbh

Thanks you for adjusting dungeon timers makes it easy to quit the game again. I thought this season was mezzanine to be a bit easier. Zelda I’m coming

1 Like

You forgot last boss in vortex :slight_smile:

Players: These 3 dungeons are the only ones that aren’t overtuned and can be done.

Blizzard: We reduced the time you have to complete them


1 Like

Hey all! Here are today’s hotfixes.

May 12, 2023


  • Fixed an issue where Every Door Everywhere All At Once was not always properly being rewarded. If you re-enter the vault with all doors open in that vault, you should now receive credit.


  • Demon Hunter
    • Developer’s notes: We’ve been monitoring feedback about the default behavior of Fiery Brand as well as Fiery Brands cast via the new Set bonus. As a result, we’ve added a highlight to Fracture/Shear when the Set proc is available to cast, and will be retaining the behavior that Set casts include the remaining duration when applied to a target with an existing Fiery Brand.
    • Vengeance
      • Adds a highlight to Shear/Fracture when Recrimination is available.
      • Recrimination is no longer able to stack.
  • Druid
    • Guardian
      • Fixed an issue causing Rage of the Sleeper to fail to increase Thrash periodic damage.
  • Mage
    • Arcane
      • The mana requirement to increase the spell damage bonus on the 4-Set Bonus now properly scales within Timewalking dungeons.
      • Time Anomaly Arcane Surges no longer overwrite active Arcane Overloads.
  • Paladin
    • Retribution
      • Fixed an issue that caused the Heartfire Sentinel’s Authority 4-Set to consume 2 charges of Hammer of Wrath while talented into Vanguard’s Momentum.
      • Hammer of Wrath’s additional targets provided by Heartfire Sentinel’s Authority 4-Set now ignores targets that are not in combat with the Paladin or are under the effects of crowd control that breaks on damage.
  • Priest
    • Fixed an issue causing Rhapsody to not stack until Holy Nova is cast after starting a Mythic+ dungeon.
  • Rogue
    • Fixed an issue that caused Sepsis’ buff that enables use of a Stealth skill to be cancelled by Deathmark when copying Garrote.
    • Fixed an issue that caused Sepsis’ buff that enables use of a Stealth skill to be cancelled by Ambush when a Blindside proc was available.

Dungeons and Raids

  • Mythic+
    • Freehold
      • Fixed an issue where Sharkpuncher’s Ripper Punch could target pets.
    • Neltharion’s Lair
      • Naraxas
        • Fixed an issue that allowed Hurling Rocks to pierce player immunity effects.
        • Hurling Rocks will no longer increase in frequency as the encounter progresses.
    • Neltharus
      • Warlord Sargha
        • Curse of the Dragon Hoard damage reduced by 20%.
        • Curse of the Dragon Hoard no longer stacks.
        • Magical Implements can now be used while moving.
        • Seismic Boots are no longer found in gold piles.
        • The Dragon’s Eruption missile travel time increased to 3.5 seconds (was 3 seconds).
    • Vortex Pinnacle
      • Grand Vizier Ertan
        • Fixed an issue that allowed Storm’s Edge to be interrupted.
        • Storm’s Edge damage reduced by 15%.
      • Asaad, Caliph of Zephyrs
        • The health of Skyfall Nova has been reduced by 20%.
        • The damage of Chain Lightning has been reduced by 10%.

Items and Rewards

  • Fixed an issue where Pillar of the Elder Flame’s cooldown would not reset upon ending an encounter.

Player versus Player

  • Classes
    • Mage
      • Fixed an issue that caused Time Manipulation to not reduce the cooldown of Snowdrift.


  • Recipes purchased with Ponzo’s Cream and Glimmerogg Timeshare Vouchers are now Bind on Pickup as intended.
  • The recipe for Heat-Resistant Rescue Ring is no longer Bind on Pickup.
    • Develpers’ notes: We do not take increasing restrictions on an item’s tradability lightly, however it is important to maintain consistency between professions and across various froms of content. Although we have lightened our recipe tradability rules with Dragonflight, items purchased from content unlocks or with special currencies tend to remain soulbound. Separately, the Heat-Resistant Rescue Ring from Fishing was made soulbound by mistake and has been corrected.
1 Like

Still doing half damage

a budy of mine wrote that script already, it works pretty well too.

Sooo actual Naraxas tuning when? The passive damage coming out on this fight is absurd.

When it loot getting fixed? If someone upgrades an item to 5/8 or higher, they can’t need roll on an upgrade from the next level of gear. SO if you 5/8 upgrade an LFR piece, can’t need roll on the Normal piece. 5/8 upgrade a normal piece, can’t need roll on the Heroic piece etc. Please fix!


Unable to stay logged in anyone else having this issue?

Same comment on Insidious Insight. Didn’t know it would clear all the debuff stacks when someone else trades in the mount. Not worth the 2+ hours I just wasted doing this; looks like another thing I’ll be doing after the late-year patch once everyone else has moved on.


Buff Outlaw Rogue you inept monkeys.

– Arena-Uldum

Hey all! Here are today’s hotfixes.

May 15, 2023


  • Fixed an issue causing the Eggscellent Eggsecution to not grant achievement points.


  • Death Knight
    • Frost
      • [With weekly restarts] All ability damage increased by 3%.
      • [With weekly restarts] Obliterate damage increased by 5%.
      • [With weekly restarts] Frost Strike damage increased by 6%.
      • [With weekly restarts] Howling Blast damage increased by 6%.
      • [With weekly restarts] Remorseless Winter damage increased by 8%.
      • [With weekly restarts] Frost Fever damage increased by 12%.
  • Demon Hunter
    • Havoc
      • [With weekly restarts] Chaos Strike/Annihilation damage increased by 10%.
      • [With weekly restarts] First Blood (Talent) damage bonus to first enemy struck increased to 95% (was 75%).
      • [With weekly restarts] Inner Demon (Talent) damage increased by 30%.
    • Vengeance
      • Fixed an issue that prevented Fiery Brand’s damage reduction effect from applying to its primary target.
  • Druid
    • Balance
      • [With weekly restarts] Vault of the Incarnates (4) Set bonus tuning: Entering Eclipse makes your next Starsurge or Starfall cost 10 less Astral Power (was 5) and deal 25% increased damage (was 20%).
    • Restoration
      • Rejuvenation now costs 11% base mana (was 12%).
  • Hunter
    • Beast Mastery
      • [With weekly restarts] Aberrus (4) Set bonus cooldown reduction for Bestial Wrath increased to 2 seconds (was 1 second).
      • [With weekly restarts] Kill Cleave now strikes nearby enemies for 80% of the damage (was 60%).
      • [With weekly restarts] Beast Cleave now causes your pet to strike nearby targets for 40/80% of the damage (was 35/75%).
  • Mage
    • Frost
      • [With weekly restarts] All ability damage increased by 4%.
  • Paladin
    • Holy
      • Fixed an issue causing Holy Prism to sometimes fail to grant Holy Power despite having the class 4-Set equipped.
  • Shaman
    • Elemental
      • [With weekly restarts] All ability damage increased by 2%.
      • [With weekly restarts] Vault of the Incarnates (2) set bonus now grants 3% damage, stacking 3 times (was 5%, stacking up to 5 times).
  • Warlock
    • Affliction
      • [With weekly restarts] All ability damage done increased by 3%.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • The Vigilant Steward, Zskarn
      • [With weekly restarts] Fixed an issue that would cause Zskarn’s ability use to be inconsistent.
      • [With weekly restarts] Fixed an issue causing Blast Wave to knock back pets.
    • Magmorax
      • Magma Puddles are no longer affected by Spirit of Redemption.
    • Scalecommander Sarkareth
      • Players are now unable to be struck by Motes of Oblivion for a short duration after leaving the Emptiness Between Stars.
  • Mythic+
    • Brackenhide Hollow
      • Claw Fighter’s Vicious Clawmangle inflicts damage less often.
      • Toxic Trap damage reduced by 25%.
      • Ragestorm has a range indicator visual.
      • Treemouth
        • Treemouth’s health reduced by 10%.
        • Grasping Vines casting animation has been updated to better indicate that a player should stand in the area on Mythic+ difficulty.
        • Increased the cooldown of Grasping Vines and Consume.
        • Treemouth no longer moves or casts spells while consuming a player.
        • The draw in effect of Grasping Vines has been reduced.
        • Gushing Ooze cast time increased to 2.5 seconds (was 2 seconds).
    • Freehold
      • Blacktooth Knuckleduster’s Shattering Bellow damage reduced by 10%.
    • Halls of Infusion
      • Containment Apparatus’ Containment Beam damage reduced by 15%.
      • Falling through the pipes of the Auxiliary Drainage increases movement and swim speed by 200% until entering combat.
      • Crashing Tsunami damage reduced by 20%.
      • Crashing Tsunami move 20% slower.
      • The initial area indicator for Crashing Tsunami spawns better matches its area of effect.
      • The safe spot provided by pillars in the Infusion Chamber extends further behind the pillar.
      • Refreshing Tides is now interruptible.
    • Neltharion’s Lair
      • Mightstone Breakers’ Avalanche now has a visual to indicate the impact area.
      • Dargrul the Underking
        • Flame Gout occurs every 5 seconds (was 3 seconds).
        • Flame Gout damage reduced by 15%.
        • Magmabreaker damage reduced by 15%.
    • Neltharus
      • Warlord Sargha
        • Breaking the Magma Shield within 2 seconds of it being cast will no longer cause Dragon’s Eruption to continue throughout the fight.
    • Vortex Pinnacle
      • Asaad, Caliph of Zephyrs
        • Improved the precast visual effects Static Cling.

Enemies and NPCs

  • Class set items sold by Norzko the Proud can now be refunded after purchase.
  • Fixed an issue where Forgemasters at Suffusion Camps could get stuck evading.

Items and Rewards

  • Fixed an issue where Ominous Chromatic Essence can forget the player’s chosen alignment in certain conditions.
  • Fixed an issue where Mark of Draconic Mastery was not awarded upon unlocking Dragonflight Season 2 Master while in a Mythic+ instance.


  • Ottuks and Aurelids are now properly classified by their movement types when filtering mounts in the Mount Journal.

Player versus Player

  • Classes
    • Death Knight
      • Frost
        • Developers’ notes: Frost Death Knights have been on our radar as underperforming, but still effective in the right situations. We’re reducing their burst damage alongside their game-wide damage increases with the goal of a healthier overall damage profile.
        • [With weekly restarts] Pillar of Frost now increases Strength by 15% in PvP Combat (was 25%).
      • Unholy
        • Developers’ notes: We’ve been monitoring our changes to Reanimation and have felt its damage is too high relative to how much control Death Knight’s have over enemies’ positioning.
        • [With weekly restarts] Reanimation’s explosion now deals 15% of the targets health in Shadow damage (was 20%).
        • [With weekly restarts] Allied players can no longer see the explosion ring visual for Reanimation.
        • [With weekly restarts] Reanimation’s stun debuff is now using the correct spell icon.
    • Demon Hunter
      • Havoc
        • Developers’ notes: Our goal with Rain from Above is for it to have situational offensive and defensive usage. With recent increases to its damage, we’re seeing it used for offense more often than intended, so we’re bringing its damage down.
        • [With weekly restarts] Rain from Above (PvP Talent) Fel Lance damage reduced to 8% of target’s max health (was 10%).
    • Mage
      • Fire
        • Fixed an issue that caused Glass Cannon to not increase the damage of Ignite.
      • Frost
        • Fixed an issue that caused Frost Bomb to not grant a charge of Flurry when dispelled.
    • Monk
      • [With weekly restarts] Strength of Spirit now increases the healing of Expel Harm by up to 50% based on your missing health in PvP Combat (was 100%).
      • Windwalker
        • Developers’ notes: Expel Harm’s healing was dramatically increased with Season 2. We’re happy with the base healing of the spell, but modifiers from Reverse Harm and Strength of Spirit are making it more powerful than we intended.
        • [With weekly restarts] Reverse Harm now increases the healing done by Expel Harm by 30% (was 60%).
    • Priest
      • Holy
        • Developers’ notes: Holy Priests have continued to underperform in PvP, so we’re buffing several of their primary healing spells.
        • [With weekly restarts] Renew healing increased by 34% in PvP Combat (was 22%).
        • [With weekly restarts] Flash Heal healing increased by 52% in PvP Combat (was 40%).
        • [With weekly restarts] Heal healing increased by 57% in PvP Combat (was 43%).
        • [With weekly restarts] Holy Word: Sanctify healing increased by 10% in PvP Combat.
        • [With weekly restarts] Holy Word: Serenity healing increased by 25% in PvP Combat (was 15%).
    • Shaman
      • Enhancement, Elemental
      • Developers’ notes: The healing contribution from Earth Shield for the hybrid Shaman specs is above our target in PvP after recent buffs to the spell.
      • [With weekly restarts] Earth Shield healing reduced by 30% in PvP Combat for Enhancement and Elemental.
    • Warlock
      • [With weekly restarts] Call Observer now has 8% of the Warlock’s health (down from 20%).
      • Destruction
        • Developers’ notes: Destruction’s sustained DPS in PvP especially with instant casts is higher than we’d like. We feel Chaos Bolt is in a good state, so we’re targeting other areas of the kit to bring down their DPS.
        • [With weekly restarts] Incinerate damage reduced by 10% in PvP Combat.
        • [With weekly restarts] Shadowburn damage increased by 45% in PvP Combat (was 65%).
    • Warrior
      • Arms
        • Developers’ notes: We feel Arms Warrior’s burst window has been more effective than we would like in PvP. We’re shifting their damage profile slightly to increase their consistent pressure but decrease their burst damage.
        • [With weekly restarts] Sharpen Blade cooldown increased to 30 seconds and duration decreased by 2 seconds.
        • [With weekly restarts] Skullsplitter now causes expired bleeds to deal 65% damage (was 100%) in PvP Combat.
        • [With weekly restarts] Deep Wounds damage increased by 15% in PvP Combat.
        • [With weekly restarts] Rend no longer deals 15% reduced damage in PvP Combat.
        • [With weekly restarts] Fueled by Violence now heals for 70% (was 85%) of damage dealt by Deep Wounds in PvP Combat.
1 Like

Still no Outlaw Rogue buffs?

You essentially put Arms warriors in PVP too a bleed build only which not only you broke the Blade storm talent set up but other potential builds like shockwave being only for cleaving in melee.

The Crit nerfs in general have outright destroyed this spec in PVP when faced with other casters and the burst damage they had is gone. The amount of nerfs you guys are doing too this spec for S2 is astoundingly bad and you guys clearly have not listen too feedback on the PTR forums when we were telling you making it 175% down to 150% will destroy good chunk of specs and their talents. (You guys did this experiment in S1 before and it failed, you doing second times the charm isn’t how this should go. If you wanted people to survive maybe buff the health/healing and tool kits too survive such burst/crit damage)

And now you’re outright forcing arms with no burst damage, lack of utility and only bleed damage too do anything has to play a Bleed build only?

You haven’t even bothered too give compensation to arms warriors(Especially 0 compensation for damage loss they’ll have with Sharpen blade nerf) when they’re already tested for this week and they’re literally BOTTOM of the dps chart/leaderboards compared to Fury who’s actually had their feedback listen too in terms of lack of sustain damage and wanting something too bridge the gap in the burst.

It’s a Uno reverse you just switched arms in S1 being balanced/good too Fury in S2. Like we’re asking for consistency and there is none. It boggles my mind why arms specs have to suffer through 1 singular build AGAIN, which is SOMETHING that you guys have been trying to avoid.

Fury wise I will wait and see how they do well in PVP with their tier sets but the state of Arms warriors will just go down hill in terms of participation if they don’t feel good or feel not compensated for huge damage loss.

This will never not be hilarious.


Rework Frost DK , revert death strike nerfs and change dk pvp modifiers too


their radar is the top 1%

1 Like

Im really confused why the major fryakk bug wasn’t fixed in this? He gets stuck at 100% and doesn’t show up/spawn meaning that server is busted for the entire day and no one is able to finish the assault. Any word of when this is getting fixed as it is gamebreaking and preventing a lot of open world PVE only people progression.