I think this hotfix also caused eating while your pet is in combat to not restore HP. Before this update, when I send my pet into combat WHILE eating and drinking, it acts as normal. Now, mana restores but HP does NOT, even though you keep the eating buff. Not sure if this is an unintended change or not.
Great work with classic, I swore I’d never play another Blizzard game again and here I am having a blast.
I mean the pets in pvp are very op. No one in their mind is arguing against that. In PvE though, thats the hunter damage profile. That’s just how they are built right now. Rogues are literally S+ tier and hunters are A+ to S in PVE and you guys have only received buffs. This isn’t the correct nerf. Hunter pvp pets need a targeted pvp nerf. Hunter non-pet runes need a targeted buff. That is the correct move. This is the incorrect move.
What’s next? Removing Dragonslayer and ZG buff from pets to at 60? How about you fix more pressing matters on why you have to summon your pet on the ledge on Baron to fight, and for warlocks its just totally glitched out.
Developers’ note: Fyrakk poses unique problems for smaller groups in Flexible Raid difficulties. The following changes are intended to narrow the gap in difficulty among group sizes.
Aflame now targets fewer players.
Screaming Soul health reduced for smaller group sizes.
Spirit of the Kaldorei health reduced for smaller group sizes.
Blaze damage reduced for smaller group sizes.
Corrupt absorb value reduced for smaller group sizes.
Season of Discovery
Crafted Void-Touched Armor on-use effects are now exclusive with each other and share a cooldown.
Appreciated the Fyrakk nerfs. As someone who raids with 10-14 players, we were having a bit of a tough time. But 1st night raiding with the nerfs, got AOTC.
I don’t know why you guys don’t fix fights for small groups early on/before release. The whole 10-30 flex always favours large groups for being easier
Fixed an issue that prevented Volatile Flameblood’s Fury generation from correctly randomizing each time it triggers.
Dungeons and Raids
Dawn of the Infinite: Galakrond’s Fall
Blight of Galakrond
Fixed an issue where the slimes that revive Dazhak and Loszkeleth could sometimes melee players.
Season of Discovery
[With weekly restarts] The Battle for Ashenvale now has minimum and maximum times between battles. It will now never restart sooner than about 2 hours after its last start, and will not take longer than about 3 hours since its last start. If player activity is very low or very high, the percentage progress will be sped up or slowed down to match those time constraints.
[With weekly restarts] Battle for Ashenvale quests “Clear the Forest!” and “Repelling Invaders” now award 1000 reputation (was 200).