Wow, Final Fantasy XIV is better than WoW

I’m not sure what’s the point you’re trying to make with that long reply, it’s not up for debate which parts of FFXIV I enjoyed more than WoW’s counterparts.

All I’m pointing out is that the supposedly negative aspects in the snippet I quoted are actually appreciated by a lot of people who played that game. I don’t think WoW should replicate what XIV does or vice versa.

I have quite a long list of annoyances about that game, but they’re more on the technical and customer support side than the creative and design side of it.

That depends on how much you conflate what is avoided (such as problematic randomness in a fight) with XIV’s particular ways of avoiding such (rigidly scripted fights).

When X is made out to be a solution protecting one from Y, and one consider Y worse, X is still preferable even if it has its own nearly-as-bad problems.

It does, however, make it disingenuous to call X “good” or “appreciated” in any absolute sense. It is merely better than Y, which, especially for the players in question, may be a very low bar.

Take XIV's glamour system ("transmog" here in WoW), for instance...

For those who’ve not played XIV, its glamour/transmog system consumes a player-crafted item to either (1) cause a piece of gear to take on another’s appearance or (2) add that physical piece of gear to your “dresser”, a bank of sorts, from which it can be applied at no cost by revisiting the dresser or by applying one of roughly a dozen appearance sets which you can create and save at said dresser. These items tend to sell at roughly the price you’d expect from a piece’s worth of transmog fee here in WoW.

Most players, I’d imagine, like being able to take on the appearance of a favorite armor set by simply going into a city and hitting 3 buttons to select, apply, and confirm a given glamour set (or, “plate”). Some might even take the frustrations of having to pay to add items into their dresser, being unable to store in their own inventory that potentially at-level gear in that process, and going back and forth to said dresser, over having to pay for each transmog swap.

But that still doesn’t make those additional annoyances “appreciated”, even if the free swaps are, nor does it make automatic additions to an Appearance log as in WoW inferior. This becomes especially obvious in sight of the more obvious solution: to have both the Appearance log (which, as a mere achievement list of sorts, would require far less data than holding 400 additional real and potentially dyed items in a bank) and apply appearances to the gear slots themselves, on a job by job basis, rather than to the gear pieces alone, thus removing the need for every physical piece of gear to additionally hold separate appearance data.

Actually there is different builds.

Most dps have high skill speed or crit/det options. It’s not on the same level as WoW but even in Warcraft there’s always that one cookie cutter build that’s better than the others.

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They don’t really change the way you play drastically though. And doesn’t affect your RP/class identity.

That was my point - as an old school RPG player and MMO player, what I love most about these types of games is playing the character the way you like (within reason).

Even if we split each spec in WoW up to be equal to a job in 14, each spec in WoW has several talent and gear options (and now covenant) that lets you play the way you like.

Yeah, I know meta this meta that, but the options are there still. There’s also something incredibly satisfying by playing a dog$hit build well and beating meta build.

That doesn’t really happen in 14 too much, at least not if you enjoy class/job identity

What I mean is, I know you can be a really good RDM and beat other BLMs to satisfy the “underdog” damage checkbox, but it’s not the same as being a Oblit Frost DK and climbing to the top because you just play well relative to other BoS DKs. That’s just an example, even if its old.

Historically, different SkS/SpS tiers have taken on different rotations, or at least rotational options.

It was normal, for instance, in HW for BLMs to take sufficient SpS to bypass Blizzard IV in a burst rotation, either to finish off a mob, time their more mobile period (as fast-casts are practically wholly mobile due to stutter-step leniency), or sync burst to Raging Strikes (no longer a concern, as it was removed in StB) or Convert. (Before that, even, the big option was actually Piety, as that’d allow you not to mana-shadow while still doing your QuickFlare or full rotation.)

Similarly, a 2.33 GCD DRG often had a superior combination of focus and AoE damage as useful for dungeons because it generated just enough BotD duration (like Enochian, but generating and spending duration with specific skills) to afford an extra Gierskogul (the spender) cast per larger (macro)rotational string without losing the buff, and could handily drop a further spender bonus into the ends of fight when there was sufficient time before the next pull for BotD to come off CD. (Had Gierskogul’s CD been haste-scaled, it likely would have been situationally competitive with the 2.4s GCD build, as it’d be able to get 3 Gierskoguls into Blood for Blood.)

HW’s “Bow Mage”, Monk, and even SMN all saw similar SpS/SkS-driven variances.

Warrior needed a minimum threshold for a “Full-Zerk”, and DRK for its extra Blood Weapon hit, with no further clear tiers thereafter, but it almost always made tanking feel smoother to take a bit more.

This was the double-Death Rune Frost>Blood build for me, back in WotLK (or perhaps even my Blood dps build before others, too, noticed ArP was busted). Sim-wise, it should have been noticeably inferior to Frost>Unholy, but I always parsed higher for my gearscore (“ilvl” now), and often higher regardless.

It’s not the same as being a Legacy of the Void SPriest vs a StM SPriest. That’s what I mean.

I’m just saying that their rigid fights and class design are neither a good nor a bad thing, it’s just their approach at designing their game being different, with their own pros and cons, and people seem to be enjoying it that way. Beyond that… well, I haven’t played the game in almost 4 years. I don’t really care.

It’s like asking whether you prefer a MMO with vertical or horizontal progression. There are arguments both ways, but ultimately it comes down to preference.

I have raided both games in the past, and unless nostalgia is playing tricks on me, class design and raid progressions are two things I think I preferred in FFXIV. I would still think WoW has overall the better raids due to the sheer amount of raiding content. I can’t imagine a dedicated raiding guild being happy with 4 heroic raid bosses in 8 months and one mythic boss once in a blue moon. (No wonder they made “statics” instead of raiding guilds over there.) But progression definitely felt more rewarding to me in XIV.

I’m not a fan of modern MMORPGs that don’t animate well in accordance with movement. Playing a melee job / class in FFXIV is dreadful to watch because the devs don’t animate the lower body, during attack animations, in accordance with movement.

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That is why I ask for 3 things.

  1. A new expansion in various zones of floating island based on technology and manifestation of the titans with anime concepts and JRPG based on magiktechnology.

  2. a new neutral race between large robots the size of a tauren and lolis nanoandroids whose purpose is to know the nature of the race thus supporting both faction (obviously the same as the pandas in MoP)

  3. And for that reason was the arrival of a new version of Tinker class much more advanced than the mechanics of the DH and the monk as well as an excellent and better caster system, apart from giving Mail or Clothes a chance as tanks.

With these insurance options, it would outperform WoW even more in another respect against a supposed WoWkiller that is demonstrating a different variety of these types of MMOs.

If you haven’t played the most recent content you don’t really have good perspective.

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Have you played it recently?

Anyone who doesn’t understand this deserves to continually get bent over by Bobby the demon and milked dry for his 4th vacation mansion.

meanwhile, daring to criticize FF14 gets you a visit from the Cult of Yoshida’s inquisitors who will write angry essays about how you’re wrong and damage control any criticism of Final Fantasy.

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Basically screw the lore and add random crap in it with lore reason why?

because bunny women go brr

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Bunny woman are overrated, lizard girls are much better and I barely playing the game in trial account

As casual player, reaching level 18 as marauder is boring and left game to play more wow and swtor

FF14 looks more like job, nice try

I do like the “old school” mmorgp element of it. I must admit though, I am stuck on a 16 year WoW design. I find it tedious at this point to learn new MMOs if I cannot relate it to my past experience. A fault of my own I assume… but, I honestly do not want to read and watch through a ton of lore/guides. I admit, this and every RPG/MMORPG may not be for me, but, my stance is that - WoW is familiar and easy FOR ME to understand. Granted, I’m 30 years old and I have a wife and 3 children, I can’t submit as much time as I used to when I was deepest into the genre. I’ve given FF14 four tries so far. I absolutely adore it so far. I find myself playing it more often than WoW at this point, however, I’m still getting used to the differences.
This is sort of a rant, not a “wow is worse than ff14” or vise-versa.
I’m usually a mostly solo player, so take my take with a grain of salt. I can imagine either game being awesome with friends, but I do really enjoy FF14 so far even at level 17.

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ffx14 is a storey wow quest big diffrence