This is true. Almost everyone wants to see a shift in focus away from M+ and Arena and actually go back to making content again. Take 9.1 it has about 12 hours of actual content in it. Meanwhile the players base is starving for an MMO to immerse themselves into again. (New world and FF offers that)
Daily’s, M+ and rep grinding is NOT content. Those are activities you do. Then coupled with the fact they killed World Quest in SL this expansion has no direction.
It’s okay to have the mini activities of M+ and Arena be there for the players that enjoy them but they are a very small % of what an MMO is about. Is this World of Warcraft of World of Instanced Chorecraft. M+ and Arena should be for competition only and they shouldn’t reward any gear. They should be for seasonal titles, mounts and cosmetics.
They must and I mean must abandon their Elitist attitude thinking people want to do M+ and Arena. They must abandon their time-gating and RNG weekly loot chest. They must abandon all these ranks on gear hidden behind grinds. Just have vendors if you got valor you can buy a BiS item with your valor. It isn’t complicated.
I never want to do another M+ again so what else you got Blizz? I also want a clear path on achieving high end gear casually like I did in the past. Where I could buy a BiS item off the vendor with no rating requirement. Blizz Elitist philosophy of making this game for the 5% will have this game going the way of Wildstar. It’s only a matter of time and that time is near.
The sole reason I quit playing other MMORPGs was the lack of content and it’s also why all the big box MMORPGs released in the last 10+ years have failed financially and why many of them only have player populations that are 10% of what they were in the past.
New World will suffer the same exact problem in a year because it has no endgame content.
FF14 looks like it has content because you’re playing through a decade worth of past expansions. Once you get through that you’ll see it has the same hollow shell that WoW has which is they only put enough content to keep people entertained to last them to the next patch. If you check the steam charts you’ll see they already lost almost half of the players that joined in July.
WoW has been using the same raid, arena, bg, and M+ formula for the last decade (although M+ came out in Legion) and raiding at its core is what the game is really about it. It’s about playing with your homies and trying to beat new bosses.
It’s a formula that works and it’s why WoW is still somehow alive and one of the most financially successful MMORPGs of all time.
The endgame content discussion is always in interesting one because endgame is different for everyone. With that said, what if I told you the best MMOs in the future won’t be about “Endgame” but creating a place where you can log in and always enjoy a journey.
I think this false narrative of “Endgame” being vital to an MMOs success will be revealed more in time. Most MMO players don’t actually care about “Endgame” at it’s core. They just want a fun game to play and immerse into.
I fall into this group, I hate M+ and don’t like Raiding. I love MMORPGs though and have for over 2 decades. I want 95% of my gametime to be outside of instances. I don’t mind doing a dungeon 2-3 times but I want to be finished with them so I can play the rest of the game. The main problem with WoW is the Devs think M+ is content and it isn’t. You are never finished with them and means you never have that satisfaction of completing something.
Do I hope they maybe add Raiding in New World for the people that like it? Sure but as long as it’s kept as a side thing and not the main focus of the game which is having a great MMO.
I don’t think that WoW vs. NW is an apples to apples comparison.
The population for any MMO is never static. It varies over time. WoW is currently between content patches so you would naturally expect to see fewer daily users as people wait for the next content drop. New World is brand new and is going to have a massive influx of new players that it’s not going to maintain long-term. This is true for every game on the planet.
While I don’t disagree that the broader historical trend isn’t exactly rosy for WoW, I don’t think this particular snapshot in time is a good way to illustrate that.
Ok but 9.1 came out and it flopped the first week. The longest wait in history for a .1 patch and they released 9.1 which fixed none of the major core issues with SL. So people didn’t come back because they are tired of Blizz shenanigan’s and lies. Actual lies!
They said they weren’t going to introduce anymore systems in SL and in the very first patch that people waited 8 months for (longest in history) they introduce a terrible convoluted system that hurt their other terrible convoluted systems.
This issue with WoW isn’t a content drought, it’s that there is almost NO CONTENT and the content you do have is extremely bad and fundamentally wrong at it’s core. Again 9.1 had about 12 hrs of actual content in it. Ontop of that their insane Elitist ideology and bad design philosophies with time-gating, meaningless grinds, systems and RNG.
New World just reminds me of how when Valheim launched. Easily had a 500k peak player count and then 5 months later it dropped to 30k.
The reason it dropped? There was no new content. Then you get a new patch and it shoots up to 100k players again.
Players only play video games until they’ve beaten them and have nothing to do. That is why the end game is important because the vast majority of your time is going to be spent there. It may take 200 hours to max level, but you could be spending 2000 hours at the end game.
I didn’t say that WoW wasn’t in a bad spot. I said that I don’t think the comparison to New World is a good one because there are too many confounding variables besides the quality of the individual games.
Granted it’s difficult to say with certainty exactly what WoW’s active player count is given how tightly they hold that data to their chest, but I checked a few of the big estimate sites and they all show roughly the same thing for 9.1. A momentary spike that settles back down to the pre-patch level after about a month. Exactly the same as every other mid-expansion patch in WoW’s history.
While I think you can look at the level that WoW settles at to determine its current health as an MMO, I don’t think you can say the same for New World since it’s still enjoying its honeymoon phase. You’re comparing New World’s peaks to WoW’s troughs.
I think that’s FF14’s biggest strength. You can definitely play competitive difficult content in FF14 (though there is a much lower volume of it than in WoW and as a personal opinion, I don’t think it’s as well-made.) So if your goal is to push your mastery of the combat system to its limit you have avenues to do that.
Where FF14 differs from WoW is that if you don’t feel like doing that, there’s lots of other ways to occupy your time in the game. Blue Mage stuff is fun to engage with on its own but no amount of progress on my Blue Mage will make me do any better in Savage Raids. That’s something WoW struggles with. WoW has a very singular focus on content like raids and dungeons. Almost everything in the game is either content that you’re meant to steadily increase your ranking in until you hit your limit, or content whose main purpose is to provide you with resources to do better in that sort of content. No one does Torghast because they like Torghast. They do it because they need Soul Ash for the content that they actually want to do. So more casual players are left with shockingly little to do.
Oof. I wasn’t planning on playing New World but things like that are the reason I use an UPS with a surge protector in it for any PC I use with expensive parts. I actually tripped it a couple times playing Cyberpunk.
UPSs are worth the investment kids. If you get one of the fancy ones with built-in batteries you’ll even be able to keep running through a blackout and give yourself enough time to power-down gracefully and let your guild-mates know you’re about to disappear.
Would be livid if my 30 series started smoking. At 100% power draw no over lock on my card it was spiking to almost 130% at times under light load. Had to scale power draw all the way back to 60% before I was staying under 100% consistently.
And depending on your card 100% power draw could be 105% or more of “stock” power draw already.
Jay did a video on it and was seeing the same thing you did, it’s nuts. He even brought up heaven to show that it’s not normal for a program to not respect your power settings that much.
He’s one of the first creators who pops up once you start doing any amount of research into building your own PC so I wouldn’t be surprised to see a decent amount of overlap between people who know him and people who mainly game on PC.
That said, I don’t think I’d immediately make the association with just the name “Jay.”