WoW Classic Season of Mastery Design Intentions and Details

I don’t mind if someone like that leaves my raid though. Very retaily, very loot obsessed, bad hombres

4 Likes

No loot changes RIP. Game dead

5 Likes

Raid bosses harder
World buffs removed
Faster pace
Faster leveling

This is the sweat lord version that sweat lords never wanted. Casual guilds will absolutely crumble in this environment.

9 Likes

I like the harder bosses and no world buffs. All they have to do is nerf mage boosts, give some of the meme specs some slight buffs to keep up with the longer/harder fights and make the timeframe a little longer and it would be perfect.

1 Like

Looking Forward

Even though we’ve just gotten started with the Beta, many players want to know what might happen after the 12-month schedule is completed. While we don’t have specifics to share now, we’re currently exploring all of our options, especially when it comes to allowing characters to persist in some way when the Season ends. We’ll let you know!
[/quote]

OK blizzard You want feedback here’s feedback all the changes you have done Are all good

It feels like We’re just repeating we just played classic like We want to see more classic plus.

1 Quality of life Gill banks Is instant mail

2 Dual speck Is this opens up player choice And a whole lot of other good things.

3 tbc loot With the tear tokens You would have a lot less of Wasted lute And that way Jim doesn’t have a pair of Druid bracers for every single day of the month.

On top of this You apply this to PVP as well I’ll go into that later Also you can have your recjudgment your prot judgment and your holy judgment This makes the tear pieces feel a little bit more unique and not so generic.

4 wrath classes with 60 talent points not 71 Wrath classes are finished There’s a lot of classes that need a lot of help it would literally be easier for you to take raft classes and slap them on and just let us gain Is talent points from level one instead of level 10

Aint quite frankly This gets rid of meme specs there’s no speck that you’re going to not take just because oh well you’re that well I want you as this because your dps is so bad Is just because of your class.

And this would shake up the meta dramatically Is no more oomkins Is paladins have a form of a wee healing And pharaoh true it’s no longer need to farm a level 45 mace from Is nomer.

All your tanks have taunts all the specs are complete and with 60 talent points We are weaker.

5 pvp system revamp Okay The PDP system is toxic it breeds toxicity we saw what happened how many people got their accounts span reported.

People got dedoxed in very big extremes people got Is death threats Is and promotes very unhealthy gameplay to a physical level it literally excludes anybody that has a normal job or life in any stretch.

Is we make it an honor cap system Ranks 1-10 10000 honor purrank 11-12 Is 50000 Is per rank 13 200000 14 500000 Add in a rank 15 That uses the bracket system that has amount entitled behind it It’s Is perstige aspect/ Is bragging rights.

Awesome I would say you can get from rank 1 to 10 just straight off the bat anything above that You will get if you find the honor for that rank after reset.

For example if your app ring 10 You can’t go up to rink 11 till the next week This way it will slow progress but you don’t have to well live the game.

This on top of that at lunch only give us the blue pvp set Don’t give us the grand Marshal stuff until AQ40 comes out On top of that make the PVP sets for the spec nis the spec not just generic.

And also make A PVP set for naxx And as far as the blue PVP set goes I would say Buffy gloves and boots And add in weapons equivalent to ZG.

This way the best stuff is still in raids but if you’re having bad luck with R and G this gives you something Is to go for that’s deterministic.

This also placing to the tbc loot I said earlier if we have PVP sets for the spec not just the Is class generically obviously this will vary on your class On top of this with the blue sets And not the epic sets being in at launch this puts a damp run player power.

These are the changes that we need to see to make the season amazing great I don’t just want to see a little change I want I want to see you be adventure.

Is this is the classic plus that we want to see

Thanks for your post. I’d appreciate if there was some care given to the state of the economy and gold for the Season of Mastery. From the outside looking in Classic WoW’s economy seems dystopian. What you’ve announced so far has me excited! :slight_smile:

A lot of people bought gold from third party websites back in Vanilla. Hopefully that’s something that’s being actively avoided. Especially with an accelerated timeline I know a lot of people would really appreciate something like dual spec or less punishing respecs in general. It’d make the painful grind to get that epic mount a little less painful. What else could be done to make the game less punishing to play and try new things with? To me, faster progression could mean being able to respec much more often so I can get all sorts of things done and make team comps work out (yay for all the debuff slots) rather than being more patient with the weekly cycle, and so on.

I was thinking you nerf mob exp in dungeons (50%-75% whatever it takes to make comparable exp per hour which is easily trackable) but triple quest exp for dungeon quests. I know this is where the salt comes but hang on a minute.

This is getting into the the Classic+ territory but what if (stay with me here) if you complete 75% of the quests in a zone a group quest is unlocked for an outdoor summonable boss that is 5 players and that quest rewards a blue piece of gear equivalent to a dungeon blue of that level. This quest also awards the same exp as a dungeon 3x quest. This encourages people to do open world quests, encourages socialization, and shiny loot good.

This is ironic because private servers typically don’t have wbuffs in raids nowadays lol.

2 Likes

Can you give us any examples of what this refers to?

1 Like

How collaborative will you be in design?
-Class\spec balance has been brought up
-Itemisation\sources of certain stats might be another thing to tweak

Many previous non-blizzard incarnations of vanilla have done some interesting things… are these on or off the table for a “season of mastery”… is the scope of works akin to a new league/season in an ARPG? Or is that expecting too much?

2 Likes

Thunderfury (and Ragnaros’s loot table) says hi… you never stop farming MC.

2 Likes

prior to 1.3 Onyxia had a confusion effect to her fireballs in phase 2, and she tail swiped more often.

3 Likes

Loot staying the same with a 1 year cycle is a meme. You’re already buffing bosses yet need people to have no gear to make it difficult?

Enjoy all the guild drama. Good luck keeping the same 40 players around for an entire year because this is the type of server that’s going to have very few new players after the first month. Guilds will have to eat other guilds to stay afloat.

6 Likes

ouch, looks like that kid is now homeless then.

2 Likes

You mean Legendary weapons? The infamous orange, ultra exclusive, always BiS items? …please don’t be dumb, the context was stand issue epics.

1 Like

Them not increasing loot and not fixing classes / specs already resulted in me and my wife unsubscribing

4 Likes

oh no, legendairy isn’t gonna get his loot! quick, get this man some loot, he needs loot lol

2 Likes

you seem to be missing the point about how certain bosses need you to have gear to kill them, especially now as they are getting buffed and no WBuffs
People will just poach and/or just form Raids with the people got the gear, leaving the rest behind

4 Likes

idk, people say classic is piss easy, that people from 15 years ago were BAD. Now they need to prove it. Going to raid with less power sounds like a challenge.

2 Likes

Are you going to address why there is no PvP server for the beta?