WoW Classic led to the biggest quarterly increase in subs in WoW history

Not to be the bearer of bad news, but this needs context.

Is it the largest increase in actual subs, or the largest percentage of increase? These mean entirely different things.

…and retail still sucks.

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That counts as a sub. FYI, Blizzard is making more money off token subs than direct money transactions.

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Paid transfers are coming. In some q and a they said they wanted to wait until after phase 2 i think. Just be patient.

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Also, most of the “East” didn’t have monthly subs back in the day. The Chinese players basically paid by the minute.

I wondered how ActiBlizz could have made that claim after the hypersonic growth days in vanilla through WotLK. Comes down to terminology I guess. The devil is in the details.

But from my understanding of the financials, subs still around doubled in the quarter, not tripled as claimed by Superdata. So from the player and invstor perspective, Classic deservedly should get credit for propping up World of Warcraft in light of dismal BfA sub numbers. If players aren’t in the game, Blizz has zero chance of racking up microtransactions, right? :wink:

I don’t think the token is booked as sub revenue and if so it wouldn’t be counted in subscriptions.

Yeah, the WoW team has their work cut out for them over the next few quarters trying to keep the sub count up as well as convert a certain percentage of Classic players into at least nominal retail players. Because as people recognize fast growth, they will also notice sharp declines.

If it is like other phone app games, it gives you a limited number of lives - say 5. When you run out, you get options to ask friends for lives (connect via social media, so they can spam both people’s pages with game stuff) or buy something like diamonds or gems or whatever they call their in-game currency to exchange for lives. Often you can also use that in-game currency to buy boosters, things that may help beat levels. They also prominently feature “sales” of that in-game currency, for the people who somehow think spending $0.99 is a bargain when it is normally $2.99, even if they don’t need it.

(I play a few other Match-3 phone apps, so I see it there.)

No, a token when consumed is counted as a sub. This means subscriber numbers, not the revenue from subscriptions. The revenue is accredited to the cash shop. Whether you use game time, money transactions or tokens you are counted as an active subscriber.

No they are definitely not subs. Its a 1 time transaction for game time. Sure you can convert it to bnet money and buy 6 month chunks but again its a single transaction each time.

A subscription is automatically renewed unless you cancel. They are very different.

Anyone that played WoD or legion could have easily acquired enough gold to have years of game time.

Just imagine if they fixed PVP, and server inbalance! WOW QUADRUPPLE THE SALES!

Currently I sit at “uninstalled” status but because I bought a 6 month sub it’s still active. I’m unsure when part 2 will be released but I think what I’ve decided it to do is to not bother reinstalling if my sub runs out before it’s released. I feel a bit duped. Yes, I did see the clock was set to west coast time but for some reason I assumed it was a default setting because Blizzard offices are in California and completely missed the obvious. Had the servers been clearly marked from day 1 there would have been no confusion.

I see the retail attitudes and their unexplained hostility being directed towards me for not actively seeking out information that never occurred to me existed. It’s not my responsibity to chase after information that was hidden from plain view. That information should have been posted on the app, not some message board that only 1% of the population uses. I’m not offended because their hostility is only a reflection of who they are and has got nothing to do with me. I’m an adult with an adult schedule and an adult life. Children, other peoples’ children whose parents pay WoW to babysit because they are too busy with their cell phones and too self indulged to bother noticing how hostile their children are is not my problem.

-edit- Please replace the word “retail” with “toxic” as rivenwyn correctly pointed out.

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It’s not a “retail” mentality–it’s a toxic mentality and they infest every facet of WoW.

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I stand corrected. You are right.

The information was posted on their website well in advance. My friends and i had plenty of time to review it before deciding on a server in our time zone. I feel bad for people in central because they dont get a server this time around. But for you to claim the information was hidden is false.

I recommend rolling on a server of your desire and leveling an alt your excited to play until you can transfer your main over.

Claims to be an adult yet didn’t even think to research something they were going to invest time into.

You uninstalled the game because you created your main character on a west coast server, which apparently isn’t the time zone you live in? Ignoring the obvious “you should have confirmed which time zone your server was in when you created your character”, I have two questions for you:

  1. Why does it matter what time zone your server is in?
  2. Why not just create another character on a server in your preferred time zone? Seeing as how they are clearly marked now, you can’t mess it up this time.

By the way, the time zone my server is in is important to me, as well, because I’m interested in raiding. I knew that from the start, and so I made sure I created a character on a server in my preferred time zone… which I knew before creating even the first character… because I looked it up… because I knew it was important to me.

You are counted as a subscriber. Doesn’t matter how you pay for your subscription.

Not likely.
https://strawpoll.com/66c89g51

Blizzard has a habit of using the term “subs” for anyone with active game time when it comes to the count they report. (Just look at that old graph of their reported subs from 2005 to 2013. Those numbers aren’t ONLY people who had subscriptions. They included people who bought 2-month game time cards, which was very common back then.)

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Wait a minute. So you’re saying that Blizzard counts players as subscribers but who don’t contribute to subscription revenue? So free subscribers? Pretty ridiculous.

Also, I don’t know why you included the WoW token link. It doesn’t mention anything about subscription count or subscription revenue.

Remember, all subscribers are players but not all players are subscribers.

Some players enter WoW through what are indirect microtransactions, the WoW token. Microtransactions are why retail players are valued more than Classic players, even if Blizz would probably never publicly admit it.