Says the druid with ranged attacks, stealth, backstabbing, and shapeshifting out of guard nets. Not to mention the ability to root any melee who try to get on the rooftop to fight you in place. And if they try to fight back while rooted with a grenade or bow, the guards will kill them and not you, giving them equipment damage. (You do realize you basically just told us all you abuse the ToS regularly and exploit LoS / pathing?)
I’m well aware of how “fun” it is to be a lv38 trying to hand in your BB quests while a lv60 druid is rooftop camping you, stealthing and backstabbing you, and shapeshifting out of guard nets and getting away with it all day. Now there’s entire groups of people doing that just to grief players.
Vanilla had a fraction of the server population we do. When you have 15 people rooftop camping in every city instead of 1 or 2 due to server population, it’s going to change the experience, and the magnitude of the problem.
Do you think we could get a complete list of the bug fixes released with the current patch? It would be great to know what was intended, what wasn’t and what has changed.
I’ve updated the OP here with a new hotfix that is subsequent to previous bug fixes on Reckoning. Please note that this new fix is waiting on realm restarts, which for most realms will occur as usually scheduled next week.
WoW Classic
[With realm restarts] Paladins should no longer lose stacks of Reckoning if they are not facing their target or are out of range to attack the target when the Reckoning stacks are gained.
Same thing happens with Druids and Ferocious Bite.
Ferocious Bite is cast and the initial Energy cost is deducted. Then, on the next batch tick, your remaining energy is reduced to 0. However, if you gain any energy prior to that second batch tick it is also lost.
I have very often seen my energy go 45 -> 10 -> 30 -> 0 after having used Ferocious Bite.