I’m sure it’s happened since, I just have been leveling my first alliance toon ever and playing beta recently, so I haven’t had a chance to see it more recently.
Even in the horrible gear, the npcs weren’t a factor at all to the game beyond:
the 4 guys surrounding vann (via every tower being down for both teams).
The archers in towers seemingly being able to constantly see my rogue trying to sneak up to a tower(level difference issue I think) but never spot me once inside a tower. Basically had to blow vanish to get to the tower and that got a bit annoying.
Horde still pulling every single npc within a 200 yard radius of the Dun Baldir gy… Including the like 10 npcs that don’t need to be touched at all but take alot of time to kill (is it really that hard for people to look at what they hit before hitting it). Cost us one of the games, even. As people where killing those instead of the marshals, giving us a late start on van vs the Alliance killing drek
Really would have helped to give Paladins some healing gear.
I know the testing is more for bugs, but you really cut the Alliance off at the knees giving Paladins Str/Agi/Stam gear. 5/5 Divine Intellect puts me at 2513 mana, I have about twice as much on a Priest.
I said it before and I’ll say it again:
AV was not changed to make it more enjoyable, but rather to allow players to get it over with more quickly for the honor grinding.
Remove MoHs from AV and you decrease the desire for the faster games.
I think the AV from 1.8 would be great, as it has SOME of the NPCs either removed or dialed down a bit, but should still encompass a lot of what made “original AV” great.
By 1.12, I seem to recall that AV was starting to turn into more of a “rush rush rush”, which isn’t supposed to be the point of AV (IMHO). Therefore, I feel an earlier version would be a better choice.
Nowthen, I think 1.8 still included (or even introduced?) AV marks, and if they wanted to keep the AV marks mechanic, they will need to do something such that those who might play for 3 hours and still not complete the game will still actually get some sort of bonus mark – I’m not sure how best that could be implemented, but that would then also change AV from any “stock” version that had existed in the past. The Marks/Rewards basically forced people to rush the game, because no one wanted to spend 36 hours playing to maybe get 1 mark. (read: mark-based rewards helped kill the long games)
Anyway, when we have the hindsight of what AV has evolved though over the years, it makes it hard to just pick one of the old versions to go with (since, obviously, it has changed since then). That said, I am not sure it’s “bad” to take an older version and tune a few things here and there – probably mainly in the rewards/marks category, and any really bad terrain/balance issues that had to get fixed – but even perhaps changing some other mechanics (resource collection allowing towers/bunkers to be rebuilt, perhaps?) that could help games move along and keep people motivated if/when things stall out due to turtling or something … but any of this would be a lot of work on Blizzard’s side.
I guess, bottom line, I was hoping to have AV restored to a truly EPIC game situation… a battle that lasted for hours and hours and hours, with many ways for each side to help get the upper hand,etc…
I guess we’ll see if any of this will even really matter to Blizz, though?