Would you consider dungeons skipping an exploit?

I consider anything that the developers didnt intend to happen an exploit. Skipping parts of a dungeon that they intended for us to do would then be considered an exploit. I was having this discussion with a guildie and he said its not but i don’t want to risk getting banned. Plus, it ruins the games integrity IMO.

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No.

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:point_down:

An exploit in a video game is when a player uses a bug or glitch to gain an unfair advantage over other players.

No, skipping parts of a dungeon is not an exploit.

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I don’t know because I can’t read their minds. But what I wish is that any pull they intend to be skippable, they would just not put there.

So, I normally don’t say something like this. And I apologize in advance.

Absolutely everything in your statement is wrong. It is not an exploit. We have mechanics specifically on classes for the sake of reducing aggro range (such as mind soothe) used explicitly for the purpose of skipping mobs / avoiding an encounter otherwise put in the path of the player.

It would be different if people were utilizing some type of class mechanic to go under the dungeon and thereby be able to run throughout the whole thing without so much as a single encounter. Being out of bounds for such a long period of time would absolutely be an exploit. But skipping mobs? Or using the warlock skip in Mists, for example? No.

That’s not an exploit. Calling it an exploit is nonsense.

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Well they try to stop it with invisible walls but people still find a way around it which is why i thinks its unfair.

No offense, but you literally cannot identify what was intended to be skipped or what was intended to be done except one thing: if it’s required to do something in order to move forward, then it’s intended to be done. Meaning there is absolutely no random trash in a dark corner or optional boss that was OBJECTIVELY intended to not be skipped.

Most dungeon design in gaming in general (not just WoW) is made to give player the freedom to explore and crawl through by their own means and strategy. Forced gameplay such as objectives asking players to kill everything, or defeat a boss to open a door, are the only true “intended to not be skipped” content.

Your personal subjective vision of what should not be skipped is completely unrelated to the intention of the designers. You are fabricating fake rules in your head.

If you’re talking about things like jumping over an invisible wall, then yeah that’s a form of skipping and doing the dungeon in a way that was not intended, but I’m not sure this would go as far as being labeled an “exploit”.

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This is a good train of thought too. If you need a frame of reference, Wizardry for the PS2 (which was a game in the Labyrinth series of games) was an old school turn based RPG dungeon crawler. You could explore the whole floor as much as you wanted, and avoid encounters by turning away from and running from mobs.

You know when a mandatory scripted situation happened where you had to run? Boss fights and the Reaper showing up at specific points (which was terrifying as a child). Everything else you could do at your own pace so long as your team could keep up / was equipped.

If they know people are skipping pulls and they don’t move them when people start knowing routes that skip half the dungeon, and cut off those secret routes, they’re at least fine with it.

If I can get around stuff, it just means they should have done a better job stopping me

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If something can be skipped and doesn’t prevent completion, then it isn’t an exploit.

That’s complete nonsense. If they really wanted you to kill every single mob, they’d make it impossible to advance without killing everything beforehand.

Ilililili stop your trolling

By your logic we should ban everybody who plays a rogue or druid.

Exactly and removing a pull that’s usually skipped also removed the freedom of wanting to pull it to experiment with different routes. Like the 2 big robots shooting big red balls in Stonevault, they used to be always pulled in the first couple weeks, then people started skipping them and grabbing dwarves on the right side instead. None of these are INTENDED to not be skipped, they are just here to give different path choices. On the other hand, the big skeleton with a scythe in Necrotic Wake was changed from being an always skipped path to a static unskippable cancer in the middle of the way, clearly intended to never be skipped and waste everybody’s time.

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Well, if you can get away with something doesnt make it right. You can speed and get away with it but if you get caught then you can be punished. Thats why im worried about skips, i think i might get punished.

unless its being done to hurt the economy in a significant capacity; I don’t mind.

If it’s to save some time? I still don’t really mind.

If Blizzard didnt want you to skip parts of the dungeon, they would make it not skippable (see The Everbloom, you used to be able to jump up the hill and skip most of the trash on the way to the first boss, there is now a wall there only goes away once you kill that boss)

^ that right there

It also hurts the group IMO if someone wants to do it but others don’t it creates a hyper toxic environment