Would love to see some buffs to Feral Druid

Sadly I’m in the same boat here. With my current team set up bring another Melee that doesn’t have an immunity just won’t work.

So its boomy or reroll if I want to DPS. Raid leads and O’s already said you can play Feral but probably won’t see much Prog and I want to raid and prog.

So yea what to play instead is what I’m trying to test out and plan. But nothing so far stands out just yet. I have been a Feral now since 2008.

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Same here, feral is the only dps spec I’ve really liked and there’s not as many healer spots around these days. I’m thinking of afflic lock for a dot based spec. I’m so sad that I can’t be a cat :frowning:

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Yea I think there are going to be a lot of locks about so I’m not sure what to play.

Waiting for the prepatch to hit to see what feels fun after all the change come out, but even then with out all the systems up and running nothing might feel good or how its supposed to so ???

Yeah lots of locks will be around, but ranged dps are always in demand and the only ones I really like are lock and hunter, and hunters seem to be even more common. I wanted to like shadow priest but it just feels like a clunkier afflic lock

They don’t have to give shroud to ferals, but that wouldn’t be the end of the world. (A druid summoning a fog cloud makes a hell of a lot more sense than a pirate throwing a smoke bomb and suddenly making a plate-encrusted warrior undetectable.)

The real problem is that only one class has meaningful skips right now. But that doesn’t have to be the case. And blizzard doesn’t even have to change the classes to do it, they would just have to get creative about dungeons and use existing abilities.

There’s already precedent for this. Blacksmiths, rogues (again, of course) and mechagnomes have skips for Tol Dagor through gate unlocks.

In BFA keys, I have only seen warlock gates used to skip the last couple of pulls in Freehold, but that kind of skip could be a feature in a few of the dungeons.

Other abilities might be repurposed to enable skips too.

What if a dungeon had a magical barrier and mages, blood elves, gnomes, and enchanters could mess with the rune to allow passage?

Druids, outlaws, and warriors have a leap. What if a character could leap across a chasm and lower a bridge from the other side to enable a skip?

What if a magical barrier could be crossed by a pally with DS or a DK with AMS and a gate opened from the other side?

A priest could MC a mob to unlock something for the party.

Mages or DKs could use their frost powers to make an ice bridge over shark infested waters.

It’s a fantasy game. The devs should use their imaginations. They can pretend that this is the world’s largest D&D homebrew if that’s what it takes.

And if they can’t bring some balance to this concept, they should just delete shroud. Making the community feel like a single class is mandatory in 5-man content (even if it isn’t actually mandatory) is pretty far outside of the stated design philosophy.

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You can play the PTR if you want to test out the class changes (excluding the new borrowed power from SL)

Playing my rogue a little and leveling up a DH, god the differences are absurd, but at the end of the day it’s just not a Druid.

Conflict of crisis.

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Because then you’re now burdened to choose that class rather than playIng with what you want.

See:
Instructor Razuvious.
Leotheras the blind.
Illidan.

Your idea has been tried, tested and failed. It’s not fun game design.

Ornery.

But you are also making the same point. It’s not fun game design to give rogues, and only rogues, the ability to enable party skips.

I see two potential solutions, either spread skip mechanics to other classes/races/professions, or drop them entirely.

Also, the examples you gave are for bosses that needed to be cleared in order clear content. The example I am working with is for allowing player agency for deciding which trash to clear in a mythic plus.

If you don’t understand the difference, I am not sure you actually currently play this game.

EDIT: furthermore, for all its problems with mobs pulling through floors and walls, Tol Dagor pulled this exact concept off rather well. There were three independent ways of using gate skips in that dungeon by the end of BFA. It never felt mandatory, but it was always appreciated when a rogue, smith, or mechagnome did the locks and let us skip the sewer bugs, especially on certain affix weeks.

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They aren’t…

Shamans , Warlocks, death knights,
Druids all have means to skip trash.

Ta-da!

Done.

Same principle. Having to bring a class due to a unique mechanic.

This is how you spend your Saturday morning? Splitting hairs and arguing semantics so that you can toss out insults?

Christ…

I now dub you “feral Tewa.”

Hates the class.
Complains insistently about it.
Declares he won’t play it in shadowlands, yet still hoveres around the Druid forums seeking validation.

Point to some of these skips that are used by the community in current content, and on a scale even remotely resembling shroud skips.

8.3 had so many problems, but the seasonal affix was amazing for the player agency it enabled. Groups with no rogues suddenly had control over dungeon routing, enabling more people to field more comps. That is one thing about BFA that I will definitely miss.

Is this a joke?

Do YOU currently play this game?

Ok, I’ll bite.
Motherload (pre awakened affix, obviously)

Pull all the trash at the beginning to reach % before 3 rd boss. Death skip to the last boss, which is Impossible with shroud, by the way.

Ez.

Solid point, death skips.

What else you got?

I’m glad you asked!

It’s also worth noting (despite playing one) Chaunt, Sorry… Feral Tewa is unaware of an entire race that can trash skip.

Hunters also bring one.

Although, its typically only useful for one pack at a time. (But 30 second cd means it can be done multiple times.)

The last obelisk in Atal, for example.

Hunter pulls pack away, rest of the party enters, Hunter feigns.

Great stuff!

Thanks for pointing out another balance nightmare.

I am a solid Alliance-only player, happy to meld and rez, but you’re not selling me on the idea that everything is fine by pointing out shadowmeld.

Also, death skips are cool, but they are a fourth-wall-breaking, probably unintended use of old game mechanics. I am calling for actual design around this concept. They are trying with covenant skips in SL, but I am not sure that is still planned.

Keep em coming.

You never addressed the potion I linked.
Available to everyone.

You didn’t watch the first couple seasons of the MDI apparently.

They would stack a full party of nelfs. No death skip or res required. Just run to where you want to be, party melds in unison. Poof, all your problems go away. EZ.

Again, thank you so much for proving my point. I appreciate you and value you as a person.

I am calling for Blizzard to work to improve balance and player choice and you helpfully provide a helpful example of a clearly imbalanced situation.

…Still haven’t addressed the potion available to everyone.

A simple pot that does the exact same thing shroud does?

Wow. That sounds… dare I say… balanced!