They added the option in the last x-pac. You pick your role and get a party of NPC’s for the rest.
lmao very accurate
wouldn’t this make it even easier?
And he’s not even the worst example of WoW NPC AI. There’s a long history of escort quest NPCs deciding to go miles out of the way to attack that guy standing right there and aggro everything around.
The very best examples of AI you can see in WoW is the Island Expeditions AI, and it’s not very difficult to screw them into standing in AoEs and such…
Mind you, I once saw Yshtola run out of one AoE and straight into another identical AoE and just stand there and take it because “I’m not in the AoE that targeted me so I’m fine!” so it isn’t as if FF14s AI is perfect either…
…though it’s still better than some people I’ve seen…
Wouldn’t work in WoW
95% of ff14 mobs in dungeons don’t do anything other than use auto attack or a ground aoe making it ez for AI teammates ez to handle and ff14 dungeons are 4 man
Here’s how I see it; normal mode dungeons should be replaced with a solo story mode scenario that the player goes through with NPC’s (so long as those NPC’s aren’t bugged to death, like what I ran into once upon a time with Y’rel during that Karabor scenario). Heroic mode and up is left as it is.
Same thing with LFR mode. With normal, heroic and up being left as is.
There are a couple different reasons I think this would be a good thing. First, it just lets the player progress a character they might be working on at their own pace. For example, if I have a newer character that’s just now going into SL, I can take him through Castle Nathria without the problem of few to no people actually doing that raid anymore, so I don’t have to worry about rushing past it.
Then there’s this social interaction thing that the forums seem to love screaming about. Well, what I see is queing for a dungeeon, maybe wait five or ten minutes, maybe twenty or thirty, or in some cases an hour or so, or such as when I wanted to take my warrior through the Seige of Boralus, it took me two days to find a group. Then said group forms, and the dungeon is gone through in complete silence. I’ve even seen an occasional case where someone gets kicked just for asking a question.
Then there’s LFR. Once again, a whole raid sized group, trying to do this raid in complete silence, then the inevitable wipe happens, a quarter of the members bail out, we sit and wait for replacements, then maybe on the third or fourth stack of determination, depending on the boss, people will start communicating on how to beat said boss. Point being, with players behaving as they do, we’d be better off with an NPC option. One could even argue that such an option might be an incentive to improve player behavior in some cases.
Frankly, every time I see this topic approached, and the typical responses of “No! It’s supposed to be a GROUP game! You’re supposed to Group! So Group!” All I actually read is “I want to dictate how others play this game as much as possible!”
But it’s a moot point anyway, and these are just how I look at things. The reality is WoW is gonna do what WoW is gonna do no matter how much we argue about it on GD.
not anything i would be interested in doing but as long as it wasn’t required or took away from content I like I wouldn’t care
if i wanted to play a system some other mmo had i would play it. why is everyone so insistent on trying to basically make every damn game the same. differences are good. i’m gonna spam the ff forums about making their pvp like wow and raids dungeons cause their way better in wow so make them like wow.
why is everyone so insistent on trying to basically make every damn game the same. differences are good
i hate this business as well - if these people manage to turn this game into a carbon copy of FF then people will just select based on other things like price and company integrity and it won’t end well for blizzard.
No. Because then we would have more posts about how it is too hard and that it didn’t reward high enough gear.
Endwalker’s second trial allows you to run it as a trust for story purposes.
Also unrelated to this reply but lol at people calling WoW a “social” game. What a joke
I wouldn’t mind a trust system actually. It helps ALOT, especially with dps queues. While, yes, grouping with NPC’s would be a slower experience, it’s better than waiting for tens of minutes, with what could be a very frustrating group. I.E Tanks trolling and pulling way too much, or dps just being cancerous. Trusts are also a good way to learn mechanics, although we already have dbm to do the work for us. But it could be a neat thing teaming up with our favorite NPC’s and getting some dialogue and stuff.
it would be nice if the trust system would first recruit your characters you already have, and scale them to the character your already playing, ex. youre playing level 25, all your characters, if you have enough, will scale to level 25, regardless of what level they actually are. if you dont have any, then you get random npcs
No.
Ever heard of Dragon Kill Points, or DKP for short? yeah look how long that lasted, you gave ONE PERSON the job of basically tallying everyones points in the raid, whether it would be for attendance, killing a boss, whatever. And you spend them for gear that drops. Well, your entrusting that one person who probably has friends in that guild who needs gear, so you start “forging the books” as it were, yeah no trust then, no trust now.
I don’t see how this has anything to do with the topic?
Your trusting one person with who decides who gets loot basically, almost like Master Loot, except its with points.
Your trusting one person with who decides who gets loot basically, almost like Master Loot, except its with points.
I cant tell if you’re just a bad troll or if you just have no comprehension of what the topic is whatsoever because this has nothing to do with looting of any sort
Your trusting one person
Yeah we’re not talking about that kind of trust.
Nope, it has always been easy.
ALSO
btw
the trust system in ff14 is very neat and immersive because the characters in ff14 aren’t garbage trash and the dungeons connection with the actual plot make them a cherished experience.
which is why the trust system doesnt reward any worthwhile player power. it doesnt need to. the dungeon experience with your allies is the reward.
wow dungeons have a forever connection with gear and skill, now that M+'s exist, and are not meant to be an immersive experience. So using a trust system for anything more than RP is against everything WoW is about.
what’s your opinion on this?
Gonna be honest on this one. Whilte FF might have some neat systems, and is very RP friendly, I do not like the idea of this at all. People should have to make groups if they wish to get actual group content done. People always be like “LFD removed the social aspect of the game”. This would ruin the social aspect even more.