(WOTLK Suggestion:) Have 2 server types, with and without dungeon finder

I feel like WOTLK should have two server types:

  • Servers with the Random Dungeon Finder which Blizzard had originally intended to release at the same time as WOTLK’s very first launch but it got held up
  • Servers with Gatekeeping

This way both groups are happy.

And if one of the groups wouldn’t be happy with this, well, that would be pretty revealing.

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One server type has 80+ percent of the player base I would bet lol

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80% is lowballing.

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I agree, but I get called out for even suggesting that the majority want RDF because i dont have “proof”

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Why not just have a third server type, wherein players can queue with bots to complete the content? Why require actual players to form parties? Seems like this would alleviate potential PC issues altogether.

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Splitting your player base further apart when you already have factions and two versions of the game isn’t a solution to anything.

As much as I want to hate Blizzard, they at least had one thing right, whatever system they use needs to be the go to system that everyone uses so that we have a big enough pool of players to do the content.

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Don’t be facetious.

The problem is that they go with an unfinished, untested, and generally disliked (in beta) system over an established, tested, and preferred system. Just because there’s only one system doesn’t mean it’s going to be preferred over another potential system, especially when you’re forced to use it.

This isn’t the same thing with RDF, as you can easily use other systems, either on their own or in companion with.

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Shame they forgot about the LFG tool they already developed for retail, and developed a new worse one for beta lol

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I’m being facetious to make a point.

The player base is already divided enough. Whichever system they go with needs to be the de facto method.

We can only hope they fix it with the feedback provided before prepatch or whenever they add it.
Hopefully they just give up and give us the Retail version…or LFD but eh.

No, you’re saying anyone who prefers RDF doesn’t like talking to other players or socializing in any way, and there’s, “no difference” if they were paired with bots.

That not only isn’t true, it’s dismissing the reason players want RDF in the first place.

Except with RDF, you can still manually group.

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Regardless of anyone’s opinion on the system, the OP suggestion is pointless and probably just a sarcastic rant post about the lack of RDF, like the hundreds of other threads that came before it.
All these threads about RDF are getting tiresome, the issue is way overblown and it’s overshadowing other issues that should be talked about.

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I’m not diametrically opposed to RDF. I’m opposed to it overrewarding players. Either the rewards need to be brought down or the difficulty needs to be brought up. But for it to go live with facerollable dungeons spammed from day 1 on, is not good for the game.

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If people talk about RDF so much, then it must mean its important to them.

People can post about anything and choose to talk about RDF, so I would argue this is actually probably the most pressing concern based on the number of posts

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The same heroic blues that get replaced by raid gear (or emblem/BoE gear) and some emblems isn’t, “overrewarding”. I don’t mind raising the difficulty, something they’ve mentioned in the past, but reducing the rewards is a bad idea.

We’re going to faceroll the heroics regardless of if we have RDF or not. The point is that with RDF, more players can actually run dungeons - especially pre-70.

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What kind of, “Communicty Council” member are you that you can’t recognize when a significant amount of players are negatively affected by a Blizzard change, and that they want Blizzard to address it? We haven’t heard a word from anyone at Blizzard about it in a long time despite significant feedback.

It doesn’t matter how many threads there are. Nobody is forcing you to click on them. You’re the one that personally engaged yourself in this thread.

Did you also complain about all the flying threads during that announcement in WoD? What about the Real ID threads when Blizzard was going to forcefully show everyone’s full name publicly?

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It was good enough for the game in 2009.
And in Vanilla Classic.
TBC Heroics were a bit challenging at the start. Players quit in droves.

Muh-Challenge Andys are what caused Season of Mastery. Those servers are ghosttowns. So odd!

I just don’t want WOTLK to become Retail or Season of Mastery.
Inclusivity and Accessibility created the most successful WoW expansion of all time.

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Clearly the issue isn’t overblown if people are still bothered by it. If they would do better to address the issue then it wouldn’t be so overshadowing.

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They are making bad mistakes and deserve it. No sucking up.

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That’s the thing, it wouldn’t split. Gatekeeping Retailers would either go back to retail or have to co-exist with the overwhelming majority who want to actually play the game without a new system of discrimination that breaches The Social Contract in every way.

“Bring the Player, Not the Class” was one of the most beautiful things old Blizzard ever said. But with the new Gatekeeping Finder, it’s “Bring the ilvl, bring the gearscore, bring the minmax class combo, bring the gender identities that I agree with.”

It is divisive and discriminatory to not want the Random Dungeon Finder, or post against anyone who does want that inclusivity.

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