One of the nicer changes we see in WotLK is you can no longer fail gathering a node and for miners you only need to swing once.
I would like to suggest that in WotLK Classic we see the retail change which when someone gathers a node it doesn’t disappears right away but rather allows other players to also collect the same node for a short period of time.
This would greatly help with high pop servers and reduce fighting for nodes and mats.
no you have to work for it, competition is part of the game…why do you guys even play classic versions of the game when you cry and hate 90% of the gameplay, go play retail it’s so annoying.
go gather in a non meta/popular zone route and you will be fine.
Netherstorm/blades edge/shadowmoon are all super easy to mine/herb in
I love Classic. I just hate automated bots (almost always druids) harvesting every node spawn.
One of the WotLK changes that happened early in 3.0 and 3.1 was that you can no longer fail to gather, and you get all of the mats in one gather.
What I’m asking for is the MoP 5.1 change which had nodes last 1 minute after 1st tap that other people can gather it. Its a QoL change that greatly helps.
So… pay a arm and a leg for more server transfers for my 70’s? I left Mankrik alliance when it died and everyone went to other servers. I’m not shelling out more cash to transfer them to another server.
The main problem is there are a bunch of druid bots in the world and its difficult to farm nodes anywhere.
Agreed because on retail Ore is equivalent to vendor trash it’s so common. I fly through a zone and find hundreds of nodes. I wouldn’t want this for classic.
You’re the one crying over a single suggestion. It’s not a half bad idea either. Blizz made a lot of changes to vanilla and TBC classic and they’ll make changes to WoTLK classic as well.
No. The people on mega realms need consequences for ruining the populations. They shouldn’t have it easy for farming as well. They can come to our smaller realms if they want resources.
The downside of this is that bots generally abuse this as well, and end u pmultiboxing and having multiple characters hit the same node over and over agian, until the node despawns from hitting it’s unit cap, thus players still don’t get the resources, and the bots get multiple harvests off the same node.
Ever seen the druid trains flying around in retail all hitting the same node until it disappears and then flying off?
I have multiple times.
On paper it seems like a good idea, but it just massively feeds people willing to bend / break the rules anyways more resources to do so with.