[WotLK] Legendary Weapons and PvP

Specifically, Val’anyr in Season 6 and Shadowmourne in Season 8.

With retrospect on the prominence of the Glaives of Azzinoth in Season 3 and now Season 4 of TBCC, I am interested in knowing people’s opinions on whether or not Legendaries should be left untouched in PvP for WotLK Classic.
As usual for my posts, I’m going to ask some questions, feel free to respond to them.

  1. Do you think Legendaries should be restricted in some way from Arenas and/or Battlegrounds in WotLK and why?
  2. What form of restriction, or non-restriction, on Legendaries would you consider to be acceptable in regards to PvP? e.g.: Disabling the legendary on hit/heal effect, banning them entirely or no restriction at all.
  3. Bonus question: What other change(s) would you like to see for WotLK PvP?

My personal take:
I would like to see their on hit/heal effect disabled in PvP instances. They would still be stronger than other weapons but not as oppressive.

10 Likes

I think when it comes to Rated PvP. They should not be allowed and you cannot queue with them equipped.

I think with Battleground let players have fun with it.

2 Likes

No. They were allowed in wotlk and they should be allowed, as was back in the day, in wotlk classic. Stop putting crap ideas into the heads of the devs.

27 Likes

WotLK wasn’t perfect. It is a question worth asking.

They disabled items, such as Mind Quickening Gem and Skull of Impending Doom, in TBCC arenas despite that not being the case in the original version of TBC, and I would think most PvP players were happy with that change.

So aside from them being allowed in WotLK, which is a perfectly valid reason, are there any other reasons why they should be left as is?

7 Likes

I’d just leave them in. More people will have Shadowmourne than the original but since it was originally allowed I think they should just stay in. Just like racials should stay in and not be disabled.

7 Likes

That’s because going back to bwl for a meme trinket is bad game play. With skull if you happened to have vendored the item beyond the recovery date you’re sol. Anyone can get wotlk legendaries during wotlk. Leave the game alone.

1 Like

Some classes/specs kinda need Shadowmourne to be viable in PvP. Otherwise wizards will completely dominate. I can see the case made for 2v2 where pally/smourne warr will inevitably dominate. If you look at Warmane people just buy their Smournes with real money. (dont do this blizz) So every arena match there is almost a 100% chance you’re playing with and against smourne.

tbh it doesn’t feel as overwhelming compared to playing against double glaive rogues right now. But hey the game could be drastically different compared to warmane.

Well, they don’t get Shadowmourne until Season 8 (the last season of WotLK), if they needed Shadowmourne to be viable before then, wouldn’t you say that would be a problem?

The hypocrisy coming from you. Shh and go away.

Legendaries should be disabled in rated PvP.

7 Likes

Just do what Retail does with Legendary weapons: disable their special effects and normalize their damage to the end tier’s iLevel while in arena. Can still use and equip in arena, and it’s still the best weapon in the game. It’s just not so overtuned that it ruins the gameplay experience for people playing vs it.

3 Likes

Searching for balanced PvP in an mmoRPG is a fool’s errand.

10 Likes
  1. No

2)None

  1. Lower ratings restrictions so more chase gear

The steady chip away of fun /sigh

One of the reasons I am going to play wrath classic is to get legendaries to pvp with.

Play modern Blizz shenanigans and you remove the incentive a significant portion of the player base will have.

I will probably bail on this game if they do some stupid sheot like disable legendaries in pvp.

2 Likes

Sadly these thoughts seem to be present with current crop of the games caretakers

if only the spirit of the origninal lived on these moronic suggestions would never be considered.

Yet tears of fails and those that can’t ACCEPT the universe MIGHT NOT BE FAIR continue to hold sway with people who have control of the games future.

1 Like

The irony here is the “see” what is ‘happening’ with glaives, yet the do nothing NOW.

Easier to ask for forgivness than permission?

I don’t see a reason to restrict them. :woman_shrugging:

No reason to change them or ban them. People who got them earned them and put in the effort to get them.

2 Likes

They should be locked behind a $10k paywall so only the most elite players can use them. Just sell them directly in the cash shop imho.

Man the stuff you say lately has just been so cringe…

Everything with you is about RMT, you’re literally obsessed with it.

Take a break from the game bud, seriously. You need to step away, I actually mean this.

I agree, all gear should be locked behind a paywall so the poors can’t disrupt our enjoyment. Blizzard is here to make money, not run a halfway home. No one should be forced to farm in a video game that revolves around farming.

1 Like

I see no reason why one of the biggest ‘rewards’ for obtaining your legendary (mowing people down) should be taken away. Besides, having legendary weapons won’t suddenly make you the strongest PvP player in the world. I say keep them.

6 Likes

No restrictions in arena or Battlegrounds.

No Restrictions, primarily because we do not have any kind of “official” tournaments. If we are just simply playing within the server ladders, might as well let people have fun and use what they can acquire to push the ladder. If Blizzard were to decide to do tournaments however, I would have Legendaries excluded from the available items for PvP.

This is a bit more elaborate as there are many threads that touch on the various aspects that need improving. I will try to be brief:

  • OCE merged with US W, or at least the option to queue into the US W playerbase. OCE is incredibly small and suffering from various problems. A thread recently trying to address this (though there were many threads that came before it).
  • Rating removed from all gear except shoulders and weapon (same as TBC). Should boost participation and stops teams getting really far ahead of the competition early and keeps the 1800-2000 bracket competitive as they aren’t playing teams with significant gear advantages over them.
  • Boost to honor received globally. If we have condensed arena seasons, it should NOT take 10+ hours of BGs to farm one item. ESPECIALLY since Honor gear is typically 1-2 seasons out of date anyway. It is the equivalent of dungeon gear and as such, should take a similar amount of time as a player trying to gear themselves in 80 dungeon blues.
  • Addition of RBGs (possibly a good way to incentivize playing properly in BGs and give big honor rewards over just AFKing after their team starts losing).

Aside from those, I would like to get some kind of community feedback over the idea of bracketing BGs by average ilvl. I obviously haven’t thought about the process you would need to go through to implement it. However, this addresses one of the BIG problems with WotLK PvP… item scaling. The relative power difference between each tier of pvp/pve is enormous in WotLK. As such, It would be a cool idea to implement a sort of matchmaking system that will at least queue similar geared opponents with each other to stop BGs from being overly one-sided.

A major drawback of this system is it would NOT work on OCE outside of weekends. Our player pool is so small that there are normally only 1-2 BGs during the week outside of peak hours. If we segregate the amount of players that could queue together even further, we would be lucky to get a BG at all outside of peak hours.

1 Like