I always hated this, they made the cata overworld like one big massive inside joke about the old overworld that was no longer available. I hated it.
The cata overworld was clearly designed to be played AFTER the original game world, but like whyd they remove it? it felt so weird. they should have waited for the world revamp until they could retain all instinces of the world, or do cata overworld in the same spirit of classic instead of being a joke
Only thing I enjoyed about Cata was making a ton of gold doing the JC shuffle, and twinking, which isnât even an expansion specific thing, in fact itâs better in wotlk.
Was amazing for the couple of weeks or so that the level 70 grey item entis quenched sword didnât have a level req. People were rending people and one shotting them in level 19 bgâs as warriors.
Spitting hard facts. Wrath is the start of retail. Casual content, Recycled content - excuse me âHeroic Modeâ, you never need to leave Dalaran except to do your daily chore quests, Cross server LFG, Each phase cancels out the previous phases gear - its a retail players casual dream.
Nah its very clear theres a divide in WOTLK, Naxx > Ulduar is very tbc esque, and Toc was the beginning of the cata dynamic. Huge tier ilvl gaps, 5 man catchups, and then RDF.
The way you engaged with the endgame up until ulduar was very similar to how you did it in tbc, and during ulduar there were plenty of nax OS and maly pugs rolling.
in the toc patch however: The 5 man catchup, the removal of tokens, the massive ilvl gap completely invalidating all but the very tip top ulduar gear was the first clear departure. If you remember Valanyr (The ulduar Legendary) had to be buffed by something rediculous like 20 ilvls to keep it from being immediately replaced by normal mode TOC 25 weapons.
Its not as cut and dried as petrova makes it seem, and its very soft facts, seems to me they might not have played before ulduar, and may be wrath babies themselves.
(heres the link to a 2009 article descibing the Valanyr buff btw:
www-engadget-com/2009-07-10-valanyr-being-scaled-up-in-patch-3-2.html )
The initial changes to homogenization started in vanilla with the class revamps that aimed to bring more specs up to par. They were further continued into TBC.
MoP had obviously less fanfare but was an order of magnitude better an expansion. (mechanically)
Thatâs all the more reason not to put things from Retail into it⌠Considering its popular, lets not make it instantly unpopular by polluting it with âRetailâ junk.
i think he meant cata was the start to failure, while wotlk felt more fluid like retail (or was the start of fluidity) but maintained the satisfaction of playing like classic/tbc. Class homogenization was and is indeed a complete failure.