Except that what you describe as âpearl clutchingâ is an attempt to stem the thing you claim is already a problem, whereas your position is guaranteed to enhance that problem.
The argument that forming groups by hand actually offers so little value that noone will do it is not a compelling argument for why it is a good system.
âI donât like other people who may otherwise struggle to find a group have an easier time getting into a dungeon and therefore making it harder for me to get into a dungeonâ is how I read this.
This sounds a lot like you want to hurt the community more than help it.
You canât compare this to real life issues like cancelling student debt or whatever youâre aiming for.
This is a game where the entire point is to prop up artificial challenges for you to overcome.
Itâs Blizzards job to design these challenges, and our only job is to figure out how to overcome them.
What you do by saying âyesâ everytime a convenience feature comes your way, and by screeching every time one is taken away, is show that for you all that is important is designing the game down to your level rather thanâŚyou know, doing it the way youâre supposed to and working within your constraints to overcome the challenge that was created by a game developer with a vision for how they wanted you to attempt to overcome it.
Right people have argued that is it not only convenient but to them forming groups manually does not offer a better game play experience.
Now itâs fine that some people think it does, but then they would continue to do so right even if LFD is added? If the experience is that much better.
No, because youâre dimwittedly ignoring behavioral habits of gamers and how things âworkâ in these types of games.
Not everyone does things purely because they spark joy. People do whatever they have to do to grind out or reach things that do spark joy. If given the option, many people would even take a free full set of BIS gear with no drawbacks if it was offered to them.
Does that mean we should offer free full sets of BIS gear to everyone because they will âenjoy the game moreâ? Not everything is about your enjoyment. Sometimes the integrity of the game design should take precedence.
Sorry, I actually misspoke when saying âreal evidenceâ. What I meant to say was something more like âsound reasoningâ. The logic behind the pro-Dungeon Finder arguments is usually something along the lines of:
Itâs too difficult to form groups and run content
Itâs impossible for people on dead realms to find people to play with
I want dungeon runs to be less of a time investment
Dungeon runs already lack communication
Traveling isnât meaningful gameplay
3 players already get a teleport to the dungeon
People boost to level anyway
and so on.
Every single one of these things is highly problematic and itâs easy to poke holes in the logic. Dungeon Finder is a controversial feature. Many people subjectively want and donât want it. Therefore, rather than retrofitting the game for anecdotal experiences, we should only ask for it to be implemented if the objective arguments in favor of it outweight the objective arguments against it.
Youâre partially right about that, but being that the gradient between âold WoWâ and Retail is, in and of itself, only a partially objective thing, weâd have no choice but to take some subjective perspective into account.
There is both subjective and objective merit to certain metrics like how long it took for Activisionâs influence to manifest in Blizzardâs IP, the way the subscriber count changed over time, the fact that a market for âlegacy serversâ grew steadily and large enough for Activision Blizzard to make a significant investment into appealing to, the way design philosphy changed over time, etc.
The presence of problems doesnât suddenly warrant us accepting more problems into the situation. Yes, server population distribution and faction balance is generally horrendous in Classic. But thatâs a separate issue that should be addressed. Yes, dungeon carries are a very common thing and they break the way the game was intended to be played, but dungeon carries should be broken.
Dungeon Finder may mitigate some problems to a degree, but only in their symptoms. It doesnât actually fix anything.
No Iâm pointing out that what others enjoy in gaming might not be in line with what you enjoy. And more importantly pointing out that what you want actually isnât very popular.
Which is why you are throwing a hissy fit. You actually donât seem to care about game quality at all, mostly you just care about others not enjoying it, for reasons.
Ahahaha, yes, the crowd was just in silent, unanimous agreement when they said they were removing LFD.
No hissy fits to be seen at all! Check the mirror, friend-o.
Okay, good for you. If you enjoy LFD you have options available to you for using it. Let me enjoy an LFD-less WOTLK, as is planned to occur, thank you.
The argument isnât that manually forming groups offers too little value for people to bother. Itâs that people value convenience over quality and will therefore skip the essential parts of the gameâs design philosophy to reach their goals a minute sooner.
You should watch the movie Cars if you havenât already, it illustrates this point quite well.
Thatâs because youâre projecting. No one is saying they want for people to struggle to have a good time. If thatâs genuinely how you look at this, then the point of this conversation has flewn out of the atmosphere over your head.