Sorry, I actually misspoke when saying “real evidence”. What I meant to say was something more like “sound reasoning”. The logic behind the pro-Dungeon Finder arguments is usually something along the lines of:
- It’s too difficult to form groups and run content
- It’s impossible for people on dead realms to find people to play with
- I want dungeon runs to be less of a time investment
- Dungeon runs already lack communication
- Traveling isn’t meaningful gameplay
- 3 players already get a teleport to the dungeon
- People boost to level anyway
and so on.
Every single one of these things is highly problematic and it’s easy to poke holes in the logic. Dungeon Finder is a controversial feature. Many people subjectively want and don’t want it. Therefore, rather than retrofitting the game for anecdotal experiences, we should only ask for it to be implemented if the objective arguments in favor of it outweight the objective arguments against it.
You’re partially right about that, but being that the gradient between “old WoW” and Retail is, in and of itself, only a partially objective thing, we’d have no choice but to take some subjective perspective into account.
There is both subjective and objective merit to certain metrics like how long it took for Activision’s influence to manifest in Blizzard’s IP, the way the subscriber count changed over time, the fact that a market for “legacy servers” grew steadily and large enough for Activision Blizzard to make a significant investment into appealing to, the way design philosphy changed over time, etc.
The presence of problems doesn’t suddenly warrant us accepting more problems into the situation. Yes, server population distribution and faction balance is generally horrendous in Classic. But that’s a separate issue that should be addressed. Yes, dungeon carries are a very common thing and they break the way the game was intended to be played, but dungeon carries should be broken.
Dungeon Finder may mitigate some problems to a degree, but only in their symptoms. It doesn’t actually fix anything.