WOTLK Content needs to be FAR FAR Harder

This is 100% on point. Evidence for this fact:

People pug every level of content in FF14. This includes the hardest content: late-tier savage end bosses and ultimates. This is one of the most fun aspects of the game, that you can do that and people do.

In the hard content (extremes, savages, ultimates), people talk a LOT. There’s explaining of mechanics, strats, discussion, conjecture, laughs, jokes between pulls. Chatting.

Conversely, dungeons are a silent snoozefest. People sleepwalk through them, blasting mobs down in wall-to-wall pulls. No one says a word, because it’s easy, everyone knows what they’re got to do and they’re just in there for the rewards.

Excellent observation. Let’s make wrath heroics more on par with cata heroics since we’re worried about social interaction.

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What is easy for a parselord such as yourself is not easy for everyone else.

And considering the more common request is always nerfs, I wouldn’t be surprised to see more of that instead.
Especially given the history of who gets listened to.
Accessible content keeps more people playing.

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Fair points. I would just like to add that FF14 and WoW have two MASSIVELY different player bases though. FF14 being way more wholesome than just about any mmorpg player base in the modern era.

Is that why they are removing RDF?

Wasn’t there at launch.

I’ll join the complaining if it doesn’t release with ICC.

I mean, if TBC has shown us anything it is the opposite. Players avoided heroics for the longest time just because it was tedious. Coupled with long attunement chains, the casual playerbase that forms a substantial part of the wow community actually enjoys just being able to log in and clear what they need to.

I do enjoy hard content. But if you make things a grind for progression, the casual playerbase quits and only the small groups of dedicated players remain.

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classic vanilla was fine and it was so easy it wasnt funny

No, that… makes… content more accessible, but… in a bad, way… the content needs to be accessible, but also kind of inaccessible to … because hardship and adversity … making a group in LFG good… social… interaction…

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Why?

This isn’t wotlk this is a PROGRESSION server of WOTLK with a much faster pace.

Y’all trying to relive to much.

I don’t honestly care either way.
I avoid pugs and only run with guild when possible anyway.

Faster pace is true and a big concern.

The demand crowd will probably win. They always do.

I think I’d be down to see harder content given so much of WOTLK content was so faceroll, but it’s weird to see you make topics like this while on the subject of RDF, WOTLKC should just be “as it was”.

Sounds like you want to play WotLK SoM.

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Agreed, but that would be a death knell for the game. People couldn’t even handle pre-nerf Vashj and KT. And then you had Naxx before that. Handling adversity isn’t exactly a strong suit for today’s player base.

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This is why Mythic+ exists in Retail. Multiple difficulty levels mean there is content for everyone.

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It was more about why removing RDF wont really matter in making people more “social” then they are in RDF because the content really doesnt require it…people want to log on face roll dungeons for badges and gear and thats it…

Its exaclty what is going to happen too.

i agree i would like it more difficult. It was a great feeling clearing vashj and kt before the nerf. Nothing in t6 has felt that good to me

edited to expand a bit.

The pve being too easy is one of the major things putting me off wotlk.

I heard threat is non-existent in dungeons. I love playing tbc prot warr, especially in 5man pubs. To me that is fun and rewarding pve gameplay. I have heard that WOTLK prot warr in 5mans is just mindless “thunder clap spam”.

I do keep hearing how bad prot war is in raids, which kinda sounds like it might be challenging and fun. but i don’t wana grief 24 other players just to have fun, if prot really is “as bad as all the redditers say” (I don’t think it will be)

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Sunwell will, im hearing its hard.

My point to all this was that removing RDF wont make us more social because dungeons are easy.

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What is wrong with how you describe it? What do you want? Should i have to invite someone over and introduce them to my entire family and become besties with them before we kill the named mob in the open world quest?

If the person invited you before 1 shottimg the named mob then he is ok. Good guy. If instead he just kills the guy and ignored your attempts to invite him, then he has shown that he is just a dik. That was plenty of interaction.

Thats my point, thats the level of interaction dungeons are going to be.

Lf1 DPS Heroic UK…

Hunter lfg!

They either invite me or ignore me…thats the level of interaction it will be.

It doesnt matter if its RDF or Retails LFG tool or the addon LFG BB or whatever else they try to put in, we arent going to be talking because dungeons dont require it.

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Blizzard is under impression they can control how I play the game.
Some players are under impression that Blizzard can control how I play the game.

It’s my choice whether or not I want to be social. There are times that it’s best for everyone I don’t say anything in chat, cuz I also, just like everyone else, get frustrated at times.

Since Blizzard is going all out with custom changes to Classic, they might as well add another difficulty level for those who want it.

I just want to play Wrath Classic. Not the abomination they are turning it into.
Give me 3.3.5 patch with the features. Let just play the game I love.

WoW now is all about logs. Every somewhat decently large community is dominated by GDKP crap. People have turned WOW into some crypto-level financial institution and RMT-fest. I don’t like any of this, but neither I nor Blizzard can control it. I just want to do my few dungeons a week. Log in. Run 1-2 RDF and log off. Rest can do whatever they want.

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