WOTLK Content needs to be FAR FAR Harder

Easy content perpetuates antisocial behavior.

You want us to be social you would need to increase the difficulty of most tasks in wow.

You go to a quest where you gotta kill a named guy and you see someone else there you don’t say anything you just invite him they accept you kill the guy and the guy you invited leaves without saying a word.

The content was trivial but you had the same goals as someone else, there was no social interaction, it is the same thing for Dungeons WITH OR WITHOUT RDF.

The content that dungeons provide is trivial so there isn’t much need for talking, you go in with the same minded people of just finishing the dungeons as efficient as possible and don’t say anything to them because you don’t have to.

It doesn’t matter how we got to the dungeon the fact is the dungeon is boring and easy and our goal is to mass pull and mow it all down to get our rewards, not to be social.

Imagine if heroics were cata level or harder, you would have discord links for the heroics.

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How about we just get Wrath classic the way it was.

Advocating and supporting major changes is how and why all the current controversy started.

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I just think the biggest factor in antisocial behavior is easy content.

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Lol, no. Bad behavior with no negative consequences is the biggest factor in antisocial behavior. Easy content allows people to have fun and bond.

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Antisocial behaviour is a giant cultural and societal issue and isn’t going to be solved by game changes.

All that will happen by making 5 mans more difficult is more elitism, groups falling apart halfway through, finger pointing, and name calling. Don’t think that’s the kind of socializing you’re aiming for.

There’s a reason why people don’t like running H BF until after most overgear it.

Hell, difficult raid content where people are in pre-organized groups where everyone mostly likes each other, at least casually or superficially and have a good reason to keep things polite and pleasant, sometimes fall apart when they can’t progress.

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There is more to it than just the content being difficult. There is raid structure, loot system being used, anyone who spends hours with people a week on a schedule there is going to be a lot of opportunities for conflict to arise. If people leave because content is hard they weren’t there to beat hard content to begin with, they were looking for easy loot. That would be a character issue on their part, not the games.

Easy content is why you don’t need to bond or talk.

There is no words needed.

Which is why removing RDF isn’t going to have the effect they think, no one is going to talk in the heroics because they don’t need to.

Mass pull.

Aoe.

Run is over people won’t even say bye.

That doesn’t really invalidate my point.

Even in Naxx you’re going to have to talk.

Of course because you’re going to have rolls and assignments do you have that in dungeons?

Im not really looking to invalidate your point, Im just saying its not the content being hard that drives people away the majority of the time. In fact, beating that wall tends to bring the group together more. Anyone who leaves progression because of the wall wasnt fit for progression in the first place, is what Im saying.

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The difficulty of dungeons is irrelevant because people will move past them for what matters, and if they’re hard people will simply not do them any more.

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Exactly because the content was harder so you had to come together as a group.

Easy content perpetuates antisocial behavior because you don’t need to come together you just need to pull pull

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They will have to do them they are going to need badges.

Fair, but that willingness to face adversity as a long term commitment to a shared goal isn’t going to happen in a random group of 5 people for what should be a relatively small time investment in a 5 man.

People will just leave when it goes sideways more than a couple times, and the less emotionally capable are going to toss out some unpleasant remarks on their way out.

Not really a social experience I want to encourage, since I’m not looking for some kind of personal validation of my gaming (or any other) ability by running warcraft 5 mans. I play this game to chill and relax.

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But I thought without random dungeon finder it was supposed to be a full-fledged social experience?

Why would the majority of the player base be social in a dungeon when the dungeon is so easy you don’t even need to speak

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And LFD not being a thing doesn’t prevent experiences like that happening. It happens everyday in Classic across all the servers where the group falls apart because they wiped one time on a boss and someone feels like the group isn’t going to complete it. Even gearscore in Wrath originally didnt help because you just equipped the higher gear pieces whether they were good for you or not when responding to an advertisement to improve your gearscore then just equipped your real gear when you got to the dungeon. The lack of LFD isn’t going to and has not stopped random dungeons from being potentially toxic.

And this is exactly what the retail tool will do because it will literally show your item level like it does in retail so the only people who are going to really get groups is the people with higher item level

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I agree. Please buff content blizz. Hard content = less gdkps

Yep, its easy to cheese the item levels. The retail tool is much better than classic tbcs tool but they should just include both the lfg tool and lfd.