World of Warcraft needs to be Darker

I have appearances to keep up. I can’t be the master of Dreadscar Rift and be caught chasing down floating glitter balls.

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It was actually a lot more horrific in the ptr (there was a bunch of journals from the torturers), player and internal testing and reactions made them dial it back a lot.

But also, the game is rated T for Teen, not M for Mature.

Going “dark” as a lot of people demand would require the rating change would cause a whole heap of headaches to deal with.

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You’re dragon is devouring the glitter, robbing the universe of it’s bright and pretty glitteryness.

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Xal’atath is apparently going to be an important character in the next expansion; she was the shadow priest artifact weapon in Legion (or her soul was in inside of it or whatever).

Shadow priest is one of the edgiest edgelord specs, up there with all warlock and DK specs. When I was in middle/high school and really into like anti-hero type classes and pretty much only played a warlock, priest was the first healing class I leveled because I wanted something that had a spec that seemed similar to what I already liked but also had options to get into groups quickly. Also I liked that they could mind control people and make them jump off cliffs in PvP. So obviously the next expansion is going to be darker. They wear dresses though so I guess that’s unmanly and uncool compared to a DK in some people’s eyes

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Pandaland was my ideal “family centered” expansion. Why do we fight? To protect home and family. Still gets me in the feels to this day. I thought I’d despise the pandaren, but it ended up my favorite (story) expansion.

DF lacks soul.

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To clarify, this is not what I meant to, rather I wanted to say was that to ensure the message of good values reaches the player in a good way we need balance. To me Df is too bright that’s all.

SL pretty much eradicated any ability I have to take the story seriously, care about it, or really even pay attention to it. I haven’t even read the actual quest text on a single quest I’ve completed this entire expansion.

Any heart I had for the story was driven through with spears and knives and shredded apart by the dumpster fire of SL.

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We want more intriguing stakes and a harsher world that doesn’t hold your hand. Nothing wrong with that.

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Try professions

This is a totally new and interesting topic. It’s nothing like the other 30 or so in the last couple of weeks.

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I mean…

I wouldn’t mind child death in WoW…

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Dragonflight holds your hand less than other expansions because the story is basically just background noise just like it was in classic WoW and just like how it probably should be.

The story in this game has always been just an excuse to give us fun things to do at best and a gameplay interruption at worst; there’s moments where I’m still thinking about what happened in a questline more than 30 seconds later, like with Runas in Legion, but those are rare and often not really the kinds of things the “make WoW darker and manlier” crowd are even asking for!

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The surviving audience after losing 80-90% of their playerbase? Maybe we should ask what those 90% of people liked and not the 10%.

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Lol, the forms were ablaze with people screaming genocide, blizzard you went too far…

Allegedly, Vikings cared a lot about their visual appearance so you could say the core audience are more akin to Vikings at this point.

Cool, pull up the exit emails from all those real people and not just numbers you just made up.

Are those numbers a little bit exaggerated
Yes. But they have lost around an easy 50% from the peak of Warth

Because MMOs were new and hip then
Because the storyline most cared about ended
Because it doesn’t exist in China anymore
because they don’t count individual game time cards as separate accounts any more

Peak WoW players in wrath was ~12M.
DF is estimated at ~2.5M (though they don’t release numbers any more because they became embarrassed by them)
12M->2.5M = 80% loss.

They’re still cribbing stories and characters from WC3. They could write new stories and characters that are actually engaging, but instead they’re wasting time on nonsense such as in DF.

Losing players isn’t destiny in games just because they’re old. League has 5x the players now it had at launch, which was only a few years after WoW. MMOs aren’t dying because people don’t like MMOs, they’re dying because they’re bland and lame.

That is the estimated number for World of Warcraft, which does not distinguish between Df and the different versions of Classic, I know people who only play Classic so it cannot be completely attributed to Retail.