I would say my main complaint with this is:
- Holy talent tree is using a Paladin in the art rather than a Priest
I would say my main complaint with this is:
I feel really disappointed that the only ability that priests got to keep from shadowlands is mind games, something that I didnāt really find that fun or useful as a holy priest. Is that really the only ability we get to take away from this expansion?
Iām also really disappointed not to see Xanshi on the talent tree. Maybe that is just me, but it would be nice to give holy a bit of utility there.
At least I will still get to troll people by rezzing them over holesā¦
Now, while itās certainly possible to build this way, Iāll ask you this: How many players actually would build this way? Like, outside of someone doing it intentionally to make a post like yours, do you think that any priest who specs shadow is going to ignore two active abilities that are literally at the top of the tree for any other reason than to intentionally avoid them?
Thanks! The explanation for Idol of YāShaarj is now clearer.
I hope they clarify Idol of NāZoth as well.
Yāshaarj post from the CC forums for anyone wondering.
THIS is some good stuff right here, pending tuning. This is cool, this is thematic, and there are many, many ways you can use this talent intelligently for all sorts of crazy effects as it can meaningfully change your gameplay from situation to situation. THIS is what a 10th-Row talent should look like, especially when compared to the absolute joke that is Void Apparitions.
Thank you. Per Wowhead for 8.3->Echoing Void: Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1.00% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain.
Echoing Void
Just curious if this is a nudge to push shadow priests in melee like survival hunters?
I think this could be fixed by adding a requirement for the top 4 abilities be selected prior to exploring the rest of the tree. Removes some choice but honestly, thereās no world where a Shadow Priest should be able to avoid Vampiric Touch and Devouring Plague.
Would you give an example of a benefit gained for Idol of YāShaarj?
They just put out a blue post about this, but basically the Idol of YāShaarj has different effects based on the following:
Otherwise if none of those conditions are met you get Violence which increases the duration of your Shadowfiend. They also said that thereās a priority order of Anger/Despair/Fear > Pride > Violence. So if your target is above 80% health, but theyāre enraged, youāll get the Anger buff over the Pride buff.
All of this is subject to change, so once the 10.0 PTR launches or you get into alpha/beta when that launches, jump in and give them feedback on it.
Looks interesting hope it works out in the world.
Not for nothing, but you missed that others already answered them and that they saw those replies.
Blizz, stop trying to make Lightwell happen. Itās not gonna happen.
Coming from a person who has only ever played a priest as a 3rd of 4th character, I bow to the folks in here that want to main this class, they deserve to be happy. I play Disc, (its why I like the class) and shadow to world quest. Holy has always been fascinating to me, but as a serial altaholic I donāt feel confident enough to play it given how little time I spend in that spec.
Anyway, here are my thoughts in no particular order, and of interest to probably no one. You will notice my focus is more on flavor and feel and less on the overall power level.
Class Tree
Discipline
Shadow
Oh, boyā¦ I think you really need to go back to the drawing board here. Shadow has been suffering from a lack of vision for some time. There is a wealth of history of reworks for this class, but honestly, taking the Mind Blast proc out of Mind Flay feels like the last card in this card house that was holding it up in its current vision. Now you are in crossroads of at least 3 solid visions for the class. There may be others that are even better.
I know this is not going to be a expansion where we are going to see reworks, but at this point you clearly see there is a problem with Shadowā¦ I just think you see a small problem where I believe there is a more fundamental one.
Closing
I really donāt know enough about holy to comment there. It seems interesting to me that only Mindgames survived from Shadowlandsā¦ Its location in the class tree is an interesting choice, a choice that makes the inclusion of the Convoke and Adaptive Swarm powers in all three spec trees for the Druid the exception? Its even more clear now though that you have chosen to keep the cross-spec nature of these covenant powersā¦ I am not sure thatās a good call. Surely there are some covenant powers that some specs want but others within the same class donāt? Either way I can see you are stuck here with the idea that these powers belong to all specs within the class. Iām not sure thatās a good stance, but I guess we will seeā¦ At least they are all theoretically an option among a 3 or 4 others.
Talents are excellent, and this implementation is great, its the devil in the details that will get you. I hope your development pipeline allows for you to make changes to these trees during the expansion, rather than just tuning numbers as you have been for a long time. If you could do a swap here and there, or change some links, or even axe a talent and replace during a major patch, you will have a LOT of good options, and a player base that I think would find it preferable to being stuck with the same issue, papered over with numbers, for 2 years.
Hope we see more of these more quickly.
While that write up about the philosophy of all this is very good, the class talent tree does ultimately make me feel uneasy. Because having to choose means you are inevitably missing out on some things. Iām not saying it wonāt work or anything like that. Iām sure a hell of a lot of time has gone into this. It still just makes me uneasy at this stage.
Still at the end of the day, Iām sure Iāll settle into one or two builds I like, and just not think about it.
OMG. all i gotta say is that shadow team must start from scratch with the spec. Like, from ZERO. Give us a cast filler, not a channeled one, just to start. The last talents look promising, but everything that comes before is so damn messy.
Power Infusion is fine as is. It does not need to be made self-cast only or removed.
Looks interesting now if we can have the mage and warlock talent trees please :0)
question is how long does your current shadow fiend last sorry I havenāt tried shadow priest yet.
Holy Priest player, do not like Disc or Shadow.
While Iām not a fan of these trees in general, itāllā¦function I guess. Iād rather jus keep the trees as they are and jus see more balance. Thereās not really choices here to make, maybe on a fight where youāre NEVER using PoH you dump that, but then you donāt get spirit, or cosmic ripple, or even get to go down the left endā¦whatever. I played around with wowheads thing as I think just by default, base tree will be 27/31 and 26/30 (give or take a couple points, like maybe binding heal ends up being bad or something) then a couple points to play with.
But itās all āpassiveā bonuses anyway. The only āactiveā stuff is just being forced to talent into basic class abilities. Hymm being so far down the left side that you are forced to take PoH is a mess. Thereās also a TON of mana return on the trees, if you mix in Shadowfiend and everything to the mix, that Iām curious if flash heal is gonna cast 10% of your total maximum mana at this point.
Mana management as a healer has ALWAYS been my favorite part of healing in early progression, but by choice of casting which spells when, or NOT casting for a few moments, etc. Having to juggle 8 different mana returns constantly just takes away from that.
Anyway, from the perspective of the talents / base abilities themselves. PI is enough said. Please no more. PW: Fort. Same thing. Or give it to other classes. Continuing to force āyou must have a priest, monk, DH, warriorā¦ā when the plan of getting rid of that stuff was to stop that to begin with. The biggest thing I have feedback on is Holy Word: Life.
Likeā¦ maybe this will be useful in 5-mans? Itāll be completely 100% useless in a raid environment where you have multiple other healers in the fight. How often does someone sit below 20% for more than a global at best? Almost never. And then you go to cast, get sniped, all of a sudden now youāve taken 40k damage, or whatever the numbers are. Even in 5-mans I see this being likely a fair chunk of the time ā Most tanks will heal themselves, so you might get a shot at healing a DPS with it, but even then thereās enough self-healing going around that if a DPS drops that low, generally theyāre gonna be actively trying to heal themselves. Round and round in circles we go.
Then, either way, as Iām sure many people will (and many wonāt), Iād have to completely rework my raid/party frames to track peopleās percent health, which personally I hate, I work in absolute numbers when I heal. Lots of problems I can see with that spell just not being useful at all. Yes, you can just not take it. But even outside of I donāt like it personally, just not something I see being overtly useful, and will do more harm then good. Maybe if it was like a āfutureā heal you put on someone? Duration 30 seconds, cooldown 30 seconds? āNext this this target would drop below 20%, heals blahblahā¦if it expires without healing, you take 20% of your maximum life blahblahā¦?ā I could see that being fun to play around and a useful spell to have.
Anyway, just my 3 cents as a long term Holy Priest fan.
Unsure (I think itās 18 seconds?) but Bender is 15 seconds plus 1 second per time you proc Shadowflame Prism (which you will take on the Priest class tree, 100%), which realistically amounts to 26-27 seconds in most cases.
PI still not self-cast only sadge.