Maybe it is time to branch out. My ideas are similar to the structure of some other games that are incredibly successful like Battlefield2042 ect.
WoW Battlegrounds
Syncs with retail, so your toons in WoW Battlegrounds will be synced from retail. You must level a character to Max level for the character to appear in WoW Battlegrounds. You can pay for a boosted character that way Blizzard can make money to continue the wonderful work of WoW and players that are only interested in PVP can just PVP. For new subscribers/players that just want the PVP version, have them go through a tutorial like most games do that covers the basics in a form like comp stomp instructing the following: How to DPS, How to Heal, and How to use Utilities. Afterward the new player can have a (free boost) to 70 and start PVP’n right away in Wow Battlegrounds. If that new player wants to try a different toon out, he/she will need to level up in retail like normal or pay for a boost.
Factionless PVP: Choose a game mode (Normal, Epics, Brawl, ect…), queue and play.
Groups: Only a party of 5 is guaranteed same team no matter the mode. Similar to squads in Battlefield.
Gearing: Everyone is scaled to same iLvl. For upgraded items/skins/perc’s/titles/rewards make playing the game the reward instead of rewarding only the winners of the BG. Get rid of conquest in this version and make it where you need to get 100 kills for this weapon. Team must capture 3 flags for this item. Ect ect. Again, similar to battlefield when unlocking new weapons or percs for vehicles ect.
In Game Adjustments and Balancing: In this version WoW Battleground, upon the start of the match and at any time during so, you can choose to change characters from the pool of characters you have. There will be auto balancing so a team cannot have more healers than the other, and one side cannot have “x” amount of same class/spec via 10 Balance druids/fire mages/mm hunters can’t exist on same side of match. The player will need to switch sides if they wish to play X class as long as the other side isn’t maxed as well. If both sides have equal amount of same spec/class then no problem - fair game.
If a player does want to play a healer but his/her current team already has more healers than the other team then that player can switch sides if a spot is available; if not they will need to choose a different role. Upon death, you can redeploy as the class+spec you are OR you can change it; only can be done when dead. Same goes for talents.
Maps : We need more maps, especially Epics. Having only 4 Epic maps since release of AV is strange to me.
Addons & Macros: This one is not going to be popular, but… Get rid of em or Limit them somehow like how you did with Plunderstorm to create an even playing field. Maybe only UI macros, but no more weak auras, no more cast sequences. Let your overall skill be dictated on the user’s gameplay.
Items: I’m personally a fan of the items like the shadowflame rocket, nitro boost, dragon fruit, ect. Keep the honor currency and allow players to use honor to purchase these items like how its currently constructed but add some of the other items for purchase like the rocket. Blizzard can even have in their shop a way for people to pay for honor that they can use for those items. Pretty sure Blizz can make a pretty dime by doing so.
Rewards: Everybody loves Tmogs/Skins. Doesnt matter the game. In CSGO some skins sell for $1000; insane. Offer Tmogs/Skins to the players in WoW Battlegrounds by making them play and accomplishing objectives ect. The same skins in retail can be available for the player that only wants to play WoW Battlegrounds but the rarer the skin the longer/more difficult it will take to achieve by the things needed to be done to achieve. Basically it will be quicker and easier to get the items in retail but if you wanted to earn those items by just playing PVP in Battlegrounds then they will be available just so much harder to get.
Thats all I can think of at this moment. Basically created this thread due to all the complaints of current structure, premade complaints, and the declining player base. I do love this game and I would hate to see it go away.
Curious, would yall play this version or nah?