How is brand new patch content beaten in the first week??
Why is there no ‘gear check’ bosses anymore in raids to ensure there was no World First’s this early into new content?
I distinctly remember earlier expansions where you could only kill 3-4 bosses before running up against a boss that was impossible to kill, purely because they would enrage in a small amount of time & the raid DPS just wasn’t strong enough … however after afew weeks of running the content, many more guildies were geared up from the bosses you could kill & your raid gradually became strong enough, and you would progress.
Doesn’t the fact that the Mythic content has been already beaten completely negate any reason to get any new gear? Because you can already beat the final mythic boss with gear from the previous content …
I get it, these are professional players etc etc, the majority of the playerbase won’t be up to this content for a long time … they have many months of raiding ahead, possibly … but even the best players in the world should have to grind and gear up for afew weeks just to beat some early gear check bosses, even if its just killing 1-2 bosses afew for awhile.
Why can’t Blizz finish the high end raid content, test it on PTR, then jack up the HP & DMG % of the bosses by 100% + throw in some insta death mechanics? So it is extremely hard & challenging, even to the very best players.
Because the world first race has become big money and good free exposure for a game that is 15 years old and slowly dying. If it lasted longer people would get bored and stop paying attention to it.
Never said it did. I just said Blizz tunes it is such a way that those pros for the world first race take just the right amount of time to do it to keep people engaged in the spectacle without losing them.
Because unlike your golf analogy Blizz can come in and change the difficulty at any time. They could make it last as long as they wanted to and then nerf it back down to a level the average player can handle after the race was over.
Besides, there is nothing wrong with the pros killing it and then have joe average try it at the same difficulty level. You get a real appreciation for what they did.
Over time nerfs creep in so more people can actually complete it.
The speed at which they complete it is a sign of how good they are, not that the content is easy.
There is no point in artificially extending the race for world first and then immediately nerfing it. That’s just silly.
As far as I’m aware all (except Jaina which was barely, and only from abusing the Troll racial) took at least 2 resets to kill, ie 2 weeks worth of lock outs.
I think it’s honestly too difficult to balance current raid tiers though, so much power is gained through RNG sockets, corruption, and previously titanforging levels. What do you account for? Base levels of gear, half the raid having certain amounts of RNG, or the entire raid having better than average items from RNG?
I think balancing was easier when there was a certain expectation as to the power level of the players attempting them. That’s just not something that is true anymore.
That’s exactly how it works. They spend weeks in the PTR tuning it so that they can engineer it to take the pros exactly as long as they want them to take.
Never said there was.
Yep. Because there are people of vastly different skill levels and the more that complete it the better. This does not at all invalidate my point.
Exactly. But just because they don’t doesn’t mean they couldn’t. Which was my point.
There is a gear check, people do split raids buy boes and craft gear or do M+. All of those things make gearing a lot faster. Add to that either titanforging, bonus sockets or corrupted, heart of azeroth, etc. All of those bonus make balancing raid about gear harder.
There was also in those expansions, not much way to earn gear outside of raids. So raids had to stay relevant for longer.
A bit like what I said before, it doesn’t. Those people got new gear. For this patch except a couple of EP trinkets most of the gear was still new, it’s just the speed you earn gear.
pretty much what this guy said. If you don’t think they farmed enough bosses from current tier or M+ you obviously didn’t follow the race.
do you know how many times that guild cleared heroic in this amount of time and took m+ breaks to target key trinkets and weapons?
they absolutely met the gear checks and bosses will still be nerfed in weeks to come after they blew through them. that’s why limit method and pieces are at the top.
do you remember how many nerfs ashvane got on mythic last tier even months into it after it had been downed super early? the mythic raiding community is already really small. cutting edge by the end of the tier doesn’t need to be exclusive to only 3 guilds.
about 1.75% of accounts have cutting edge jaina according to wow rarity. the numbers might be iffy. (i’m using this example because my old guild got it while i was on the team) lets be generous and say wow has 5 mill subs when that number was scanned from the armory. that means only about 85,000 people worldwide cleared the whole tier including paid carries before cutting edge went away. imagine that only 85k people worldwide beat the final boss in BoD before it became irrelevant . and that’s assuming wow still has 5 mill subs.