World Buffs Fix Needed with Layering ASAP

Here’s a better solution - cut the min max bs and actually play the game without buffs.

World buffs were never this big of a thing; it was a nice to have and not a necessity.

2 Likes

If you can’t parse, you should totally quit so they can remove layers on said server.

1 Like

Upvoted. Fix this please.

Just make the buff go off on each layer .

1 Like

Hey now, i have 0 parses.
Course, i also have 0 layers on my realm

Or, just suspend the buff entirely until layers go away.
That is even easier.
It’s a fair compromise.
[/s]

I mean they did just kinda decide that it was fine to multipy the amount of resources in the world, would wbuffs be so bad? A lot of people here are saying they don’t really matter, so why not?

1 Like
  1. They dont matter
  2. It would not be a bad thing if it understood the independent layers

But it is not worth having a fit over, especially when it is temporary.

Choice A:
I get ony buff, you are stuck in a 6 hour waiting line to log in to play at all

Choice B:
We get layers, they is an annoying but trivial side effect, but you get to log in too.

I opt to go buffless, it is really not going to make or break things for me, because you get to log in and play.
I dont care that your are playing BG’s some place and i am doing something totally unrelated, you got to log in and so cool, i am happy for that.

And i am not worried about looking for a fix to a temp situation.
Id rather a solution for the root cause, that became severely aggravated by an abnormal circumstance, be found so that this ceases to be a problem entirely

It isn’t so much a case of deciding “Oh, it’s fine”
More a case of damned if i do, damned if i dont, screw it, i’ll eat the bullet on this, pull the pin richie, and tell mom i love her.

1 Like

Look, I’ll be honest here: I understand the situation and clearly don’t know enough about the actual tech of layering to know if this would be a simple fix or if it’s just not feasible.

Either way, it feels like something that should have been addressed when they INITIALLY developed layering and it doesn’t sit right with me for them to leave the game in that state.

So, I don’t really know if they can reasonably fix this. That isn’t going to stop me from saying it is an issue and telling people who try to dismiss it as not a problem that they’re wrong. Or saying they should fix this if they have the ability to. Call it a fit if you want I guess.

1 Like

I understand it, in concept, i obviously have no knowledge of their actual code etc.
2 independent host processes, but using the same exact database.
The buff lockout must be a thing that is hard recorded into a table in the database rather than a value sitting in memory or scratch for the independent host.

I have no idea of course how “simple” that would be to change.

Well, yes and no.
During the initial state of the game, that would not be an issue We could not do ony at lev 1 etc and everything going on in the world at that time replicated in each layer.
And i think that they probably had not envisioned needing to ever reactivate layering, so to them, it was a thing that simply had no need to be made better because it was not going to be used any more.

They did not want to use the layering now, but it came down to which hill you want to die on, there is no option C.

It locks it server wide, regardless of which layer got the buff.

Layer 1 drops it and gets buff, layer 2 does not. However, layer 1 & 2 are now locked.

Any option without layering =P

I am sure that at heart, everyone agrees with you.
I mean layering can not stay.

1st that hard solution has to come about
and of course someone has to weather the virtual poo storm that will result.

I think you already know how i would approach it, and can probably guess how i would address the storm, but there is also probably a good reason why i am never in charge of things that have a financial effect and what not.

1 Like

This is some next level stupid.

Remove layers then. Problem solved.

1 Like

buff solved
people being able to actually play unsolved

see the problem?

Which is more important to you, being able to log in and actually play the game or world buffs?

If only. But I’m sure they’ll be gone soon, they are only Temporary TM

Bugs being resolved, regardless of the catalyst of said bug.

As an aside in my list of importance, servers being vanilla populations. But that’s just my dream.

I’d never grab a world buff again if it meant no more 5 hour queues.

Obviously world buffs were never intended to work with layering. How much time and resources should Blizzard put into fixing a “bug” if the cause is a “temporary” feature?

The amount required to maintain the continuity of quality expected of a AAA developer for paying customers.

If I developed a product for my end users, and made a temporary adjustment to facilitate user access, but in the process broke features, said product would never pass UAT. If it did due to consent, the stipulation would be an immediate fix asap.