Edit: Today two Onyxia buffs went out on 2 layers at the same time on my server, it is not true that it puts it on cooldown for the other layer - can anyone else confirm similar experience?
World buffs for raids are now extremely difficult, if not impossible to coordinate for raids due to layers.
You need to either make it so that cities are all on the same shared layer or that world buffs affect all layers.
Currently, if someone drops a world buff (Onyxia head, Head of Nefarian) for Rallying Cry of the Dragonslayer, it will buff one layer, but not the other.
What is much worse, is that the layer that didnât receive the buff still has the cooldown of 6 hours and 8 hours on the heads before that layer can receive the buff!!
This makes absolutely zero sense. If you donât receive the buff on your layer, it should not put the 6 or 8 hour cooldown on the head turn-in.
A huge, huge, segment of the population that play your game play to raid. Raid buffs are quintessential to raiding in Classic WoW. The coordination and dedication it requires to get 40 people fully raid buffed is insane. The players had worked it out amongst themselves to coordinate the dropping of Onyxia & Nef heads, with exact scheduled times - you have messed it all up with layering.
Solutions:
- Make it so that all layers receive world buffs when they are turned in
- Make it so that all cities are on the same layer
- Remove the cooldown on turning in / receiving world buffs, or at least make it so that both layers are not put on cooldown.
- Make it possible for players to know which layer they are on - a simple label of âLayer 1â or âLayer 2â will enable coordination of world buffs (eg. âBe on layer 1 at 7:45pm for Nef headâ)
You need to do something ASAP out of these 4 options, or you are going to anger a huge majority of your player base that raid
I understand that reintroducing layering was not an easy decision to make - you need to address this issue that layering has caused ASAP
Thank you