If i had to make a blind assumption, it would be that the event lockout is logged to the single shared database between the 2 layers, and since it is a realm wide lockout and not per player lockout, it affects both layers globally.
Imperfect as it is, the choices are what we have, Or
You can not play at all.
Which is better?
Having an Ony buff, or
Allowing 3000 people to play that otherwise could not?
Me, i vote for other people to be able to do something, over me personally having some buff that i dont need to have.
Plenty of lesser buffs i can go round up if i really feel the need.
It is not coming up any time soon, and if you have a global pandemic still going on by that time, PC Games are going to be the very least of your worries and the furthest thing from your mind.
Exactly.
Or for that matter, 10 people who are still leveling through SM trumps a nice but unnecessary world buff
You know, you could just reset the buff, right?
If it is that important to you, go MC the NPC and reset it.
And you are a priest! So get after it.
World is in seriously bad shape if this is how people really think, and we ever have a real global catastrophe
If only it did affect both layers globally beyond just the lock-out.
If it is shared, why not try to make changes so that it put the buff out on all layers?
You are writing as if it is impossible for any changes to be made
We all understand we are in a global pandemic - itâs writing code, not going to a movie theater or going to a restaurant. Blizz/Activision revenue is surging in this pandemic - they are not âsufferingâ as other industries are. Obviously we all donât know whatâs truly going on behind the scenes, but it is hard for me to believe that a 51 billion dollar market cap company cannot implement a solution such as showing âLayer 1â âLayer 2â somewhere on the interface, or come with a solution themselves better than the options listed to address this issue
Even with a team working at decreased capacity, they can still begin working on implementing a patch that would put the world buff out on all layers in Classic WoW, or any of the other alternatives that would âfixâ this issue, especially if they foresee layers existing for months, they have time
Again, why do they have to be mutually exclusive? Pareto improvements can be made without reducing others ability to log-in
During this global pandemic, for many of us WoW is one of the few things we are able to do
You can only reset the Onyxia buff (as Horde) you cannot (realistically) reset Nef or Rend
You also need to have a 60 alliance do it for you (you cannot do it yourself) and on a populated realm you have many, many trolls, or otherwise uninformed players that will kill the priest attempting to MC, preventing the reset to occur
Yeah, coordinating world buffs became a lot more complex and time consuming overnight. These grug-brain responses of âyOu DoNât NeEd WoRlD bUfFsâ are just daft. That was never the point and nobody should pretend that it is. World Buffs are of limited value on progression anyways because you tend to lose them. People like parsing, people like clearing farm content fast and clean, people like having a strong character, what does that matter to anyone else?
I donât think putting all cities on the same layer is feasible. I would love it because I believe capital cities should be a trading and social hub, but the number of players in a given area exponentially taxes the server. On full unlayered servers, sometimes there were so many people in Orgrimmar it would take a full 10-15 seconds to open my mailbox or have players stop running in place. With the full population of layered servers? God knows, could probably crash the whole server.
But your other solutions are fine. I would personally prefer world buffs be disabled in raids entirely, but simply not making them a royal pain in the tush to get is good enough.
i mean all cities on one layer is prob a bad idea since server population was why they brought it back and people sitting around spamming aoe in sw waiting for the boss will prob crash the server if they were all on a layer
Correct, the raids can be cleared just fine without them.
Having fun raiding with your guild and friends.
Good. All of this e-peen swinging has no place in Classic. The focus should be on clearing the content and having fun, not chasing numbers on some 3rd party website that donât mean anything anyway.
Good players always manage to top the charts, with or without world buffs. If everyone has trouble coordinating world buffs, then everyone is on equal footing when it comes to parses.
Not even gonna look, but unless youâre in the top 15 guilds in the world running for fastest clear times then I donât think it matters a whole lot. These raids were all doing on patch 1.12 are super easy, itâs only my opinion but maybe you should focus on having a good time over flexing over your raid parse? Imean seriously, itâs still all very clearable without world buffs, still very easy just takes a little longer but you donât spend a bunch of time agonizing over world buffs and can actually spend more time enjoying the rest of the game. Maybe save your flasks and money for naxx were it may actually have a reason to really need that stuff for?
Donât care. Iâm not going to chase numbers on a website that has nothing to do with Blizzard. You killed a boss faster then me? Woop dee doo. The boss still died and dropped the same loot.
You can parse without world buffs.
Good players donât use world buffs as a crutch.
RNG then, just like almost every other aspect of the game.
It would not be terribly ok, IF that was happening.
But that is not what is happening.
This is a minor annoyance, that technically one could circumvent if one really really felt one needed to.
It does not prevent anyone from being able to go to and beat the raids.
If anything, you get a new bragging totem.
Buffless parse, beat mine!
Or you can turn off layering right now, and not play, and then explain to those raiding who do not care about the parse as long as they can play, how they are wrong and the right thing to do is not play at all and return to a 7 hour queue.
I have a feeling that would not end well.
Oh, well if it is like My RNG, thats easy then.
No one gets buffed
If I go to turn in my ony head, and I look and see that itâs not hanging and is off CD, I should get the buff. It should not randomly be on cooldown because another layer used it and it doesnât even show me.
It doesnât matter WHY I want the buff, if the game shows that itâs off cooldown and I turn in the quest I should get the buff.
Obviously Blizzard took the position that benefits the majority of players. Iâm not a fan of layers, but they are better then not being able to play at all because of long queues.
It isnât mutually exclusive, they can implement improvements to world buffs for however long layering will be in game.
Further, for many people competing and performing well is having a good time. My guild and I mess around with each other and have fun, and when we raid we try to push our limits, refine what we do, and execute well as a team. Being competitive and having fun arenât mutually exclusive either.
While we arenât top 15 for speed in the world or anything, we are in the top 10% and have players in the top 30 of their class. We like to do well, and have fun doing it.
All that said - it doesnât matter at all why somebody wants a world buff. If itâs their 300th time dropping a head or the first time ever for them, why shouldnât they get the satisfaction of seeing the buff pop. It would be like seeing a black lotus, picking it, and getting nothing because even though thereâs no indication of it, someone already picked that one on the other layer.
While we have layers in place, Blizzard should work to maintain the quality their customers pay for.
Yea this is a big deal. They need to update it so buffs go out to all layers. I understand layer were needed and I am happy to be rid of the queue but this is literally chopping the server in half.
The timer on the world buffs never made much sense anyways. When someone gets a buff put a 6 hour debuff on them which stops them from getting the buff again. Then let every head turn-in trigger a buff for everyone eligible.
Done, no need for complicated mechanisms of whether a head is up already or worrying about layers or people working around the mechanism by killing the NPC.