With Shadow Lands bringing a new starter experience for level 1 players, I feel this is a great opportunity to fix a long ignored issue. The lack of Worgen and Goblin monks.
Worgen Monks
Justification:
Much like how worgen druids start as harvest witches and then become druids, I feel worgens can start as brawlers (after all Queens rules boxing aka modern boxing was invented in England) and become monks via the wall collapse and meeting a pandaren (just a random trainer in the second village players enter). This is also supported by Darius Crowley being a brawler during the prison break. He literally beats down alpha worgen with his hands and a stick.
Counter Claims to common player reasons for not adding in worgen monks (blizzard’s official stance on this per Samwise Didier creator of the wow monk in WC3 is player population for worgen and goblin at the time of release):
Time Locked Zone,
This has never made sense due to both Bloodelf and Draenei starting zone also being time locked but their monk trainers have been added after the fact. Some people falsely claim those zones have been updated but this is sadly not true. In the Draenei zone for instance the monk trainer “Mojo Stormstout” is quoted as saying “I’m just walking along, when suddenly…BAM mimcks and explosion with his hands when the exodar crashed”. Monks officially have be retconned into Draenei lore from the start.
The same thing occurs with “Pao” for the blood elf’s. A retcon to make monks possible for those time locked zones.
Another player complaint: The monk animations do not work on worgen models .
The thing is anyone who knows about rigging a model can quickly tell you that 8 bit Mario can even be set up to do monk animations. Besides the work is already done in game. Just us an image swap or a potion of illusion into a worgen and see for yourself. Not to mention anyone can use in game file model viewer to see for themselves. And the same is true for goblin monks.
Monks are all about peace and can’t be rage/cursed.
This is countered by the quests for becoming a worgen. You literally have to finish the quest that makes you at peace with yourself . You control the beast. The only reason in lore that you turn into a worgen is because the form is superior in combat vs a human body. This is to make you (the worgen) more combat effective.
The quest “neither human nor beast” literally says “Drink from the waters of Tal’doren and make peace with yourself” as a reward you gain mastery over the beast and change on command. No longer a raging beast.
Final player reasons: Monks are only good and worgen are cursed evil.
Again this is not true. Monks are balanced.
They are both good and bad. Light and Dark. Good and Evil. And in equal parts. In the closed testing for MoP monks we had 2 dark chi and 2 light chi and we had to maintain balance with them to use our moves. Black out kick (dark chi) Rising Sun kick (light chi) etc. This was dropped for a more practical system we have today but the names where kept to remind all monks we are both dark and light chi… we are balance.
Fast forward to 35minutes and 22 seconds
In closing we can all agree this is an opportunity for more player choice.
Thank you for coming to my TED Talk on Worgen Monks.