šŸ„“ Worgen Lore - Ask me questions!

First of all, BLESS you for this wonderful source of information! I was searching for more worgen lore and stumbled upon this and now I check regularly to see if anything has been added. Thank you for taking the time to compile information about such an amazing race! :grin:

I have a question: I fairly recently did the worgen heritage armor quest-line, and found myself a bit confused as to what the overallā€¦ well, ā€œlessonā€ was during that whole sequence. Is there anything specific a worgen should glean from witnessing the vision with Tess in the Dream? (or, if anything, do you have any thoughts on this quest-line?)

(Sorry if Iā€™m not asking the right kind of question for this ^^;)

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To be honest, the lesson was for Tess, not the player. The player just tagged along and kept her safe while she was learning it.

The lesson being: They may have adjusted to it, and turned it to their advantage, but the curse is, in fact, still a curse.

I was happy I played the Booty Bay questline on my Worgen Outlaw Rogue.

While revisiting Classic I noticed a fairly high amount of pirates you were sent to kill were from Gilneas. I figured this was just a throwaway line to let the Stormwindians take human heads without feeling weird about it.

To my surprise though they followed through on this plot thread. Greymane closed the ports at some point, trapping the sailors there at the time and dooming many.

So apparently the high seas are teeming with werewolf pirates.

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That really is a great question! I have not done it for some time, but I do remember it was truly exciting, and there were quite a few things to learn. I remember my guild and I all went through it as a group, and I took several screenshots, and posted notes in guild chat for each step of the way. There are quite a few things that are interesting additions to lore, confirmations of things already known, and odd little tidbits with interesting connotations all throughout the questline. And of course, the question of what does it mean.

Iā€™m working on a post on it, which Iā€™ll toss up here in a bit. Once I figure out which format to useā€¦ I canā€™t decide if I should break it down per quest (Waking a Dreamer, Bane of the Nightbane, etc), or per topic (Goldrinn, Worgen, Greymane etc).

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awoo
/10chars


Gilneas Heritage Questline :rose:

What have we learned?


Intro

First off apologies for the considerable delay here. I had been wanting to do a post on the heritage questline for a while, so thankyou for the opportunity, though upon going to start it I realized that Wowpedia was still missing much of the quest info. Wowhead, Wowpedia, youtube videos, my screenshots, and memory have come in handy so far, and hopefully Iā€™ll be able to do the heritage questline again. I decided on a format at last, and Iā€™ll be dividing the info per subject, as you would when adding info to wowpedia articles.

Below I have written my observations in two sections. The first, purely factual, divided by subject such as person or place, citing the appropriate quest. The second is observations, including things that do not quite make sense from the questline, why that might be, and of course ā€œwhat does it mean?ā€ at the very bottom. Which is likely what you were asking, but when I went back to see what I could ā€œgleanā€ from the questline, I foundā€¦ so much.


Just the Facts

Bloodeyes :wolf:

Summary
  • Bloodeyes was a female worgen, and a particularly ferocious member of the Nightbane pack.[3]
  • She had recently been plaguing the residents of Duskwood.[3]
  • Vassandra Stormclaw ordered to have her lured with pungent meat near Brightwood Grove, sedated using Oliver Harrisā€™s sedative, and brought back alive for testing.[3]
  • Bloodeyes wore vykrul style warpaint.[3]

Duskwood :milky_way:

Summary
  • Duskwood has a direct connection to the Emerald Dream.[4]
  • Manor Mistmantle has become occupied by wolves, Raven Hill is still occupied by those studying the worgen curse, and the Twilight Grove was used in a summoning ritual.

Eluneā€™s Grace :crescent_moon:

Summary
  • Eluneā€™s Grace is an herb. It is rare, and grows on the east side of Duskwood. It is known to attract wolves, including mortal wolves such as the Mistfang Howlers, wolf spirits, and Goldrinn himself. It was found near Manor Mistmantle surrounded by Mistfang Howlers, and used by Vassandra in a ritual to summon Goldrinn for Tess Greymane.[4]
    • It was guarded by the Mistfang Alpha.
    • The bloom appeared with a long stem that stood upwards from eight feet tall, with four long blue leaves, two large broad petals and two small thin petals, and four stamens with crescent moon-shaped anthers. Overall, similar to a tulip with lunar features.
    • ā€œThe petals of this bloom glow with the same intensity of the moonā€.
    • It is known to attract wolves. In Vassandraā€™s ritual, it was used to lure Goldrinn out of hiding in the dream.

Genn Greymane :older_man:

Summary
  • According to Tess, Genn has borne the worgen curse for many years, and has learned to live with its ferocity and harness it as his own.[1]
  • As a worgen, Genn is forever torn between rage and reason, and thus fears for his loved ones whenever they are near.[1] Genn thanks the Light that Mia and Tess were not bitten.[1]

Goldrinn :wolf:

Summary
  • Personality
    • Goldrinnā€™s rage is not easily subdued.[3]
    • Goldrinn is also known as the Great Wolf.[6]
  • Abilities
    • Goldrinn can be called forth from connections to the Emerald Dream, with a ritual performed by Vassandra Stormclaw.[4]
    • Goldrinn can give mortals visions.[7]
    • Goldrinn is accompanied by other wolf spirits, such as the Spirits of Fury and Spirit of Balance, which do not take kindly to intruders.[6]
  • Goldrinn and worgen
    • Goldrinn can give non-worgen a taste of the worgen curse.[7]
    • Vassandra calls the worgen curse ā€œGoldrinnā€™s curseā€.[2]
  • Goldrinnā€™s Vision
    • Goldrinn can put a person to sleep to give them a vision in the Dream.[6]
    • Goldrinn can shape a section of the dream into the likeness of a mortalā€™s thoughts and memories, where the mortalā€™s consciousness can explore.[7]
    • Others can join the vision as well by entering a nearby dreamportal.[7]

Manor Mistmantle :derelict_house:

Summary
  • By the time of the worgen heritage questline, Manor Mistmantle is no longer occupied by the undead. It is instead home to Eluneā€™s Grace and Mistfang Wolves.[5]

Mia Greymane :older_woman:

Summary
  • Mia appears in Stormwind Keep with her husband and daughter (Where she once lived in Teldrassil).[1]
  • Mia claims Tess inherited her temper from from Genn.[1]

Mistfang Pack :wolf:

Summary
  • History:
    • The Mistfang are a pack that has newly settled in around Manor Mistmantle.[5]
    • They appear to have killed and are feasting on the Fetid Corpses that once occupied the area. Fetid Corpses now lay dead throughout the area.
    • Six of their fangs were used in a ritual by Vassandra Stormclaw.[5]
  • Appearance:
    • These appear as brown furred and number around two dozen visible members.
    • "Mistfang Howler"s occupy the whole area around the manor. Meanwhile, the single ā€œMistfang Alphaā€ resides at the top of the hill, sleeping right in front of the ā€œEluneā€™s Graceā€ bloom. The alpha is also far larger. Where the Howlers appear the size of a man, the Alpha appears larger than a horse.
    • In the PTR, the alpha was named Stormfang.

Nightbane pack :wolf:

Summary
  • History
    • Vassandra and the residents of Raven Hill are attempting to cure the feral worgen in the area.[2]
    • Nightbane worgen are being captured by the residents of Raven Hill, and are being kept caged and sedated for testing.[3]
    • The residents of Duskwood had been plagued by a particularly ferocious member of the Nightbane pack that they called ā€˜Bloodeyesā€™. She too was subdued and caged for testing.[3]
  • Appearance
    • Nightbane worgen show signs of intelligence, such as Bloodeyes, who wears clothes and vrykul style warpaint.

Oliver Harris :face_with_monocle:

Summary

History

  • Oliver Harris is considered a resident of Raven Hill, and thus of Duskwood.[2]
  • Vassandra Stormclaw has the Gilneas champion use his sedative on Bloodeyes.[3]
  • Methods
    • ā€œHarrisā€™s Ampuleā€ was a throwable ā€œtoxin laden dartā€ of green liquid. It was used to subdue Bloodeyes near Brightwood Grove and lead her to Raven Hill for capture. It causes the victim to become drowsy.[3]

Raven Hill :tent:

Summary
  • Residents
    • Its residents are attempting to cure the feral worgen in the area.[2]
    • Vassandra is currently assisting them.[2]
    • Its residents include Oliver Harris.[3]
  • Appearance
    • Two Captured Nightbane can be found in cages, soon joined by Bloodeyes as well, and surrounded by lab equipment.[3]

Tess Greymane :woman:

Summary

As the princess of Gilneas, Tess has found a renewed interest in one day leading her people. Now that Liam is gone, Tess is searching for answers to questions she never thought she would ask. She believed that if she is to one day lead the Gilnean people, then she must understand their hardship, and that becoming a worgen is the only way.[1]

  • Mia claims Tess inherited her temper and attitude from Genn.[1][2]
  • Tess says she cannot remain idle, not while her people have lost their second home.[1]
  • While the Gilnean champion was busy sedating Bloodeyes and bringing her back alive, Vassandra had given Tess a task as well.[3]

Twilight Grove :deciduous_tree:

Summary
  • The Twilight Grove provides Duskwood with a direct connection to the Emerald Dream.[4]
  • Vassandra Stormclaw used the portal to summon Goldrinn.[6]

Vassandra Stormclaw :crescent_moon:

Summary
  • History
    • She was among the elves helping the Gilneans.[2]
    • Mia met her in Teldrassil.[2]
    • Over the years, she spent much time and effort seeking a cure.[2]
    • After the burning of Teldrassil, she is found in Raven Hill.[2]
    • She is working with Oliver Harris.[3]
  • Skills
    • Vassandra Stormclaw is a night elf druid.[1] She is knowledgeable of Goldrinn,[2] the Nightbane Pack,[3] Elune,
    • She is an expert on the worgen curse.[2]
      • She is the one who originally helped the Gilneans with their affliction.[2]
      • If anyone knows about the curse, it is her.[2]
      • Vassandra is currently in Duskwood, assisting the residents of Raven Hill with their attempts to cure the feral worgen in the area.[2]
        She calls the worgen curse ā€œGoldrinnā€™s curseā€, and considers it to be dangerous.[2]
    • She has Nightbane worgen captured, uses Oliver Harrisā€™s sedative to keep them sedated, and tests cures on them.[3]
  • Vassandraā€™s Ritual
    • Preparations
      • Vassandra warned that the worgen curse is dangerous, but that if words would not suffice, then she may know another way.[2]
      • Vassandra had not done this ritual before.[4]
      • The ritual required one ā€œEluneā€™s Graceā€ and six ā€œBloodstained Fangsā€.[4][5] These items were to replicate energies similar to the Scythe of Elune.[5]
    • Calling the Ancient
      • Vassandra focused her magics upon the portal from a distance. Her magics include a blue and a green beam. Some unwanted visitors answered the call first, namely other minor wolf spirits such as two named ā€œSpirit of Furyā€.
      • Vassandra called out ā€œI call upon the rage of the great wolfā€. Upon doing so, three more Spirits of Fury attacked, and were defeated, allowing Vassandra to continue calling out to Goldrinn.
      • Vassandra called out once again, saying ā€œGoldrinn! Awaken from your slumber!ā€. Upon doing so, another spirit attacked called the ā€œSpirit of Balanceā€, taking the appearance of the Gilnean worgen adventurer.
      • Goldrinn then appears, demanding why he was called. When Tess explains she wishes to know what it means to be a worgen, he grants her a vision of such.

Worgen :wolf:

Summary
  • Instinct
    • Worgen possess a ferocity that can be harnessed.[1]
    • However, even Gilnean worgen have limited control. Even Gilnean worgen are forever torn between rage and reason, and fear for loved ones whenever they are near.[1]
  • Weaknesses
    • Worgen can be lured with pungent meat.[3]
    • Worgen can be subdued with sedatives and guided around on a rope, kept in stocks, cages, and guillotines.[3]

Worgen curse :wolf:

Summary
  • Control
    • Gilneans like Genn Greymane have borne the worgen curse for many years, and have learned to live with its ferocity and harness it as their own.[1]
    • The worgen curse affects some worse than others. Goldrinnā€™s rage is not easily subdued.[3]
  • Transmission
    • Human Gilneans can wish to be given the curse, and have turned to family or friends to transmit it to them. Worgen that have done the Ritual of balance, such as Genn Greymane and the Gilnean champion, can still transmit the worgen curse.[1]
  • Treatments and cures
    • Becoming a worgen is a choice that cannot be undone.[1] There are those, however, who have spent much time and effort in search of a cure, such as Vassandra Stormclaw and the residents of Raven Hill.[2]

Observations and Speculation

Tess comparisons :family_man_girl:

Summary

First seen in Cataclysm, Tess was just a girl, relatively helpless to the conflicts in Curse of the Worgen and Lord of his Pack, which occur around the fall of Gilneas. By Legion, however, she became a central character as a rogue, and she has steadily seen more and more screentime overall with mentions in Before the Storm, Battle for Azeroth, and now her own eight-part questline. Thoughtout each appearance, she has been related to different characters in different ways, which I find an interesting way of growing a new character. In Curse of the Worgen Mia says Tess does not need as much attention from Genn as Liam does, because ā€œafter all, sheā€™s her motherā€™s daughterā€, comparing Tess to herself. In Before the Storm, Anduin relates Tess to Mathias Shaw, referring to her roguish behavior. And now in Battle for Azeroth, Mia says Tess gets her temper and rash tendencies from her father, making it the third character sheā€™s been directly compared to.

Gennā€™s faith :church:

Summary

Gennā€™s personal faith came up in the first quest, when he says he literally ā€œthanks the Light every day Mia and Tess were spared of the curseā€. This is interesting, because in Wolfheart he spoke of Goldrinn, and in Curse of the Worgen he spoke of the Light. Before, it might have been theorized that he lost his faith in the Light or converted simply to Goldrinn, but here we have another very clear example that he still follows the Light. That is, unless it is all a figure of speech.

Transmitting the curse :drop_of_blood:

Summary

Whether or not ā€œGilnean worgenā€ can pass the curse by bite has been a matter of hot debate since they became playable. That, I have addressed in a few posts here already. While this questline sadly never specifies ā€œbiteā€ (so that is still up for debate) it does show that Genn and the Adventurer are capable of transmitting the curse. Or at least, it is believed by both Tess and Genn, both of whom would likely know by now that it works, and would not have been having an argument on it otherwise.

Vassandra Stormclaw is CREEPY :ghost:

Summary

Vassandraā€™s voice
I never thought anything of Vassandra Stormclaw when we met her in Gilneas. She only had one or two lines, and then in Wolfheart she did not have a big part either. But in BfA, they certainly amped up the creep factor on this particular night elf. Her coo-ing and coddling sound to her voice paired with the acts she wants you to do, and wanting to test things on people? I will say, the voice actor did a fabulous job, assuming that was the intent.

Vassandra vs Bloodeyes
On a similar topic, Bloodeyes. Vassandra says Bloodeyes has recently been bothering the residents of Duskwood, likely referring to Raven Hill. Meaning this Bloodeyes was not bothering them before. What changed? My fan theory, she was intelligent, and attempting to free the abducted members of her pack. In the comic Dark Riders, we see that many of the worgen of Duskwood are intelligent and sentient people, and this is backed up in-game where you see the Duskwood worgen using magic, wearing clothes, using fire and candles, and even stealing reading material like the notes on Stalvan Mistmantle. That said, Bloodeyes could have been mindless like Sven Yorgen, but we also see her not only wearing clothes, but warpaint as well, similar to how the clearly sentient Bloodfang Pack wears warpaint in the north. Alternatively, Bloodeyes could just be someone who recently turned (or who Vassandra turned!!) that is causing problems, but thatā€™s not as much fun.

Is Raven Hill a worgen research center? :derelict_house:

Summary

In Cataclysm, shortly after the Gilneas scenario, we are introduced to a group of Gilneans that have traveled to Duskwood. With the residents of Darkshire actively afraid of worgen judging by the words of Tobias Mistmantle, Oliver Harris and his group set up camp in the ruins of Raven Hill, where they have been catching, testing on, and decapitating mindless Nightbane worgen.

Since then, multiple villains have used Raven Hill as their area, particularly a whole two houses full of Veil Hand cultists in Legion, suggesting Oliver Harris and his group may have moved on. Yet now in Battle for Azeroth, we not only have confirmation that they are still there, but they are also referred to as ā€œresidentsā€, and have been joined by at least one night elf as well. These Gilneans have been studying Nightbane worgen for five years, and Vassandra Stormclaw for just as long in Darnassus, and they have now combined efforts in their search for the cure.

This means Raven Hill has become a research center for the worgen curse. Not an embassy between the Gilnean worgen and the Nightbane worgen, mind you; the Gilneans have expressed no interest in getting along with or making friends of their more anarchist counterparts. Quite the contrary, considering all the kidnapping.

What can be learned from Goldrinnā€™s Vision? :wolf:

Summary

ā€œGoldrinnā€™s visionā€ is an interesting one, and something I did not expect. The purpose was to grant a taste of the worgen curse. But for one,

It should have been Elune
The point of the vision itself was to give the viewer (Tess) a taste of the curse. Howeverā€¦ the curse does not pull solely from Goldrinn. That is kind of the point of the curse, actually. When you pull from the wolf god alone, you get the wolf form, the ā€œPack Formā€ that was too difficult to control, because it was too full of raw rage from Goldrinn. Long story short, it was Elune - the goddess of balance - who answered and stepped in, creating the half-wolf form whether he likes it or not, which is the worgen we see today. The fact that they asked Goldrinn what it is like to be a worgen is interestingā€¦ like wanting to try a sandwhich, and eating a whole tomato instead.

Goldrinn and Worgen
Another interesting tidbit, Goldrinn has never given his opinion on worgen. The bear gods love their bear people, Aviana speaks on harpies, Aggamagan on Quilboar, and Malorne is a successful sire of a long line of creatures. Yet Goldrinn, for all the devotion he is given by worgen throughout the comics and novels, has yet to speak to or about worgen himself. The only interaction I can think of is when he personally killed several in Hyjal that were defiling his shrine. Even here in this questline, he literally could not care less that you just kidnapped worgen, slaughtered wolves, and even killed the spirits that accompany him.

Kaldorei are biased? Whaaat? :crescent_moon:

Summary
  • Worgen and Elune
    Elune is responsible for the worgen, having answered the prayers of Belysra and created the Scythe of Elune, and even having answered the prayers of Velinde to reveal it to her thousands of years later. Elune is the driving force behind why worgen can even exist as a sentient race, and a worgen is spiritually connected to her and Goldrinn alike. Yet, throughout the whole questlineā€¦ not once was Elune ever mentioned. In fact, the one elf - supposedly an expert on the worgen - goes so far as to call the affliction "Goldrinnā€™s curse". There is a major disconnect here between Vassandraā€™s words and worgen loreā€¦ which is interesting. Now, this could mean that the writers slipped up, but it might -actually- make sense.
  • Night elves are missing information?
    We the reader get to see the creation of the worgen, and witness the involvement of Elune, but the night elves might never have actually learned that themselves. In Curse of the Worgen issue 3, we are shown that Malfurion jumps to assumptions, and never asks or learns how the worgen were created. In the starter zone and the comic, we see the kaldorei are largely misinformed, operating under assumptions, and even make false claims such as that the Druids of the Pack once based din Talā€™doren (when they were actually in Ashenvale). And now here we have a night elf who has been studying the worgen curse for five years, and never mentions Elune, and calls it ā€œGoldrinnā€™s curseā€.
  • Reasons for kaldorei misinformation
    So the disconnect between Vassandraā€™s words and actual lore could be a few things. Firstly, could be a mistake of the quest writers (but it lines up with kaldorei behavior). Secondly, the night elves might not actually know the truth, since they didnā€™t see what we saw. Or thirdly, they know the truth but refuse to believe it, believing Elune couldnā€™t possibly be behind the creation of a ā€œcurseā€.

What is Eluneā€™s Grace, and what are Mistfang Wolves? :rose:

Summary
  • Wolves and the Moon
    This herb and pack of wolves, are actually rather interesting. Together, they form another example of wolves and their relationship to the moon, and more specifically, Goldrinnā€™s relationship with Elune. I find it interesting that it is said in Curse of the Worgen that Elune frowns on Goldrinn and Goldrinn rejects her, and yet here we have quite the opposite; wolves being attracted to - and protecting - something of Elune. Itā€™s also not said where this bloom came from, if itā€™s always grown in Duskwood, if someone planted it, or what, though itā€™s strongly inferred that the Mistfang wolves are there because of it.

  • Manor Mistmantle
    I also appreciate that they didnā€™t just write overtop of the Cata lore for Manor Mistmantle, but rather contributed to it, by acknowledging that it had previously been occupied by undead, by saying that these wolves hadnā€™t always been there, and by showing the wolves eating the undead. My concern however, since theyā€™re only in that phase of Duskwood, is that theyā€™ll be forgotten.

  • Ruins of Gilneas
    Another point of interestā€¦ theyā€™re in Gilneas. In the very same patch that the questline was added, a level 120 M"istfang Alpha" can be found in the Ruins of Gilneas, added in the clearing just above the Emberstone Mine. It patrols the area alone, except for several nests with adult and baby ā€œGilnean Griffonsā€.

What is the ā€œmoral of the storyā€? :blue_book:

Summary
  • Rage
    What is the lesson? I am still, honestly, not sure. I have not done or seen the other heritage questlines myself, but the Gilneas heritage questline focuses less on the ā€œhistoryā€ of the race, and more on the ā€œthemesā€ of the race. Angst, blood, the hunt, wolves, the moon, loss, revenge, and more.

  • Balance
    People like to talk about the ā€œvisionā€ when they talk about the questline, but the vision was just one out of the eight quests, with a preparation and buildup that are important to the overall story. In the very beginning, we are reminded why we want to be more than human to reclaim our home, and reminded how vulnerable humans are in comparison. Immediately after, we are reminded of what happens if you lose yourself to the wolf, depicting the mindless animal we capture. Zoom out, look at the bigger picture. These two quests show us the two sides of the scale, and in the vision, you can see that a Gilnean worgen is the balance between. They are clearly not human in mind or body, and must wield that without teetering too close to the edge. That is what is seen by the end, and that is what Genn says at the beginning; to be a worgen is to be torn between rage and reason. That is not saying ā€œworgen are monstersā€, mind you, but rather worgen arenā€™t human, and to be a Gilnean worgen means to keep your balance.

Sources

Summary
  1. [120] The Shadow of Gilneas
    • https://wow.gamepedia.com/The_Shadow_of_Gilneas
  2. [120] Into Duskwood
    • https://wow.gamepedia.com/Into_Duskwood
  3. [120] Bane of the Nightbane
    • https://wow.gamepedia.com/Bane_of_the_Nightbane
  4. [120] Cry to the Moon
    • https://wow.gamepedia.com/Cry_to_the_Moon
  5. [120] The Spirit of the Hunter
    • https://wow.gamepedia.com/The_Spirit_of_the_Hunter
  6. [120] Waking a Dreamer
    • https://wow.gamepedia.com/Waking_a_Dreamer
  7. [120] Let Sleeping Wolves Lie
    • https://wow.gamepedia.com/Let_Sleeping_Wolves_Lie
  8. [120] The New Guard
    • https://wow.gamepedia.com/The_New_Guard
3 Likes

My question is a bit random.
Recently, I leveled an alliance alt through Stonetalon Mountains, and near the end of those chains I found a quest called World First: Gnomegen.
https:// www. wowhead. com/quest=25934/world-first-gnomegen
But Blizzard was mean and didnā€™t let my Draenei see how that went. :frowning: And as far as I know, the short Mr. Salsbury is never seen in a future quest. Soā€¦
Did it happen? Would the ritual (iā€™m assuming it was going to be the blood-drinking option) have even been a success in a gnome? The Gilnean standing beside him didnā€™t seem very fond of him, but that might have just been his faceā€¦ Even so, could the Gilnean have just lied to the gnome to get him to shush?

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To be fair, the Worgen there tells the player as well, not just the Gnome himself, that itā€™s impossible.

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I love him, Salusbury is my soul animal. I even managed to claim the name ā€œGnomegenā€ for my Gnome toon, and based a character off of him; a gnome on an epic quest to become a worgen, despite the impossible. My gnome is creating a mech suit in the meantime, but is still having problems with the howl function; it always yells AWOOOGAAA instead of just awoo.

Salsbury the ā€œHelpā€, the Gnome :mage:

  • But as to your question, can gnomes become worgen? As far as we know, no. How do we know that humans can become worgen? Because accidents happen. The two races we know of that can become worgen are humans and kaldorei, both of which are shown being bitten and turned intentionally or otherwise. By the very nature of worgen, they have bitten a great many for the thirteen years they have been on Azeroth again. In theory, if another race were able to become worgen, we would know. He never turns into a worgen, but the fact that he -wants- to be makes him an interesting and fun character all his own that really deserves more quests.
    • https://wow.gamepedia.com/World_First:_Gnomegen
    • https://wow.gamepedia.com/Salsbury_the_%22Help%22

Apothecary Berard, the Forsaken :skull:

  • That saidā€¦ there are a couple mysterious outliers. Apothecary Berard is a Forsaken Worgen, and while that may seem like a paradox at first, since worgen cannot be forsaken, and forsaken cannot be worgen, there is a good explanation. He was an undead Forsaken sent to investigate Archmage Arugal, who then cursed him using the same polymorph he used on the Moonrage Pack, making him appear as a worgen. This knockoff curse is little more than a polymorph, and while it does appear to have some phsycological effects, it would not have the same connection to Goldrinn and Elune that the real worgen have, and would not have the same strengths and weakenesses.
    • https://wow.gamepedia.com/Apothecary_Berard
    • https://wow.gamepedia.com/A_Recipe_For_Death_(2)

Selas, the 12 foot tall worgen :wolf:

  • Second, there is Selas in northrend. Arugal used this same off-brand curse of his own making on his followers in the Grizzly Hills, one of which towered above the rest at about twelve feet tall and carried an axe, and uses axe abilities. We know from the comic and novel that worgen retain worgen form when killed, but many of these return to human form when slain, showing that they bear only a knockoff of Arugalā€™s design.
  • In theory, just as Berard was confirmed to be a Forsaken under Arugalā€™s spell, Selas could easily be a vrykul under the same spell. Alternatively, he could be an actual vrykul that was able to become an actual worgen, or a half-vrykul half-human.
    • https://wow.gamepedia.com/Selas
    • https://wow.gamepedia.com/Hour_of_the_Worg

All in all, only really humans and kaldorei can become true worgen. However, in theory, anyone with half-human or half-kaldorei blood may be able to as well, for all we know, since there are much fewer half-breeds. Also in theory, a polymorph similar to Arugalā€™s could be used on those of other races that wish to become worgen, like our dear friend Gnomegen. Although it would not grant the connection to the Emerald Dream, the resistance to undeath, the heightened senses, etc, a polymorph could give such a daydreaming gnome the eight foot body he aspires for, just like the worgen he looks up to. Get it? Looks up to. Because heā€™s short.

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AWOOOOOGAAAH

https://cdn.discordapp.com/attachments/507628676649582625/744776787438862416/unknown.png

Humans have animal instincts. Since none of the Warcraft races are plant-based, none are exempt from having them.

Worgen just express them differently.

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dumb question but do you guys wear pants?
Is it abnormal to just banana hamick it? All that fur traped under a heavy cloth seems sufficating and way to hot.

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awoo
10chars

A good point! With worgen, there are two major and ways of seeing worgen instinct. The fact that worgen have very powerful instincts cannot be ignored, but where they come from can be debated. In several sources, rage and other psychological differences are said to come directly from Goldrinn through the spiritual link worgen share with the wild god. However, Alpha Prime and Halford Ramsey put worgen instinct in an entirely different light. In their words, it is described as their own, innate, deeply-buried human instincts, amplified and brought to the surface by the curse.

  • You embark now on a path to unlock the truth of existence. Long-buried memories, shadows of the past that linger within each and every one of us, in the darkest recesses of the spirit. A place where no guile, no artifice, may invade. Only primal instinct in its truest form. There is where you truly live, free of your deductive reasoning and its trappings. There you live as you were meant to, as it was in the distant pastā€¦ When it was raw and true. The spring of our awakening. It was beautiful. - Alpha Prime, Curse of the Worgen, issue 2
  • Feral power rushed through every fiber of our beings with but one primal, savage, and base instinct: survival. It was in those precious moments when the ultimate potential of our purity became clear. - Alpha Prime, Curse of the Worgen, issue 2
  • ā€œThe trickle had become a flood, and unwelcome emotions crashed over me: bitterness, resentment, but most of all, fury. Fury that in the end, the person I loved most in this world took the path of least resistanceā€¦ and left me to continue on alone. In my compromised state these emotions felt more visceral. More pure. Closer than I had ever allowed. And somewhere deep within, I wondered: what if Alpha Prime was right? What if the only truth to existence lay hidden deep within our blood? There to confront each of us with our own primal legacyā€¦ There, in the birthplace of every living beingā€™s struggle for existence.ā€ - Halford Ramsey, Curse of the Worgen, issue 2

In the end, we donā€™t know whether the curse gives you more powerful instincts, or just amplifies the ones you have. And really, weā€™ll never know, it doesnā€™t really matter, and itā€™s just semantics. But either way, I do find it -very- interesting that worgen appear to experience emotions and instincts more powerfully than regular humans. In that and many ways, they act as a polar opposite to undead, who experience far less emotion. Which actually makes a lot of sense, considering that in the World of Warcraft cosmology, Wild Gods and the Undead are polar opposites.

#showerthoughts

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awoo
10chars


Worgen and pants :shorts:

what do different worgen wear, and why?


Not a dumb question at all! Worgen fashion actually varies quite a bit, and does differ from human fashion in that way. It also varies depending on the situation, the intelligence, and the preference of the worgen.

Disciplined worgen

Disciplined worgen are those that strive to control the worgen curse, and even though they hunt on all fours, they seek to control the curse for the good of the Alliance. As such, our run of the mill playable Gilnean worgen of course tend to wear relatively human clothing, pants and shirts included, as well as armor. However, their fashion -has- changed somewhat since their transformation, described in Wolfheart. The novel describes the Gilnean nobility, including Genn and his entourage, wearing dull colors like browns and greys, and particularly loose fitting clothing. When the Gilneans took worgen form, they grew a third in height and girth. Their loose-fitting shirts ripped to pieces, but their pants did not.

Summary

The excerpt goes on to say that worgen grow in the chest and become muscled and hunched, but that their legs grow longer and sleek, not thicker, thus why they (conveniently) burst out of shirts and not pants. This is seen as well in the case of Genn Greymane in some cinematic, where he is seen in human form wearing a trenchcoat, and then in worgen form only in pants.

  • In contrast to the splendor displayed by many in the audiance, Genn wore the same simple, loose garments he has during the banquet, and when the first of his people followed him into the assembly, they were dressed similarly. (Wolfheart, ch 14)

  • Their bodies swelled, growing a third again in girth and height. Although originally loose-fitting, the Gilneansā€™ clothing still proved too tight for this shirt, and shirts and jerkins ripped loudly.

  • The man was in the prime of his life, strong of jaw, and with narrow eyes. He was clad in loose, simple brown garments. (Wolfheart, ch 6)

  • Jarod then noticed that, despite looking as they did, the worgen still wore clothes. Most of them were loose-fitting or open and in general kept in good condition. The garments made for a contrast to the raw force the worgen radiated. (Wolfheart, ch 16)

Of course, that does not count for all Gilnean worgen, as there are also some who where completely dapper outfits even in worgen form, including Joshua Fuesting, a tailoring trainer in Stormsheild wearing the complete Noblemanā€™s suit and tophat. Minus shoes of course. His appearance lines up with Jarodā€™s observations moreso than the others, with well-kept garments in stark contrast to an otherwise primal appearance.

Feral worgen

Feral worgen packs include the Bloodfang, Nightbane, and other packs that - while sentient - prefer to live in the wild and embrace the curse. Yet even among these almost anarchist type gangs and tribes, there are different levels of fashion seen. This type of worgen even seems to have the highest variety in its levels of fashion, from living comfortably without clothes, to wearing robes, kilts, pants, armor, and even warpaint.

Summary
  • Bare Naked - Some have been seen wearing absolutely no clothes at all, like Halford Ramsey. In his case, he ripped out of all his clothes when he turned, and while he retained all his sentience as a worgen, he never expressed any need to cover himself with cloth. He turns in issue 2, and does not put on clothes until the very last part of issue 5. Another case would be Alpha Prime and the Druids of the Scythe, who were accustomed to running in Pack Form, and who embraced Worgen Form as a kind of druid form as well, not needing clothes. The comic shows that several weeks passed between their transformation and their banishment, and in that time, they never once were depicted wearing clothes.
    • Halford Ramsey
      • https://wow.gamepedia.com/Halford_Ramsey
      • https://media.discordapp.net/attachments/512036763871739925/745181592435163186/unknown.png
    • Alpha Prime
      • https://wow.gamepedia.com/Alpha_Prime
      • https://media.discordapp.net/attachments/512036763871739925/745180078484488202/unknown.png

  • Just pants - The Nightbane and Bloodfang especially are great examples of feral worgen wearing only pants. The Nightbane wear various types of pants, and while some have holes and patches, others are surprisingly well kept. Beyond just pants, the Shadow Weavers in the Rotting Orchard wear kilts made of dark furs, a piece that is not available in the game. The Bloodfang are seen topless as well, not only when attacking Gilneas during their invasion, but also afterwards, when they sport war paint on their fur as well.

  • Fully clothed - There are other feral worgen who are fully clothed, even carrying weapons and speaking. Gervase in particular comes to mind, the former alpha of the worgen in Duskwood, who wore a suit of thick leather and metal armor. Many other worgen in Duskwood are depicted wearing cloth, leather, and metal gear in Dark Riders, including Shagra and Gorfang. We also see fully clothed rares such as Marus, Fenros, and Berard, and there were several fully armored feral Bloodfang in the starter zone such as Bloodfang Lurkers and Bloodfang Bloodletters.

Mindless worgen

The third level of intelligence for worgen is the mindless one, he who is lost to the beast, often as a result of recent trauma. Both disciplined and feral worgen can become mindless. In Wolfheart, it is revealed that the ritual we take in the blackwald - the Ritual of Balance - has a chance of turning Gilneans into mindless beasts. In Dark Riders, we see the worgen of Duskwood include both the sentient feral worgen and slavering mindless worgen like Sven Yorgen.

Summary
  • Bare naked - Nakedness is quite common among mindless worgen, as their focus is primarily on survival and bloodlust. A major example would be the ā€œFeral Worgenā€ in NPCs in Valā€™sharah, who - unless Iā€™m missing one - might actually be the only case of a fully naked worgen NPC. These are night elves and former Druids of the Scythe who awoke in the Dream and made their way to Valā€™sharah, where the Balance Druid Adventurer can use the Scythe to turn them back into fully-clothed night elves, restoring their sanity as well. There are also mindless worgen witnessed in only their fur in Curse of the Worgen issue 3, which devour a sheep and fight over scraps.
    • https://wow.gamepedia.com/Feral_Worgen_(Val%27sharah)

  • Just pants - Half-nakedness is common among mindless worgen as well, perhaps even moreso than truely naked, as fully naked NPCs are a rarety in the game itself. In Duskwood, Sven Yorgen wore only the scraps of pants, left over from his time as a human. Similarly, the nightbane woman Bloodeyes wore just pants as well as a short top and warpaint. A third example might be Mardigan, who - although he was wearing armor as well when mindless - it was all torn and falling to pieces. Mindless worgen would not care for their clothes, which become more and more tattered and nonexistent the longer they are mindless, whereas sentient feral worgen would find new pants and wear bandages.
    • https://wow.gamepedia.com/Sven_Yorgen

Now as for me and mine, do we wear pants? Well, yes, usually. We are members of the Wolf Cult in Duskwood, who appear to wear clothes in the game and the comic Dark Riders. However, Raedolf especially no longer wears shirts, something the others have slowly taken to as well in these summer months. And, knowing how our founders - the Druids of the Scythe - had no need for clothes at all, some members have attended our hunt nights similarly bare, while others still cling to the trappings of humanity. Which, from a sociology standpoint, has actually been really rather interesting to see, like an anarchist, nudist, werewolf movement. Or rather, something that some characters are doing, to make a point or to prove something, which has been vastly entertaining.

Interesting question! Thatā€™s a new one! :rofl: :bacon:

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Thank you so much for the long in-depth answer to my question about the Heritage Armor quest, I found it quite helpful!

I come to you with another question: So obviously itā€™s been covered why worgen druids use cat and bear forms instead of wolf forms, that makes perfect sense. But I have a slightly different question. Itā€™s easy to justify the purpose of using most of the druid forms as a worgen: bear form is a large beefy tank that allows them to take many blows/protect in a way they canā€™t normally, flight form allows flight, stag form is an alternate means for them to travel swiftly outside of running wild, etc. But cat form is where I struggle. If worgen are already these beings with sharp claws and teeth and agility and strength, for what purpose would they need to shift themselves into a great cat in order to fight their enemies? Couldnā€™t they just fight as a worgen and be just as good off? Itā€™s the main flaw Iā€™m finding as I consider making a worgen druid to mirror my tauren druid.

Only theory I can come up with, and maybe itā€™s completely wrong, but maybe turning into those animal forms brings them closer to their ancients, respectively, and helps them stay more in control of themselves when in combat? (as in, it sort of further balances out that Goldrinn rage when they are in bear form and closer to, say, Ursol and Ursoc instead, or when they are a cat and close to Ashamane. If that makes sense)

EDIT: And one other question related to classes: Do you think that, given the feral tendencies of worgen, and their need to sate themselves by hunting wild game, that a worgen hunter might find it strange or difficult to deal with having a pet that is a prey animal? (ex. a boar or a stag) Would they have to fight the urge to eat them? And I find it hard to imagine a worgen would want to stand back at a distance and shoot a gun/bow while their pet is getting up close and personal in feral combat, like they could be.

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Keep in mind that Alpha Prime even before he became a Worgen was something of a hothead.

Ralaar Fangfire was indeed vary passionate when he spoke, and favored battle more often than his friend Arvel. Even so, he controlled the Pack Form even better than Malfurion himself. Ralaar also showed signs of sociopathy, similar to Halford Ramsey, easily explaining why both were able to control the curse better than most.

The main thing when it comes to ā€œwhy would they fight this wayā€ is simply because, as druids, thatā€™s the way theyā€™ve been taught to fight. Itā€™s how itā€™s taught, itā€™s how itā€™s traditionally done.

Could they fight another way? Perhaps. But this is what they were taught, and thus itā€™s what they prefer to use.

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