đŸ„“ Worgen Lore - Ask me questions!

Darkshire. But yes. A few survived the Night Watch, and a couple Night Watchmen did not participate. However, since it was lore-confirmed to be only the Night Watch defending Darkshire, and they even attacked Stormwind -because- Stormwind didnt care, it is confirmed several times over that The Night Watch was the only thing keeping Darkshire afloat. Now that only a fraction of Darkshire’s population is even alive, and has only maybe three protectors, the town’s current situation is unknown.

Lore-wise, it is safe to say that they still have not gotten any support from Stormwind unless stated otherwise, and that any survivors will have had to move elsewhere or else brave the woods on their own. Since roleplayers will continue to play it as a living town, however, saying it is being run by adventurers has been a functional stand-in explanation. Which has been quite true on my server, where there are guilds running the inn and houses there.

Well with the pre-patch event we briefly go there and it seems to be populated with Night Watch and Argent Crusaders and a few other people, from what I remember.

The night watch NPCs are indeed present as usual, including Althea Ebonlocke, who is dead. And other watchmen, who are dead. The Argent Crusade is present, because Darkshire is a location of ndead activity and Scourge invasion towards Stormwind.

When a worgen dies, is he a human or worgen in shadowlands?

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I believe it is Worgen, I mean when we the character dies and run back to our body as a ghost I think we are forced into our worgen form.

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Death

How do worgen appear in Shadowlands? :dna:


How do worgen appear in Shadowlands? Presumably worgen, but - with new Shadowlands lore - possibly their choice.

We do know that worgen physically return to worgen form upon death, stated so in Wolfheart and shown in Silverpine. We also see numerous worgen ghosts in the game, so many that it is its own catagory of NPCs on Wowpedia. In Shadowlands, we even have at least one worgen NPC seen in Maldraxus named Neena, showing us that worgen can end up there (and do not go to Ardenwaeld by default despite druidic connections).

On the other hand, we have at least one NPC who was female in life and - upon being sent to Bastion - awoke as a male Kyrian, with quest text saying she/he always wanted to be a man anyways. We aren’t told if that is the case with all the covenants or just Kyrian, but we do know that the worgen we do see in Shadowlands - Neena - clearly appreciates being a worgen judging by her quest text. If you -can- appear as whatever gender and/or race you wish in your afterlife, this might make sense of a certain quest from Cata as well, where we see worgen ghosts ascend into the heavens in human form almost comidically, with halos and angel wings. I had long since wrote it off as comedic relief in a rather grim questline, but considering what we know about Shadowlands so far, there might be more to it than that. In the end, we will just have to wait and see what else we learn once the day finally comes.


Sources

https://wow.gamepedia.com/Inconspicuous_Bear
https://wow.gamepedia.com/Neena
https://wow.gamepedia.com/Category:Worgen_ghosts
https://wow.gamepedia.com/Our_Fallen_Friends
https://wow.gamepedia.com/Drowned_Gilnean_Sailor
https://wow.gamepedia.com/Pelagos

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Weren’t the worgen of Pyrewood village in control of their forms though?

In Pyrewood Village I don’t think so because they changed into Worgen at night but were Human during the day. That was because they had Arugal’s Shackles on them which gave them the worgen curse, they weren’t bitten and turned into Worgen.

The worgen of Pyrewood village - otherwise known as the Moonrage Pack - were not exactly in control. They were humans by day, friendly and able to be traded with as functional vendors. Yet after nightfall, they would become Moonrage worgen, becoming hostile against Alliance and Horde alike. You could argue that they were secretly willingly allied with Arugal much like Silverbrook’s Bloodmoon worgen. But given all these villagers are literally in cursed shackles, and there is no evidence to suggest loyalty as in the case of the Bloodmoon.

https://wow.gamepedia.com/Moonrage_pack
https://wow.gamepedia.com/Moonrage_Elder#
https://wow.gamepedia.com/Pyrewood_Shackle
https://wow.gamepedia.com/Arugal%27s_Folly_(4)

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Thank you to everyone for answering my question.

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I have need of the expertise of the Worgen community on a rp I am trying to plan out. I have a worgen druid, nice guy and he is in a fantastic guild of great rpers.

I wanted to have him as my main in Shadowlands, but I really want him to be a DK. I wanted to do this IC, with a storyline to transform him. I have already made his double as a DK.

What I have mulled over so far is he is killed sometime during the Scourge invasion coming up. He goes down a hero, maybe saving someone and ending up in a situation where his body is not too badly beaten up but it will be impossible to revive him.

My thoughts have been a little scattered because I want it to be lore compliant and still an interesting and character developing story. So would it be possible for him to be raised by Bolvar or Morgraine? Or would there be other necromancers in Acherus who could raise him? I want this to be a voluntary thing, so I am thinking he leaves a will with a friend who happens to be a judge (one of my alts). This will states if anything happens to him that kills him, he wants to be raised as a death knight.

Now since he is worgen, I wanted to know how plausible it is for him to be raised? And who would do it?

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I have an interest in making a new worgen, as in recently turned/made not feral. However, I’m not entirely sure if I can do that. So my first question was are new worgen able to be made (through bite or blood) and I could find that answer here, super awesome! But my second question I’m not so clear on:

For newly turned worgen, how would the “being not feral” thing work? Are newly turned worgen just automatically sane and in control or do they need to take a potion or be spelled in some way?

(Googling “turning new worgen not feral” or any variation just turns up a lot of “how to play a worgen” x.x) Thanks for any answers!

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That may be a tough question to answer, for me. Worgen Deathknights is where my knowledge and studies cross over into the Deathknight lore, a whole 'nother can of worms.

Who can raise worgen?
Worgen are resistant to conventional means of undeath, including zombie viruses, ghoulification, being raised by valkyr as forsaken, etc. But they can come back as ghosts, and they can be raised as deathknights by the Lich King. There is still a Lich King, and it wasn’t expressed to be a one-time deal for only certain worgen. So yes, it is possible to be raised as a deathknight in current day.

Who can raise deathknights?
As for who does the raising? To my knowledge
 the Lich King makes deathknights, but the more powerful deathknights like the Four Horsemen and the “Deathlord” have some power as well. But whether they can make deathknights, or worgen deathknights at that, I don’t know off hand. But with Bolvar active, and the Ebon Blade creating new deathknights in Legion, and even allied race deathknights in Battle for Azeroth, it is safe to say they are looking for strong bodies to claim.

How to die?
I am resisting the urge to google “kill someone without damaging the body”, but a couple things come to mind. Drowning, smoke suffocation, poison, starvation, etc come to mind, and might effect the general appearance of the deathknight in undeath. There is also the classic stab or arrow wound to the heart, or the neck, either of which would leave a signature “scar” that would need to remain stitched.

As for his want to be raised as a deathknight being put in his will, that might be a risky and ballsy request of the Lich King, who might just as well laugh and use your body for “science” however he deems appropriate, even feeding the meat to the ghouls or using the flesh for abominations. But you’re right, that does become more plausible when you backstory in a deathknight close friend or comrade he fought alongside, who saw his strength and bravery as a druid, and who had theoretical “what if i died” conversations with him.


I hope that helps in some way! Worgen can indeed be raised, and the Ebon Blade is raising new troops, so you are certainly lore compliant on both points as far as I am ware. The Ebon Blade will also be quite active in the upcoming conflicts, so I have no doubt they will be there to see many heroes go down, and do what they can to raise them back up. :bacon:

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awoooo
10chars

You are actually good to go! Some worgen do go crazy after their first turning, but if you look, those are in special cases.

Which worgen go mindless?
For instance, the few cases of post-turning mindlessness are Sven Yorgen, Mardigan, bitten Gilneans, and the player character. Sven Yorgen just found his wife and child murdered by Dark Riders, and was then attacked by worgen. Mardigan was kidnapped by worgen and fought over by human adventurers. Bitten Gilneans were literally in the middle of a worgen invasion terrorist attack, and the player character too was living through the wolfman apocalypse. All these cases were highly stressed and freaking out, even before being bitten. It is in these cases that the wolf instinct takes over, often in a frenzied fight-or-flight response we unofficially call the Mindless State. It is this that requires help to come back from.

Which worgen maintain control?
But that is not all worgen. In fact, those Bloodfang worgen that attacked Gilneas were sentient, and were in fact cultists capable of human form, following the orders of Alpha Prime. When they joined the cult, they were bitten consensually in a calm environment, and did not go crazy. Similarly, we see an entire village of humans in the Grizzly Hills who turn out to have been worgen in human form this whole time. And on top of it all, we have Genn Greymane himself, who was -actually- a secretly a worgen during the entire starter zone, and well before it. He was bitten while hunting worgen, and even after his initial metamorphosis, he was able to use human form, on go on playing the part as king. Albeit with some difficulty. We have Halford Ramsey as well, who, although he could not shapeshift until he took the Ritual of Balance, was very much still sentient after being turned.

Conclusion
Ultimately your level of control as a worgen depends on two major things. Your emotions as a human, and the situation in which you were bitten. If you were a hotheaded bloke with anger problems and got bitten in a horrifying experience, you’ll turn out mindless like Mardigan. If you were calm and collected as a human and were bitten consensually in a calm environment, you’ll probably be okay. All characters are going to fall somewhere between those two extremes, depending on what their backstory is, how you want them to be bitten, and how sane you want them. Remember though, all worgen hunt, and even Genn Greymane hunts boar on all fours with his pack.


That should help, I believe! Not all worgen start out mindless, and in fact, most don’t! Despite the fact the player character does. Here’s some more posts too, that might be of interest. :bacon:

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awoo
10chars

Lore event this Sunday night at 7pm pst! This week we will be covering the origins of the elusive Terrowulf Pack of Ashenvale, and thus the mysterious origins of the Nightbane Pack of Duskwood.


Purity of Essence

:crescent_moon: Velinde Starsong and the Terrowulf Pack :deciduous_tree:

Brightwood Grove, Duskwood. Sunday, 7pm pst


The Wolf Cult will be hosting Purity of Essence, our fireside lore night this Sunday at 7pm pst. All are welcome - Alliance and Horde alike - to come by and listen by the fire’s edge or in the shadows, and learn the truth.

This week, the tragic tale of Velinde Starsong and the Terrowulf Pack, as well as Jitters and the origins of the Nightbane Pack. A tale of good intensions and bad, of desperation and jealousy, and no short amount of blood.

  • Who: Alliance and Horde
  • What: One hour in-character storytelling of worgen lore
  • When: 7pm WrA (PST), 9pm MG (CST)
  • Where: Brightwood Grove, Duskwood

Not from WrA? Use this link to contact me for a group invite.

https://www.worldofwarcraft.com/invite/E0GezwZiEg?region=US&faction=Alliance

Lore night tonight, Sunday, at 7pm pst! :scroll:

The Wolf Cult will be hosting our origins lore night around the campfire tonight at 7pm pst. All are welcome - Alliance and Horde alike - to come by and listen by the fire’s edge or in the shadows, and learn how the worgen race and the Wolf Cult came to be.


I took a break from advertising these for a while, hut it’s about time we had company over again!

Do they have knots?

I can knot say.

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