I’m 385 or close to it on 3 classes. Do you think that’ll be enough to trigger the 395 emissary caches?
What are your caches now? If they are 385, then they will go to 395.
Thats the whole point of them telling us to save caches, for turn in if we can. I had the one turn in the other day, but it would havge been gone for turn in the exact time the weekly reset took place Tuesday, so i had no choice but to turn it in for the 385 gear. The Zandalari one i did yesterday i can save for turn in because it had a time of 2 days and 23 hours, making it stick around for after reset on Tuesday at 11AM EST.
The way I loosely calculate it is if i’m above the half way point, it bumps me up to the next iLVL. If i’m below, it bumps me down.
So for example, 385 to ~392 or 393 will stay as 385. 393-400 will give 400. Just plus or minus ~7.5 from the iLVL of loot you want the cache to be, and if you’re in that, I think you’ll get it?
That’s my loose calculation based on personal annecdotal expereience, and no data whatsoever.Isn’t that what the forums are for anyway?
Really?
From reading the whiny: “I dun wanna raid no more cos dummies are getting welfare gear only I deserve,” threads I assumed and new 120 with ~250 i level gear could just walk up to a quartermaster and be given a set of 400s.
So if you have to have already earned an i-level close to what you earn for doing the cache, what are these “elitists” crying about?
Some of them are always crying about things because it makes them less somehow when other people can get gear.
Given the amount of free 385-400 gear elsewhere in the game, it doesn’t take much at all to reach that 385 threshold to begin with.
That and as low as Mythic+3 gets you gear in that range from the Tuesday box, while +5 gets you that baseline from the chest in the dungeon.
Anyway, that stuff aside, we’re not necessarily talking about fresh alts either. Alts of experienced players will certainly be in the range of these new rewards very quickly, but even very bad and/or casual players doing nothing but world content and easy freebie stuff like Warfronts will be in this range on their EXISTING toons.
We -already- have people who have done no pvp, dungeon, or raid content who are 395-405 ilvl if they’ve stuck at it and got a little lucky.
I don’t care if someone has equal or better gear than me if they worked for it. I DO care when Blizzard gives the same rewards to people who are doing the lowest forms of mostly solo content for it. If that’s the norm, it takes away any incentive I have to do the content I do. Why waste hours on weekends progressing in raid when I could spend 20 minutes every few days for a gear emissary quest? Even M+ is affected by this below +10.
To be clear, I know doing the higher content will gear FASTER, but that doesn’t matter much when a patch lasts 4-6 months.
Its done. Yall need to get over it. The game is more than just M+ and raids.
With the amount of tears lately, i need my fishing raft to get around the forums.
Everyone needs to get over it and move on. Its done, and over. Deal with it. Its worse than CNN in here as of late.
Yeah, you’re right.
And that content should have it’s own reward tier, rather than being equal to Heroic Raiding and Mythic up to +9.
Effort should equal reward, and right now it doesn’t.
It was already an issue even among higher end forms of content. Mythic+ largely invalidates gearing via Raiding below the Mythic level as well.
That doesn’t mean the issue should be exaggerated with changes like this.
Why should things be that way - maybe they should be time played = rewards.
Trash players are still trash regardless of ilvl.
400 was always obtainable via quests/ not difficult content. This changes nothing.
I think time played (in relevant content) could reasonably offer rewards higher than that content. It’s how currency systems worked in the past, more or less.
But to offer those kinds of rewards as a baseline for 20 minutes of base-level questing is too far.
That, and raiding takes significantly more time than both world content and dungeon content anyway. Even dungeon content takes longer than an emissary quest.
You don’t start out at getting a 395 emissary though, that is what so many of you are still missing.
And ‘time played’ in relevant content is silly, if you mean if someone spends 20 hours a week raiding they should get better rewards than someone who spends 5 hours. Bad raiders on average probably do spend more time in raids.
Yes, but many people will with this change. New alts won’t. Existing toons will.
You are literally the one who brought up this idea. I’m not saying taking longer should give better rewards by default (because, yeah, people would just afk in an instance before theyre ready to play for the day to pad rewards, taking that literally would be idiotic), but world quests are designed to be quick ~3 minute ordeals while dungeons are designed to be ~30 minute ordeals and raids are designed to be progressed on over the course of multiple lockouts.
I brought it up in a situation that made sense, you are the one that twisted it to relate only to relevant content.
So what ? What’s the big deal - 10 ilvls and people who stopped doing world content will start again.
If its not a big deal i would prefer ilvl be removed and upon hitting 120 i am given the same gear as everyone else to use for the remainder of the expansion?
and goodbye level-scaling of mobs in current content.
Because trivial solo content should never offer heroic raid tier quality rewards, unless its the last few weeks (at most) of a tier. We aren’t at that point
I thought people were making it pretty obvious and simple the issue.
You can do solo “can’t fail” quick WQs, never touch a raid or m+, and get over a 400 ilvl.
Would you like tissues with that?
Raid gear is far better itemised, and the azerite pieces have better traits than quest gear - and raiding is hopefully something you do for the satisfaction of the group experience.
Mobs now scale to the extent that my i-level 370 warlock performs worse in open world content than he did at 360, and my 390 warlock performs worse than my 360 warlock did. But I keep working on it because there is supposedly a level at which mob scaling stops. Cut out mob scaling and questers might stop chasing gear.
I am not crying. Please take your silliness elsewhere.
Why are questers chasing gear? Aren’t you doing questing for the satisfaction of the solo experience?
Weird how raiders are constantly told they should ignore gear and only care about the experience.
I was a consistent heroic raider in Legion. I’ll say I don’t agree with the current gear progression model but it’s here and might as well take advantage of it.
That being said I think wow is a huge catch 22 right now. Solo players want to increase their gear (for the RPG character progression sense) to smooth out their solo play. Because ilvl scaling exists it seems you’re getting powerful at such a slow rate. Blizzard’s response is to throw more gear at the problem but the underlying problem is scaling.
Remove scaling and the push and want for gear would die down (slightly…it’ll never go away).