Wonder what ilvl you'll need to trigger the 395 gear for WQs

For years, raiders told everyone that they didn’t raid for gear.

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I mean, I don’t expect anyone not to. That would be silly. I fully expect everyone to take advantage of it regardless if they agree with it, because at that point its just smart.

Scaling, to me, is a weird WoW issue.

When it was first released, it was universally praised as one of the best things WoW had done in a long time. Mostly for leveling aspect.

I can see why there is ilvl scaling. I am just not 100% sure the best way to solve it. Ilvl scaling reflects the better rewards. Much in the same way there is raid scaling. Raid scaling is just more…rigid and accepted.

You do normal raiding. Then when you outgear it, you step up to heroic raiding. Thats a form of rigid ilvl scaling. You get better rewards for similar content.

Open world scaling is similar. Emissary rewards, wq rewards all get better as your ilvl gets better. So it makes sense (in theory) the mobs would also reflect this.

If iLVL scaling went away, they would most likely also have to put a hold on reward scaling. Couldn’t give better and better WQ/Emissary rewards if the mob difficulty stayed at a 320 ilvl difficulty, for example.

For years solo players told me they didn’t care about gear either.

They did ? I wonder the nature of the conversation you were having with those individuals who said that.

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I’m probably one of the few who wishes for NO ilvl scaling and WQs could have stayed at 320 forever. I think that would have been a good compromise.

That would also keep Uldir relevant and would set up a “raid gear progression” model.

It could also encourage more M+ running because that would be the alternate gearing path.

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We won’t know for certain what’s needed until Tuesday, but the non Azerite cache will still scale in increments of 5. Azerite only cache will scale in increments of 15 as always.

I would guess being 381-384 will get you at least 390 on non Azerite rewards and 385+ will get 395 from the cache.

Why is this in quotes? They’re elitists.

Just to reply regarding some comments re that some don’t want the casual masses get good loot cus it somehow invalidate their raid or higher m+ loot, personally I don’t care what some other person get that has no effect on my gameplay. However, I will chime in on this and say that it feels a bit sucky raiding heroic and basically having no upgrades to look for unless it forges. Now for me, I keep raiding with my guild even after there’s no gear outside of forging, because I don’t raid just for the drops, but because I have fun and enjoy hanging with my guild. However, there are some folks who get heroic ilvl piece in every slot and then they stop coming to raid. That’s a bit sucky. With all the extra loot sources, and relative high ilvl loot sources many reaches that spot much sooner than they did in previous expansions.
Some might argue that if ones guild get to the point that there’s very few to no upgrades for their raiders on heroic they should move to mythic, keep in mind that not all guilds do that. There are lots of guilds out there who has the skills to move on into mythic, they just don’t for various reasons.

I think it is great that there is loot sources outside of raiding, however I am in the camp that feel that world quests are a little over rewarding compared to what they have you do. I don’t feel it’s a good system when it feels like loot rains from the sky. I understand the reasoning, they want world quests to still be relevant. If I’m ilvl 400, I would not likely bother doing a world quest for a ilvl 325 piece, but maybe it’s not the end of the world if at a point world quests seize to be lucrative to do?

Exactly. In every argument about pro raiding all i eve hear, is its about the challenge, the social aspect. Thats why a bunch of misguided people are so hyped about “Classic”, thinking they are getting that aspect back.

This SAME thing comes up in the pro community, pro guild threads also. The argument is never about the gear as the reason they raid, its always about the adventure, and the guild quality time!

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Very good point about scaling!

Without scaling questing player would feel powerful enough with 350 ilevel gear. With scaling being updated by Blizz throughout the expansion it makes all gear below a certain ilevel threshold feel worthless.

But then that brings up another point. Why have huge ilevel jumps in gear? is that exciting? IMO no way because having gem slots and tertiary stats are more interesting to me.

Blizz has tunnel vision on high ilevel and primary stats as the best way to have most WoW players geared.

And yet as the simulations show a lot of the best in slot gear is lower ilevel gear with superior secondary stats and not primary stats or high ilevel.

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It’s in quotes because the players going out of their way to be mean/condescending to players they consider less worthy are usually just trying to convince themselves they are better than the wannabes they actually are.

Not really. My 350 Shaman is getting 365 caches currently.

That still makes them elitists. Whether or not their skill matches their rhetoric is irrelevant. Elitist =/= elite.

Because you are doing it for:

  1. the fun?
  2. the challenge?
  3. the camaraderie with your guild?
  4. AOTC achievements?
  5. Raid mounts?
  6. Different transmogs?
  7. Better stat allocation?
  8. Better Azerite gear (soon to be better essences)?

Yeah sure, if it’s just about the phat lutz run WQ and Darkshore then log off and be finished.

You’re using the word earning very losely here. Its already easily possible, without the up scale, to hit 390-395 without raiding or doing m+ at all. This means that people will be walking around with 400+ ilvl without ever having stepped foot in a raid or m+ dungeon. 400 is the ilvl that the current tier heroic raid drops. That’s the issue.

All except for these. A lot of raid gear doesn’t have the stat allocation I need. And the raid pieces I’ve got so far don’t have the azerite traits I need either.

The main issue I think most people have with it is that they are increasing the quality of reward for doing basically nothing, but aren’t increasing the quality or volume of rewards from challenging content.

The “quality” may increase, but the volume will remain the same. Not that it really matters unless they also turn up the dial on mob scaling in old and new BFA areas where ~350 is more than enough if you can actually play your character.

The volume already has them raining on players. So i don’t get what you’re trying to say.