With near universal approval can we get a response about dual spec please

Sorry, the 2nd thy added seal of blood to alliance they showed they would actually change game play. Dual spec simply allows you to enjoy more content without hassle. Or I guess #nochangesunlessithlpsme crowd can watch tbc die even faster then vanilla

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Punishing players for attempting to play the game is why retail is in the state its in.

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As I stated in another thread. I donā€™t think they can implement Dual Spec ā€˜in timeā€™. Remember this is the Legion/BfA client, which doesnā€™t have Dual Spec due to the changes in how the Talent System was reworked in MoP and later in WoD(?) to allow you to have all the specs at your disposal.

The closest they could get is to make the respec fee 1g (I donā€™t think itā€™s coded to go below thatā€¦integers and such). Then implement a cap so the respec cost never increases above 1g.

for me, itā€™s not having dual spec. thanks

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things you want costing money is not a punishment.

some people find making gold to be fun, as well. there are plenty of ways to turn making gold into a game itself. how to do it most efficiently, what mobs are best to farm, doing your professions, etc.

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First of all, real fans would play the game as is.
Secondly, the anti dual spec post following your OP got more likes.
Hahahahahahaha!

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Exactly this.

I play the AH off of other peopleā€™s mistakes.

If I see things on the AH for less than vendor value I buy it and sell it to the vendor. Itā€™s not lucrative but I get to laugh at peopleā€™s mistakes. This includes things like buying raw cloth and turning then to heavy bandages to vendor them.

I have made over 500g this way and will usually do the bandages and other profession conversions that result in net profit while basically afk to make gold while I do chores. Again this isnā€™t a very good profit per hour, but a lot of it can be done while literally afk.

thatā€™s a nice idea. how cheap does netherweave/runecloth have to be for this to be profitable?

Under 15s for nearherweave.

The heavy bandages sell for 30s and take 2 cloth.

But I usually only do it if itā€™s under 14s because then Iā€™m at least making a 1s profit per bandage.

Donā€™t remember runecloth exactly but I think it was 4s, just take the heavy runecloth bandage vendor value and divide by 2 and you have your value.

Cool. The majority of people donā€™t find sitting around the AH hoping to find mistakes fun or compelling game play.

Making people jump through hoops to play the game never worked,. Its why these terrible systems went away. Then they tried to bring them back in legion, it failed. They tried to bring them back in BfA, it failed. They brought them back in SL and the expansion is a mess. When and if they do get rid of them in the last patch the game will be better off.

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Oh no, people trolling on the forums means something must be true!

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Guess youā€™d know about that.
Youā€™re still in denial, eventually youā€™ll get to acceptance.
In about 1.5 years.

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Thereā€™s an addon to do most of the searching for you.

Itā€™s easy after you set it up and mine isnā€™t anywhere near optimized for profit. I just know that cloth prices drop drastically at certain times of the week, some fish get put on the AH for their raw vendor value and cooking them adds about 1s to their vendor value, exc.

Learning your servers economy is important for anyone looking to make gold. Thereā€™s also add-ons that help a lot with that.

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No they havenā€™t.

If your telling other people how to play thats your problem.

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Asking for DS to improve the game is denial? lol

I actually want the game to do better. You can laugh it up but classic retention is worse then retail at this point. Vanilla is dead and Tbc is there. Adding QoL changes that most people want, that has zero impact on game play should have happened from the start, instead they listened to brain dead #nochanges morons.

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The economy is part of the game.

It letā€™s you buy boe/crafted gear, gems, enchants, exc.

Anyone even remotely serious about the game for pve or pvp partakes in the economy.

If you are playing the game like this is skyrim, thatā€™s your problem.

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:smiley: I am all for dual talent specialization. Maybe thereā€™s hope theyā€™ll add it given all of the changes they already made for TBCC anyways.

I couldnā€™t care less why people donā€™t want dual talent specialization. TBCC was already broken the second they based it off Vanilla Classic which ALREADY had non-Vanilla changes added like the secondary AoE nerf and the dual trinket nerf.

If we want to be real, the gameā€™s primary job is being a skinner box. Thatā€™s not debatable.

Where the balance lies between reward frequency is where theyā€™ll make DS available. Perhaps they knew in TBC they didnā€™t have enough content to stretch out to the next expansion with everyone running 100% throttle on DS.

This might still be the case.

Realistically, theyā€™re not ā€œlisteningā€ to any of us. Weā€™re all just here because we have convictions or boredom.

The 50g respec was NEVER designed to be a gold sink. It was always designed to be a deterrent. Blizzard wasnā€™t trying to force people to farm gold. They were trying to prevent people from respecing.

When the 50g cost was decided upon, that 50g would have been much harder to get and would have been a very effective deterrent. I would surmise very few people ever paid a 50g respec in early vanilla(or even came close to hitting cap).

But early Vanilla didnā€™t even have an honor system. And when the Honor System was added very few people understood it, and very few people PvPā€™ed(maybe for fun in SS/TM, but not in any real effort to rank).

When battlegrounds were added the vast majority of participants were casuals. There were still premades, but mostly guildies who PvPā€™ed together, often before or after raids, going up against mostly keyboard-turning pugs in greens and five-man blues.

People could and did use PvP specs, but there wasnā€™t much need for it. And even if you did, would anyone notice your bad dps in a raid? Very few people had damage meters, and there were no websites to upload logs. Plus most people really had no idea how to play the game. They had no idea what gear to use. No one used world buffs. And most people didnā€™t even use consumables.

Being able to respec was hardly an urgent necessity in Vanilla. And it certainly wasnā€™t something very many people would have done daily or weekly.

TBC completely upended that dynamic. Making heroics and raids difficult meant that PvE specs became mandatory for PvE content. And by adding arenas, which rewarded skill instead of time, they made PvP specs in PvP mandatory.

TBC was also tuned for highly-specific raid comps. A shadowpriest wasnā€™t just an extra boost for your warlocks, it was a requirement. The same goes for many other classes/specs. Let-alone the fact that 25-man raids were generally designed for three tanks, which created a tank shortage for all other game content. Plus tanks were absolutely useless in arenas.

You could have gotten rank 14 in Vanilla as a prot warrior. Just do AV premades, ez. There is no way to get gladiator in a prot spec.

In early TBC people were still playing TBC like it was Vanilla. The mindset hadnā€™t yet changed. The min-maxing mindset happened gradually throughout TBC, as players realized that it was the only way to achieve their goals.

If you want to experience Sunwell and compete in arenas, you must be willing to respec, potentially multiple times a week(especially during progression). There is nothing fun about that. Which is why the demands for dual-spec will only grow louder as we move through TBCā€™s phases. By Sunwell it will be deafening.

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