It doesn’t reflect WOTLK values, or TBC values, or Vanilla values. It is just a fact. Whether he said it in 2005, 2007, or 2009, it was always true.
This quote in particular, “Committing to being sub-optimal for parts of the game you enjoy is just a drag… You can run back to town and respec in the middle of a raid, and plenty of people did that already (and hated it).”
It reflects Ghostcrawlers vision. He designed WoTLK in answer to what he thought were flaws in the TBC approach.
This is what we’re referring to when we quote him. It doesn’t matter if it was a good vision or not - it wasn’t TBCs design vision and so it shouldn’t be in TBC.
GCs comments were about dual spec applied to his game - WoTLK. They apply to that and not to TBC. His game had already implemented massive class rebalanced to reflect the new “bring the player not the class” design goal when this was announced.
It wasn’t the “TBC approach”. It was the wow beta design from 2003.
All he is saying is, “No one actually likes the 50g respec cost, and it didn’t actually accomplish anything because people could and did respec any time they wanted.”
He said that as someone who doesn’t agree with the original design direction of TBC, he took over that person’s job remember.
My point is that his sentiments don’t apply to TBC, it’s not relevant. They fit in WoTLK which he designed. Referring to GCs take on TBC features is like asking Donald Trump for advice on what to do with Obama’s policy legacy …
You may agree with it but that is immaterial if the aim is to recreate a game faithful to the original. GCs take on TBC features is not faithful to the original design intent. Quite the opposite.
I agree with some of what you deleted. The change I think one could make that best fits the design intention of TBC is to increase the cost of respecs in keeping with inflated gold accrual. Make respeccing cost 1000g. Maybe not 1000g, 300g. Make it a genuine disincentive.
Of course that would be unpopular so I won’t push it, it’ll never happen. But it would be a good change that would be inline with TBC design objectives.
As it is 50g isn’t much of a disincentive. But dual spec would be worse not better than that at maintaining a TBC like experience.
The argument “it’s a bit broken so we might as well demolish it good” doesn’t wash for me.
I end up doing pvp in my PvE spec, and vice versa simply because I don’t like traveling all the way out there to retrain at the cleft of shadow.
Want it to be a better gold sink? Make dual spec a thing, and make it 100-200g when you retrain out in the field (so the people who waste gold and can’t save anything and always seem to be broke can afford that). Keep it cheap if you want to do it at the trainer. We already have people retraining in the middle of raids and getting summons back, it changes nothing.
Make it so they can’t swap specs in the middle of a bg or arena for obvious reasons.
More people would actually swap specs, more gold would begin to vanish into thin air. That’d be a far more effective gold sink if you removed the time it takes to actually go and spend that gold.
I fail to see the argument against dual specs. It happens already, there’s no denying that. The only difference is, would you rather waste the players time, or get rid of more gold?
EDIT: Reason only 100-200g to retrain rather than more, you need it at a price the majority of players could afford and such. Sure, players like me or you probably have thousands of gold burning holes in our pockets. Not everyone does, so we might be like 10-30% of the player base. Would be more effective if the majority of players were burning gold, it’d end up with less on the server in the long run. That’d benefit the prices in AH too, hopefully curbing the botting problem that will NEVER get fixed. We’ve dealt with it since I can remember. Nothing has ever stopped it.
Why does everyone think just because blizz changed a few things in tbc, that means features be added from a future xpack? No DS is not a major issue. It’s a change i’m sure some do what it, But it’s not game breaking like 45+ minute horde ques or alliance being camped at the cave in av. Or even the population balance problem. These issues are way more important because they affect the health of the game. Ds is way low priority for blizz.
Kill the game? Also, if you go back up to my suggestion, I said to keep the regular price at trainer, and swapping between dual spec (if they added it) in the field could cost in that range. Give people the option, but at a much higher price. That’d be beneficial, it wouldn’t kill a thing.
Also yeah, I swap between holy and disc occasionally on my priest, combat and sub on my rogue. But I don’t do it as much as I would if I could in the field, 'cause I hate spending my Hearthstone to do so and waste my time. So I end up just sticking to whatever spec I’m in more often than not. It’s a time sink, not a gold sink. That’s my problem with it.
Yes, a 300g respec fee would kill the game. The average player can probably farm 100g an hour at this point with primals dropping in value. You’d be asking people who play Arena and raid to spend 6 hours a week, every single week farming for respec costs.
6 hours a week, just to farm respec gold. Nevermind anything else. Ludicrous.
I said keep the price the same at the trainer… Three times now… Why are you sticking to one part of the conversation and ignoring the other, and claiming the additional yet optional fee would kill the game?
Please stop making me repeat myself, I’m adding nothing to this conversation with this post right now.
I replied to a guy suggesting a respec fee of 300-1,000 gold. You responded and tried to have a conversation with me about something I didn’t care to read.
I will comment when I see something ridiculous being suggested. I don’t care to converse with anyone who even entertains the idea of increasing the respec fee.
I’ll simply call it out for what it is: hating the game and wanting to make people quit.