No, I didnât. Youâre laying down a staple and then saying that WoW is included on your âtimelineâ of RPGs even when it contradicts your staple.
we sure will, i dont even think youll get it before wrath prepatch at the EARLIEST.
but yes, thats fine, as i have said previously, i want to play through TBC and im done. 5 months after the final phase is released, go ham, idc. its not like anyone is left on vanilla Classic servers, there wonât be anybody left on TBC Classic servers either.
Because it fit with their design imperative of people bringing players to raid rather than classes âbring the player not the classâ. Respect is just about cost. Bliz wanted players to do various functions conveniently under the new design model.
GC stated this as much.
âIt would be nice if the person swapping in and out were the same person (via dual spec).â
It came after release so they could test and evaluate the impact of the class changes first.
But as stated TBC didnât have that design ethos. WoTLK is the application of the design goals you are seeking. Dual spec doesnât achieve that on its own, Blizzard actually waited until other WoTLK features were in place first.
TBC is not the right home for this feature. TBC class design is not based around flexibility but rather around niches - it is the opposite design approach.
Once TBC has gone through its cycle, I donât care what they do to the game. I wanted to be able to play through the game as it was; not how it could have been.
Because it fit with their design imperative of people bringing players to raid rather than classes âbring the player not the classâ. Respec is just about cost. Bliz wanted players to do various functions conveniently under the new design model. GC stated this as much.
But it was a completely different design philosophy to TBC. The Lead Designer of TBC said he wanted choices to be impactful. Both games had different design imperatives.
There seems to be this almost dogmatic idea that one design methodology is âgoodâ and the other âbadâ they both have pros and cons - theyâre different. But it isnât right or consistent to simply take the design approach of one expansion and superimpose its values and goals onto another - especially where itâs a design approach that was largely an answer to the one youâre trying to superimpose it on. Itâs a bit like doing a historical re-enactment where you Romanise pre Roman Europe simply because you prefer the way the Romans did it. Fine but this isnât the right place for it. Wait.
There are supporters and detractors of both approaches. Thereâs no right and wrong, theyâre just different values. But donât force your design values on those who chose this game. Wait for the game that best represents your idea of great game design to come out.
Blizzard didnât have one consistent list of design goals through all of wow, TBC had a different design team than WoTLK had and thus a different approach and different priorities and design values. A classic version should attempt to be consistent with those and not impose design values set in later expansions.