Witch Doctor class
A Witch Doctor is a spiritual and alchemical master who uses juju, a crude but effective science, to twist nature.
Primary stat: The Witch Doctor’s primary stat is Intelligence
• Juju Monster system:
Summoning and commanding a variety of creatures like spirits, toads, spiders, or zombie-like minions, similar to the Diablo 3 Witch Doctor.
Spirit Synergy:
Abilities that could enhance or synergize with active spirit beasts, allowing for combo-based gameplay where players can chain attacks with their spirit companions.
Fetish and Cauldron system:
Summon Cauldrons and Fetishes to strengthen allies with magic or harm enemies.
• Poison and toxin damage:
Utilizing spells that inflict poison debuffs on enemies, potentially with stacking effects or area-of-effect damage.
• Voodoo-themed abilities:
Spells that could involve rituals, curses, or channeling spirit energy to inflict damage or control enemies.
• Healing through sacrifice and Potions:
A potential unique mechanic where sacrificing a pet or using a portion of your own health could provide healing to the party. Life stealing spells sustain the Witch Doctor’s health
Would have 3 potential class specializations:
• Heal Spec: Brewing Witch Doctor
Supports allies and harms foes with the Witch Doctor’s mastery of Alchemy and Magic. Can summon a Cauldron that heals nearby allies and allows allies to select a Brewing with various effects based on the potion they take from the Cauldron. Big Bad Voodoo allows allies to become immune to damage temporarily. Sacrifice creatures to heal and provide support.
Spells
Voodoo Fetish of Lifebane
The Witch Doctor creates a voodoo doll linked to a target’s life force. It pulses with green and purple energy as long as the target is alive, the Witch Doctor is able to siphon a portion of their health whenever they attack or cast a spell, healing themselves and allies. If the target dies, the doll explodes, dealing damage to all enemies around it and causing the Witch Doctor to instantly regain a large chunk of health. The Voodoo Fetish lasts 20 secs.
Healing Cauldron
The Witch Doctor summons a Healing Cauldron at the target location. The cauldron radiates powerful restorative magic, healing all allies within a 15-yard radius for every 3 seconds for 15 seconds.
Bad Voodoo allows allies to become immune to damage temporarily.
Summon Healing Fetish The Witch Doctor summons a fetish that calls on healing spirits to heal allies.
Spirit Sacrifice
The Witch Doctor sacrifices the spirit of an ally to heal others and provide support. Upon casting, the Witch Doctor takes 10% of their current health as shadow damage, but all nearby allies within a 10-yard radius are healed.
Fetish Sacrifice: Voodoo Empowerment
the Witch Doctor can choose to sacrifice the fetish, unleashing its full power to benefit their allies and harm their foes.
Healing Fetish Sacrifice: When the Healing Fetish is sacrificed, it explodes in a burst of spiritual energy. All allies within a 20-yard radius are healed for and gain Voodoo Empowerment increasing their damage and healing done by 20% for 10 seconds. If any enemies are near the sacrifice, they get a Voodoo Curse: Foes within the radius of the explosion are cursed with Voodoo Affliction, taking shadow damage over 6 seconds and suffering a 15% decrease in healing received for 6 seconds.
• Ranged Damage Spec: Voodoo Hexxer:
Using shadow and voodoo magic by repeating old ritualistic chants, the witch doctor curses the target via heavy poison and Shadow damage with area-of-effect spells. Uses powerful curses and hexes via fetishes. Also, animals like frogs and locusts to spread illnesses. Additionally, they summon and control spirits and zombies.
Spells:
Voodoo Doll of Curses
The Witch Doctor creates a voodoo doll linked to an enemy, causing them to take increased damage from all Witch Doctor spells for a short duration. In addition, the cursed target is overwhelmed with fear, causing them to tremble in fear every time they take damage. The doll’s magic feeds on the target’s terror, making them more susceptible to the Witch Doctor’s dark spells.
Summon Spirit Familiar
The Witch Doctor summons a Spirit Familiar, a small ethereal entity that floats beside them. The familiar provides the following benefits: Spirit’s Touch: Every 3 seconds, the familiars Spirit’s Touch heals the Witch Doctor based on the damage the spirit does to the Witch Doctors enemies.
Familiar’s Curse: Enemies within a 10-yard radius of the familiar suffer a Spirit’s Whispers, reducing their damage dealt by 10% and their healing received by 20% for 10 seconds.
The familiar lasts for 15 seconds, providing constant healing and weakening enemies nearby.
Voodoo Zombie Bomb
The Witch Doctor summons a Voodoo Zombie it walks towards a target and attacks. Upon death or after a short period, the zombie explodes in a burst of necrotic energy.
Deals shadow damage to enemies within a 10-yard radius and applies Voodoo Curse, causing the affected enemies to take 20% more damage for 6 seconds. All nearby enemies hit by the explosion are also knocked back by 5 yards.
Spectral Chains
The Witch Doctor summons Spectral Chains that bind enemies within a 15-yard radius of a targeted location, preventing them from moving or casting for 5 seconds.
Voodoo Possession
The Witch Doctor channels the spirits of the dead into a target enemy, possessing their body for 5 seconds. While possessed, the target fights for the Witch Doctor and Upon expiration a Spirit Minion under the Witch Doctor’s control for 15 seconds spawns.
Spirit Rift The Witch Doctor tears open a rift to the spirit world, unleashing a swarm of vengeful spirits to attack enemies.
Spirit Tether The Witch Doctor tethers their spirit to an ally or enemy, channeling the influence of Bwonsamdi to link their souls. While the tether is active (6 seconds), 50% of the damage dealt to the target is redirected to the Witch Doctor as healing.
If the Witch Doctor is damaged while the tether is active, 30% of the damage dealt to them is reflected back to the enemy in shadow damage.
Spirit Walk The Witch Doctor momentarily enters the spirit world, becoming untouchable by mortal means.
For 6 seconds, the Witch Doctor becomes immune to all damage and cannot be targeted by enemy abilities or attacks.
Bwonsamdi’s Call
The Witch Doctor calls upon the power of Bwonsamdi to summon a Spirit of the Forgotten, a powerful manifestation of Bwonsamdi’s will. The Spirit of the Forgotten remains for 15 seconds, dealing shadow damage to all enemies within a 12-yard radius every 2 seconds. Allies near the Spirit are granted Bwonsamdi’s Favor, increasing their healing received by 10% and damage dealt by 10% for 8 seconds.
Black Plague Cauldron:
The Witch Doctor plants a Cauldron on the ground that spreads toxic fumes in a 15-yard radius. Enemies within range suffer poison damage over 12 seconds and have their healing taken reduced by 50%.
Voodoo Bomb
The Witch Doctor summons a cursed voodoo doll that explodes in a burst of shadow energy, dealing shadow damage to all enemies within 8 yards and reducing their damage dealt by 15% for 10 seconds.
Swarm of Locusts
The Witch Doctor summons a horde of vicious locusts to swarm over enemies in a 12-yard radius. Each enemy within the area takes poison damage over 5 seconds and is slowed by 30% for the duration. If the target dies while affected by the Swarm of Locusts, the Witch Doctor restores some health.
Hex of the Toad
The Witch Doctor harnesses dark voodoo to call forth a giant frog spirit that leaps into a designated area, stunning and poisoning nearby enemies. The Hex causes other poison damage to be increased.
Frog Plague
The Witch Doctor summons a horde of poisonous frogs that infest the area around the target, dealing poison damage to all enemies in a 12-yard radius over 6 seconds. Each frog that reaches a target explodes upon contact, causing an additional poison damage and spreading a further plague to nearby enemies within 8 yards. If an enemy is killed by the poison, it summons additional frogs to spread the plague to nearby enemies.
Hethiss’ Venomous Wrath
The Witch Doctor invokes the ancient serpent god Hethiss, unleashing a rain of venomous serpent strikes that poison enemies in a 15-yard radius. Each affected enemy takes poison damage over 6 seconds. If the poison kills an enemy, the Witch Doctor gains Hethiss’ Favor, granting them 10% increased haste for 10 seconds.
Enemies affected by the venom also have their healing received reduced by 30% for the duration of the poison.
Hakkar’s Blood Curse
The Witch Doctor curses an enemy with Hakkar’s Blood Curse, causing the target to bleed profusely, taking poison damage over 10 seconds. periodically waves of blood spray from the target spreading the curse to nearby targets.
Bwonsamdi’s Grasp
The Witch Doctor channels Bwonsamdi’s grip over the souls of the dead, ensnaring a target in a shadowy, ethereal grasp. The target is stunned for 4 seconds and takes shadow damage over the duration.
While stunned, the target’s health is slowly drained, with 10% of the damage dealt returned as healing to the Witch Doctor.
Melee Damage Spec: Shadow Hunter:
Masters of voodoo and shadow, a Shadow Hunter is a fast-paced, aggressive melee combat with a focus on weaving shadow magic into quick strikes and utilizing dance-like movements to evade attacks. Shadow hunter’s use both mana and Loa energy as a resource.
Spells
Loa Devotion:
Select a Loa to empower your abilities with unique effects
Loa-infused strike: A strong melee attack that consumes Loa energy, dealing high damage and an additional effect based on what loa devotion is active.
Serpent Ward: Summons a ward to attack the Shadow hunter’s enemies.
Bad Voodoo allows allies to become immune to damage temporarily.
Loa Fury The Shadow Hunter channels the power of their patron Loa, unleashing a burst of energy that increases their combat prowess. Increases the Shadow Hunter’s attack speed by 20% and damage dealt by 15% for 10 seconds. While active, Loa Fury consumes Loa energy to grant Loa Blessing, which heals the Shadow Hunter for 5% of their maximum health every time they land a critical strike.
Snake Coil The Witch Doctor summons the spirit of Hethiss to ensnare their target with the coils of a massive, ethereal snake. Roots the target in place for 3 seconds while dealing poison damage. For the next 6 seconds after being freed from the root, the target’s movement speed is reduced by 50%.
Invoke Hethiss’ The Witch Doctor channels the vengeful power of Hethiss, causing snakes to erupt from the ground, attacking enemies in the area. Deals poison damage to all enemies within a 10-yard radius. Each enemy hit by Hethiss’ Wrath is inflicted with Hethiss’ Curse, reducing their healing received by 50% for 8 seconds.
Hi’reek’s Ascendance: Grant me Wings
You call upon the mighty loa Hi’reek, whose bat wings carry you into the skies. As you soar above your enemies, you gain control over the winds and shadows, unleashing Hi’reek’s primal fury from above. While airborne, your movement is increased, and you channel the power of the loa, becoming a terror to all below causing them shake in fear. You also send out waves of bats that do shadow damage. At the end of the flight, Hi’reek’s wings lash out in a devastating shockwave, dealing Shadow damage to all enemies within a 20-yard radius and reducing their healing received by 30% for 10 seconds.
Voodoo Doll of Agony
The Shadow Hunter conjures a voodoo doll that inflicts intense suffering on the target. Whenever the target deals damage, they are cursed to experience a portion of that pain once more, amplifying all incoming damage they take. As the pain intensifies, the magic of the doll empowers the Shadow Hunter’s next attack, increasing its damage.