Witch and Witchdoctor Classes

So I had an idea awhile back, on two classes that are the same, but named differently for each race.

Basically it’s the same class, just named differently for flavor purposes.

It would be sort of a combination of elements from Druid, Warlock, and shaman. Flinging out curses and hexes, communing with spirits, and potentially dealing with pets/fetishes (Not those kinds you degenerates lol) and potentially some minor shapeshifting ability.

One way you could look at this is in the light of Dungeons and Dragons, or Pathfinder more precisely which is based of dungeons and dragons. The witch is a flavored class all on its own, whereas shamans, warlocks, druids, also exist in this world, witches have their own special theme, centered mainly around hexes.

Now there are three specs I have a mind for with this, or we could just do two as DH’s only have 2 specs. (As for explanation of where these classes come from. Kul’tiras Witches, Zandalari/Darkspear Witchdoctors.)

So the three specs.

Hexa/Hexmaster - Specializes in delivering debilitating hexes on targets with a myriad of effects. Hexes improve off of one another, leading to greater effects. Think DoTs/debuffs that gain increased effects when paired with different DoTs/debuffs. For example Two of your debuffs may increase the damage of all DOTs you put on an enemy, however another Debuff might turn a % of the damage dealt by DOTs into a healing absorption shield on the enemy.

Spirit Healer - You literally commune with spirits and otherworldly entities to buff and heal your allies. Each healing spell also applies some sort of buff onto your target. For example summoning a spirit of Valor to heal a warrior might give them an extra 10% attack power/Strength. However summoning a spirit of the wind may increase the movement speed of an ally by a certain percentage.

Voodoo - Using dolls/effigies, you inflict direct pain to your enemies. You can even create living effigies and dolls to attack your targets. Think of a Witchdoctor stabbing a voodoo doll with needles to incapacitate/wound enemies, while doing something similar to a demonologist warlock in summoning various fetishes and constructs to attack their foes.

So what are your thoughts on these class ideas? Would they work? Do you have things you would add? Do they appeal to anyone’s class fantasy?

P.S. I know Blizzard isn’t good at balancing, but just bare with me and believe if they could perfectly balance this, would it work?

5 Likes

No. Give us necromancers.

That is all

3 Likes

I agree, change UH DK into clothie necromancer. That’s the only way we would get it as a class. Just like how survival went melee.

1 Like

no. you could make a CC centered class. I’ll write it up in a few days. Feel free to tear it apart

Except it crosses over to warlock and deathknight so much it would require you to not only gut my class but part of deathknights as well. Also CC is heavily DR’d in content and it would have next to no use or be so abused it would be required for all high level content.

I had an idea for demonology as well.

Involves a different approach to the pet mechanic. please be patient.

Tbh do whatever with Demo, modern Demo is dumb.

It involves demon form and access to specific talented types of pets to summon. Demon lock would be about more pets, my necromancer idea would be about fewer pets

Once I have a computer I’ll type it out. mr

I would prefer shadow hunter for a troll specific class. For alliance side it could be called warden class or they could just get dark trolls, I could stomach dark trolls on alliance if that means shadow hunter

2 Likes

Witchdr could be something different than a necromancer at least. We’ve already got a dk warlock. Making a necro class just feels stupid as it’s already in game practically.

Witch dr I could see implemented somehow while being somewhat different.

Too Diablo III

Nah.

/10tickles

I want a witch doctor so bad if they can differentiate it from other classes well enough. Everyone just be dwelling on tinkers

1 Like

You know what they say!

‘You cant have your cherry popped twice’

You probably dont need that voidwalker either.

Exiles Reach is a debut for a necromancer sort of it looks like.

Maybe they’ve already made a class? shrug

Witch class already exists. I’m one.

Witchdoctors are just troll flavored shamans.

1 Like

You’re right I don’t but I’ve had him since 2005 so I would like to keep him.

The problem is they would have to gut spec’s to create it. Just like how they gutted Demo to create demon hunters. You can’t create more classes currently without just copy and pasting skills from other spec’s into it with new skins. It feels cheap and it’s a bad design philosophy.

Do you really want Blizzard attempting to tune more then the 36 spec’s we have?

The problem isn’t the ideas of necromancer or even witch doctor. The problem is the sacrifice and problems that will arise from doing it.

That being said, both of these are better then the stupid idea that is Tinker.

To add to this, if anything they should add racial favored skills to classes instead of making new classes.

For example you can give shamans a skill or two based on racial identity that align with the concept of witch doctor. Similar to how priests in vanilla had an unique skill. However, I doubt they could not screw that up.

Witch doctor was basically combined into shaman. It is unlikely.

It is still the only one (humanoid) whose abilities aren’t all accounted for in existing classes.

Except it’s quite literally a profession, tinker is a professional title. Not a class.