Its hard to compare ff14 keeping servers at similar numbers, to a game having yo balance numbers, factions, racials, and no crossplay
Yes this is true, but ultimately players had to go out of their way to create faction imbalanced servers to the point where almost every server is single faction.
How? Its an open world zone, no different than the TBC towers.
My guess is that layering gets wonky with regards to dungeon access. Which could’ve been simply solved by decoupling WG from access to the raid. Easy solution.
Dont know about properly, but that was the way back then as well. Which is why they capped it and it would teleport you out after so many people were there and also they had that stacking debuff to even things out. So it’d be nothing new, except they’re just lying through their teeth.
Because of the raid. Remove the raid and most people in Faerlina wont give two shills about who holds WG. But then, neither will alliance most likely. Without the PvE carrot, the PvP stick has no meaning, which goes to show how important its original design actually was; i.e. not very much.
It has nothing to do with the raid. When the servers are so abysmally faction stacked you end up with 1 faction winning almost every match but most people never being able to get in and the other faction losing almost every single match.
Which does what? Nothing except… give you access to the raid. The other rewards are whatever, not worth waiting for the time of reset to be there. Its only due to the raid that the majority faction would care enough to kick the minority faction in the teeth over and over.
Decouple it from the raid and majority faction players will be raiding when WG timer comes around, ignore it because its worthless, and random loner wPvPers can go be irrelevant together where nobody cares.
If you remove cross realm, then what happens to the realms that are heavily one sided? Pagle is massively one sided to Alliance, do Horde players just suck it up?
WG has other rewards and achievements people go for beyond just the raid. And assuming the subset of people interested in those has the same ratio for each faction the same problem remains.
Not ‘people’ in general just a tiny fraction between completionists, collectors, too bored or bad for PvE or people that through some maladjustment in their personalities like world PvP.
assuming the subset of people interested in those has the same ratio for each faction the same problem remains.
If the amount is too low then there wont be a dominant majority every reset. WG isnt a daily ocurrence, it happens so often that if it werent for the raid access cycling new people in over and over it’d be deserted most of the day. Which it was back in the day once the raid became old trivial content.