If your position doesn’t align with what you’ve said, then what else do I have to work with? I’m trying to make sense of the damn thing.
The point you were responding to is one of Consecration’s relative uptime and the impact that’d have on the relative value WoL would provide via bundled throughput/utility (from the free Consecration) vs. via mobility alone.
Why would I assume that whatever “even if off by 5 seconds with a 20s cooldown” somehow doesn’t correspond to that?
But okay, let’s belabor the obvious again:
Any and every CD being left for 5 seconds can be rotationally “acceptable depending on how the numbers work out,” because there’s no point of reference. Acceptable to those content with a low parse? Acceptable in combat that’d last for many CD cycles? Acceptable only if the spec is overtuned and therefore the would-be relative costs of the new tool don’t exist anyways?
Consecration, in the only frame of reference in which Wings of Liberty exists, is 6 seconds’ duration on a 20-second cooldown. It has 30% uptime. That leaves 70% of uptime left over. Without any overlay, that leaves 40% of your uptime into which WoL can be woven for up to an extra 44% casts per minute.
The two, moreover, require only a single hold per 2 minutes in order to keep desynced. Which is a minimal cost easily tuned around… in PvE.
In PvP, though, they are far more likely to come into frequent conflict, because you’re far more likely to want WoL as an actual mobility tool. Yet, its power will most likely be constrained by throughput in those better-syncable situations.
And if the majority of the PvP value of the Consecration comes from the immediate utility it brings through affecting talents, you can’t just tune it separately for PvP in any meaningful way, because the duration and damage, both, hardly matter.
That makes it damn hard to tune in any way that would be balanced for PvE while simultaneously useful for PvP.
Unless “the numbers work out” to being overpowered, you’re now balanced for PvE around getting in near to 4.33 Consecrations per minute, but with that comes at opportunity cost/constraints to your actual mobility skill. 30% of uptime would have a deadzone (would wholey waste Consecration), another 30% would create partial waste.
- On a low-burst spec that might be fine, but a spec as bursty as Ret is already going to have checks on its kit where its skills’ and damage profile’s relative value in PvP would exceed their value in PvE. Its PvP burst/utility value is going to constrain its PvE values, while its PvE throughput will doubtless end up constraining its PvP throughput.
- That all means that there would most likely be little to no compensation for that part of our damage/utility being tied to a mobility tool that we’d otherwise rather save for actual mobility.
- And getting that extra 44% Consecrate value (or more, contextually, especially in PvP) has to come from somewhere (e.g., something else we’d have gotten and then won’t).
- Give free WoL-Consec → Get less Consec value in itself / via its talents (or similar value lost from anywhere else), and a less freely usable WoL. Etc., etc. Same as has been true every other spec with bundled value on its mobility.