Windowed Mode - resizing quits WoW

Neither of these options is viable given they have to maintain compatibility with the latest Apple hardware, meaning they must continually use the newest XCode to do so. The latest update that will come out next week with the pre-patch will no longer even launch on anything below 10.14.6. That means my time in macOS is nearing an end for WoW and I must now undertake the massive effort to migrate to Windows and try to get the built in controller functionality working there. And to add insult to injury, I lose the feature Rommax put into the macOS client that keeps the app in focus so the mouse curve control isn’t interrupted. The Windows client has no such feature and is at the whims of whatever interrupts games that have no exclusive fullscreen mode.

Progress and maintenance on the macOS side unfortunately has major downsides as well thanks to Apple and how it handles is OS updates. None of us are in a happy place with the macOS client currently and come pre-patch it’s going to get a whole lot worse.

i’ve seen amateur programmers port DOOM to an ikea smart lightbulb (youtube: “Doom now runs on an Ikea smart light bulb”). if that can be done, blizz can fix this.

there’s literally no actual physical or technological limitation that prevents WoW windows from being dynamically resized on macOS. there are hundreds, if not thousands, of games that run on macOS, and there are THOUSANDS of modern applications which use metal API. and none of them have issues being resized.

stop defending blizzard’s lazyness.

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I have this same issue. I was wanting to resize it so I could watch twitch. It crashes on me each time

It’s looking like Blizzard will never care enough to fix this game-crashing bug in their code.

And Blizzard boot-lickers will continue to make up excuses like “uhh it’s actually Apple / macOS that’s bugged! Blizzard would NEVER just leave a bug in their code and laugh in their customers faces!”.

Yeah, the ENTIRE macOS is bugged, which is why I can resize literally every single other application window in existence, and the WoW Client is what’s working properly. /s

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I have a similar issue with a Mac Studio on Ventura (didn’t happen before Ventura).

If I try to re-size the window it freezes up. All sound still plays sound like it’s running. The only thing that freezes up is the WoW client. However, I cannot use BNet to restart the WoW client until I restart BNet.

If I go to full screen mode WoW completely closes down. The crash app does not come up for it. I have to restart BNet as well to get WoW going again.

I want to be able to play larger than what the WoW app is running at as I have a 27" screen but it’s window is only taking up about the size of a 17" screen. Highly annoying now that the expansion is out and I’m playing a lot more.

Still having this issue, of course! I just play full screen on another monitor but everything else shoved onto my smaller screen’s a bit annoying

This issue actually started with the Dragon expansion update. I had it before I updated to Ventura, so it’s not an OS issue, it’s a Blizzard issue.

Seeing as it was NEVER an issue before the Dragon update. Blizzard’s argument that it’s the OS is a right royal cop out. I’m truly pissed off that the issue is still around - since it was first reported back in FEBRUARY
 grrrrr!

Um, yes, it was. Take a good look at the date for the first post. It’s been eleven months since this thread and issue appeared. The bug itself is triggered from bad Metal/Window server code. In order to prep WoW for the transition to being Metal 3 compliant, Blizzard updated the code. A lot of other apps that don’t exhibit this behaviour simply haven’t updated to be optimized specifically for Metal 3 in addition to Metal 2. And in a grand twist of irony, there is a Metal 2 memory leak that affects modern macOS, thus hampering gameplay after a period of time for anyone stuck using that API (i.e. most Intel Mac users).

Of course with how many workarounds Blizzard has to put into the game to get around Apple’s bugs that Apple refuses to fix, I wouldn’t be surprised if some of those workarounds are causing problems too.

A lot of what we’re seeing here on the MTS forum wouldn’t be happening if Apple had taken the route Microsoft did with Windows 10 and 11: create a foundation and build from it with updates. Instead, Apple does yearly OS versions and abandons each OS after they bring out the next yearly version. The abandoned OSes get no updates other than security updates. They get no bugfixes, and as a result Blizzard has to implement workarounds for users on those OSes. It wouldn’t be surprising if one or more workaround is causing problems elsewhere. This is what it’s like developing games with macOS when Apple refuses to backdate bugfixes, which they could easily do.

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Hi Tia,
This still seems to be a problem in 2023, thank you for giving everyone a work around for this problem. However I’ve tried doing what you have mentioned above and it’s been unsuccessful. I’ve also got an ultra wide monitor and when I’ve checked to see the gxAspect “1” in my wtf file I couldn’t seem to find it. So I added it in then changed to 0 then my wow wouldn’t give open and I would get an error pop up. I’ve also went and changed my gxwindowedresolution to 3880x1440 but for some reason it cuts off the bottom of the screen which I can’t see. Would you possibly have an idea what I’m doing wrong? Thank you

Could you explain what this error is? We’d need more info to diagnose this one.

Is that the native resolution of your display and are you in windowed mode? If yes to both questions this will happen. If choosing to run at native resolution for the display (ultrawide or otherwise), you need to be in Windowed (Fullscreen) mode. The reason for this is Windowed (Fullscreen) is just a renamed borderless window mode as there is no more true exclusive fullscreen mode in WoW. The resolution you’re trying to use may also tie in with the error message.

Note: What display do you have (brand and model #)? That’s not a typical ultrawide resolution unless it’s a typo and you meant 3440x1440,

hi Tia,

Sorry I meant to say I’m trying to do 3440x1440. My ultrawide is a 5120x1440 Samsung Odessy G9 Neo. I’m a little confused sorry there is fullscreen mode (windowed) then also just windowed in wow settings, are you saying to stay in fullscreen mode?

If you want to use the entire screen, yes, you remain in fullscreen mode. But it sounds like you are trying to use about 2/3rds of your screen for WoW and the other 1/3rd for external tasks (browser, etc.). If you intend to use a window, you need to set your mode to plain Windowed. The easiest way to do this is to simply do so in-game and then exit the game and then set your gxResolution. Be aware that in Windowed mode you cannot use the full height or width of the display properly. Part of it will be cut off, as you have found out when trying to use a vertical resolution of 1440. For windowed mode you need to choose a resolution at least 30 pixels lower than either height or width so the game’s UI isn’t truncated like it currently is.

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Just here to say its Friday Jan 27, and I’m still experiencing this issue. Latest Mac OS on M1 Mac Mini.

Good day all!

There is a way to set specific window sizes in-game with a macro / command.

First - Hide your Dock (at least until the macro has been used, you can then turn it back on).

Create an in-game macro and put in the following:

/console gxWindowedResolution 2483x1397
/run SetCVar(“gxMaximize”,1-GetCVar(“gxMaximize”))
/console gxrestart

Enter whatever resolution you wish your window to be at
 I set mine as above (2483x1397) because my dock is to the left side. If you are not sure what you want / need, experiment applying a percentage to your full resolution and use those numbers. YMMV.

Drag the macro to your bar and click it.

You may need to test different window sizes a few times in order to perfect it. Once it is done, the settings persist. If you want to change the resolution at a later date, just update the macro and use it again.

For the record. This problem seems to be squashed on my computer. I know Apple has pushed out several updates lately. So, I can’t really say when it happened. But, I was able to resize my window several times this past week without any issues.

Is Blizzard really phasing out Mac support? Have they stated this somewhere?

Seems silly that they would now after all these years, when Macs are more popular than ever and M1/M2 Macs are the best computers you can buy.

They never said anything, just kinda did it. On WoW they dissolved team years ago and put staff in other teams. Said platform teams were no longer needed and just wanted one unified team that worked on everything. Translation ended up being they work on everything more and mac way less.

They also absolutely do not let them work on mac at all unless there is nothing else more pressing to work on, and believe me everything is more pressing than mac issues. Lastly, no new products that ship will ever support mac. Now or later. No diablo 2 R, no Diablo 4, no overwatch 2, no nothing is coming to mac that wasn’t already on mac

Well, that’s really horrible. I’ve never been interested in those other games so I wasn’t aware Blizzard wasn’t making Mac versions of new games.

They better never drop the Mac version of WoW. I’ve been playing on Macs only since 2007. There’s other games and ways to play games that don’t require Windows
 the fact that there was a Mac version of WoW was the only reason I started playing in the first place.

it is ONE FULL YEAR LATER and blizzard still has not fixed this

instead, they say this is a “bug on Apple’s end” lmfaoooooo

even though it affects LITERALLY NO OTHER APPLICATIONS

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