Yeah, no it wasn’t. Leveling was excruciating in both of those. You need look no further than the fact that in the next two expansions (Cata and MoP) they lowered the “new” levels to only 5 per expansion. There was a reason for that.
Leveling has been a MUCH better experience since WoD (one of the few things WoD did RIGHT) and that was carried on since then. So, yes, it’s a good experience NOW. Back then it SUCKED.
“Casual” and “solo” players are not necessarily the same thing. Don’t conflate them.
I disagree, I feel like the game is more casual than it has ever been. There was a time when getting high-end gear could only be done through raiding or some SERIOUS PvP grinding.
Now there are other sources. Dungeon grinding was unheard of back then for gear. You did dungeons to get enough gear to start raiding and then you just didn’t do dungeons anymore. And even now, you can do dungeons for one piece of gear and completely convert that gear to a tier piece, completely skipping the idea of trading entirely.
The game wasn’t casual back then. It was about as anti-casual as you could get. You geared up ONE character and you played that, and if you didn’t, you’d fall behind and your guild would drop you from raiding, and you weren’t likely to get back in. Your choices then were sit and wait for the next raid or next expansion, find another guild that maybe wasn’t as far into the raid as your current guild, or start leveling a different character and hope you could get a “fresh start” the next time one popped up.
And here folks, are those “rose-colored glasses”.
No, TBCC is NOT a better game than retail. It was good when it launched because we didn’t know better. Today, it’s just crap. Wrath was only SLIGHTLY better when it launched, but the leveling was horrible. The only saving points were the dungeons and raids were pretty good overall (Ulduar and ICC were actually amazing raids), but OVERALL, TBC and later Wrath were not as good as what came after that.
I don’t disagree with the idea that the game needs fixing going forward, and that 10.0 really needs to knock it out of the park to make up for ALL the missteps they’ve made in BfA and SL. However, to say they were “abominations” is some REALLY hard hyperbole.
What really happened in BfA and SL is they had a story to tell, and rather than making the game good while telling it, they decided to carry over a lot of what they had done in Legion as far as gameplay went, tweak it a little bit, and run with it. This was where they misstepped. They saw people liked the Mage Tower, so they tried to make Torghast emulate that. Didn’t work, and they ended up changing it. Twice. They kept the same system of grinding a currency (AP to AP to AP) to level “something” up. Players called them out on it this time and they changed that in SL. They tried to get away from tier sets and instead game us a weird gem system (they didn’t bother to include Jewelcrafters in in any way, because screw professions, apparently) that players didn’t like and they scrapped it after one patch.
But if you compare ALL of that to what TBC and Wrath had COMBINED, it was still more overall content, AND still more customization attempts than they ever gave us back then. They TRIED.
Your biggest problem is really that they FAILED. Agreed. But if you aren’t giving them credit for the ATTEMPT, then you are just selling Retail short and loading WAY too much praise on your “simpler time”.
Simpler is not always “better”.
Enhance was more fun than it was previously, but once you lost the weapon(s) the gameplay was missing something.
Enhance is finally getting to the point where it’s good WITHOUT that crutch. I’m sure there are other specs like that as well (and some that still need those tweaks to get them there).