blanket buff healing AND blanket buff damage to the point where:
healers can keep their team alive through two mongo melee players not CCing anything BUT dps can score kills with good CC.
right now my team (or usually myself) just dies immediately to damage + necro trinkets OR the game goes to dampening because even the most insane CC chains w/o trinkets up aren’t enough to finish someone off.
where is the middle ground? where did it go?
why isn’t disc buffed?
all good questions