Will this work?

blanket buff healing AND blanket buff damage to the point where:

healers can keep their team alive through two mongo melee players not CCing anything BUT dps can score kills with good CC.

right now my team (or usually myself) just dies immediately to damage + necro trinkets OR the game goes to dampening because even the most insane CC chains w/o trinkets up aren’t enough to finish someone off.

where is the middle ground? where did it go?

why isn’t disc buffed?

all good questions

they need to bring back resource costs for cc if thats the case, remember when kindey also cost energy, kicks used to cost energy/rage/rp and were on the gcd

self healing is out of cotrrol

triple healer comps make the game unfun

when u fight an l$d, for example and put healer down for 20+ seconds of cc every go and the spriest health goes up theres a problem

I do feel this.

ofc it would work u mongrel
bring back mop dmg and healing