We know what I mean mean when I say, “the issue” That is playing another pug of Chase the Tank or another season of “Heal me” DPS shouting as they race to be top on the meters… It is an issue.
Yes.
The War Within will finally see the entire playerbase begin playing the game exactly how you believe they should. Not sure how they did it, but Blizzard truly are miracle workers.
In TWW the tank will still lead and you will still have to heal dps.
There will be one dungeon that will be very anti that I’ll tell you.
Im hoping tww will fix the issue of too many people who dont like this game playing this game. A 90% cull maybe, would be nice…
Git gud.
While it might be nice for the whiners to finally let go and play something else, a 90% cull would likely involve decent players also moving off (unless you really think only 10% of the estimated 7M players are actually not whining).
Forums tend to over-represent those that want to complain so posting here shouldn’t be the basis of your desire for such a large percentage of players being gone.
Everyone will just do the dungeons with team of npc’s and then they can play it anyway they want
Oh you misunderstand, I just want to see what truly is left after the death of an mmo. If the content I do is eradicated that doesn’t really matter because there are countless other games and hobbies I could pursue instead. I just want to see who would truly be left in the face of a total collapse of wow, purely out of curiosity.
I can answer this. “New World” that game has died 6K out of the original 900+k at peak. Now they are “relaunching” it with a new name and changing pretty much nothing. ( according to what i have read on it )
Agreed would Love the see 90% of the player base just all mass quit, blizz would freak out. “In other news popular mmo loses 90% of playerbase overnight, blizzard could not be reached for comment”
It will still be ‘chase the tank’, I am sure.
No the game would have to stop chasing esports cash to help alleviate that and get rid of leaderboards on their end. Let the players make their own third party leaderboard sites and events if they want.
There was a time when dungeon running was a far more chill experience even at end game. You could queue for what is the equivalent of a current Mythic 0/+2 with randoms in the past.
The only real way to get rid of this is not cater to it and let those players leave if they don’t like it. But M+ just for the most part made it far worse than it already was.
I dont know why people keep saying this.
The fact that speed running dungeons/instances exists in pretty much every MMO disproves this argument.
It’s a calculation of reward vs time investment vs capability…and in the end, the best way to play MMOs is always to clear content as fast as your gear will allow, which eventually becomes speed running.
No company can “fix” it
Speedrunning is something some people like to do but not all of us. I don’t need to do every dungeon in 5 minutes and have a ticking clock hovering over my UI. To me that really isn’t that exciting at all.
This might be shocking, but I enjoy taking my time and enjoying the dungeon slowly. Or in the least slower for the most part, and maybe sometimes zooming a little bit.
This may be shocking, but nobody cares if YOU want to go slow. Groups are always going to go as fast as possible to maximize their time investment.
Regardless, back to my original point…it has nothing to do with M+ and never has.
M+ has a timer associated with it which makes people want to go even faster. Optimal routes, strat, and even compositions if they don’t need them so they can zoom through it.
It’s a video game though the world won’t explode if we get 2 less pieces of loot an hour. It just isn’t that important at all. Unless your playing at a pro level or the game is your job anyway.
Out of all of the possible “the issue” options that exist, that’s the one you think is the biggest issue? lol.
No. Content will still be easy.
M+ fixes it though.
Tell that to the people playing Classic, FF14, ESO, or any MMO really. They don’t have timers yet people still clear as fast as possible. Heck, even in vanilla we still zoomed through stuff as fast as our gear would allow.
Again, everything you are describing has always existed. The biggest difference is difficulty scaling caused by the difference in player power and content scaling.
Classic is filled with super sweaty players that are not at all like the older community I used to play with. We used to take our sweet time and even enjoy the dungeon rp, which I’m sure would make the current classic community shudder. In Wrath I’d play with people that pulled pack by pack and that was fine. If the group couldn’t handle a bigger pack the tank would intentionally slow down and we’d take our time burning it down.
We loved going slower. When I first started WoW even with the dungeon finder we’d take our time for everyone, clear trash out slowly, and just clear the content at a decent enough speed. Times have changed a lot since then obviously with everyone hyper fixated on speed. Or at least on the server I played on people were pretty chill again even at endgame in Heroics we’d take our time pull by pull. Some would try to zoom through it and if the group died they’d slow down.