I noticed MoP remix was using the retail talents and not the original talent trees. Will that be the case for the MoP classic release?
No.
MoP remix was not a rerelease of Pandaria, it was essentially a Timewalking event spanning the entire expansion instead of just the dungeons. That’s why it used retail talents
Pandaria Classic will use Pandaria talents, which are a choice of 3 majorly impactful abilities or passives every 15 levels, with all of the mandatory low impact stat boost or “make this ability you already have actually worth using” talents given by default with the spec
The MoP talent twig will be in effect. It’s a shame that Blizz could not create a more immersive talent tree with useful, fun, and worth while choices. Instead they gave us less and put the power into spells/abilities. I’d rather have had a hard time choosing a talent point with every level than the talent twig. However, MoP was so much fun and I’m very much looking forward to it!
I appreciate that they further trimmed the talents that were just base level % increases, but the MoP talents were very meh outside of one or two tiers of abilities.
IDK I wasn’t a fan of the design choice. Felt limiting.
Using a talent to gain 1% crit is more interesting than not using a talent point to gain 1% crit.
Baking in such things is just boring. Having even little choices is better than having them automatically happen. I hate how dumbed down the game got. Blizz didn’t want players to have the power to “make a wrong choice”. Such bad game design.
For me mop talents were great for endgame, easy to switch and to understand. But through expansions they failed to really balance them and it turned often to aoe vs single target talents which I find a boring choice as most mop talents were mostly utility. While I get it for leveling and for the rp feeling of the game talent trees are better.
Thing is, it’ll be much easier to swap them around for different situations in MoP than they are in cata, which will be big.
To use my main in cata, I don’t think Fire Mage has changed talents at all since P1 in cata, which is much more limiting IMO.
A million time this.
People praising MoP for being able to change on the fly, you can do that on retail right now without being limited to only 6 choices.
The Rift MMO actually did talent trees right, WotLK style talent trees, with root abilities, able to modify from anywhere at any time with no cost, the ability to pick from 9+ talent trees by choosing 3 trees to invest into, able to go fully hybrid like pre-cata, and being able to save dozens of talent loadouts.
Using a talent point to get 1% crit just feels like missed potential of that talent point.
If some talent points give new abilities or unique passives that change my gameplay, gaining 1% of a stat just feels lame, and like something that could be better utilized elsewhere.
Choosing between 1% Crit and 3% less mana cost is still more choice than receiving no choice at all when leveling up in MoP.
- You never had that option. It’s something like 1% crit vs 0.25s cast time
- Its not a choice if you pick it from a guide.
Because of how secondary stats work with levels, it sometimes feels like those 1% haste nodes are actually a you loose 4%haste instead of 5% haste.
I’ll take 6 impactful choices over 30 “mark it off the checklist” talents and then 1 fun capstone
Retail does the branching trees way better, but they aren’t gonna design brand new talent trees for Classic
It’s not a choice to miss either I played mists you didn’t really change your talent tree you followed a guide you put the ones in it and been tested for the most DPS and that’s what you went with very rarely would you switch something up Don’t pretend that you have a choice here
You probably weren’t playing beyond LFR if you never changed your talents in Pandaria
Oh I understand that and the benefits of it, it’s a “better” design choice, this is just my personal feeling on it. even if that personal feeling is based on the illusion of choice rather than actual choice.
MOP talents will be roughly what they were in retail for many years until Dragonflight reverted them back to a more tree selection is probably more what you were looking for.
It really isn’t that bad of a system. Let us not pretend that almost everyone in the game just doesn’t have some cookie cutter website on speed dial or build committed to memory these days.
All it does is let you pick between a few bigger abilities, most of which are utility tbh, a few that are more the “ultimate” abilities. Probably the more annoying thing to some people is the concept of changing talents fight to fight which will certainly be a thing. Its not difficult but it certainly will add another step before each fight for a lot of classes.
Maybe if you only did heroic dungeons and LFR you never changed your talents. Some specs had different talents based on each encounter.
No heroic all the way through actually as a hunter and no I didn’t really need to change my talents around per boss fight wasn’t needed. One cookie cut ter speck the hallway through oh except CJ or gamar I quit after throwing a thunder because I found the right so boring that I kept falling asleep during it once we got heroic lei Shen I just quit wow, came back for classic but no at least the first two tears of writing I never changed my talents there was a guide for them we worked pretty well I hung out on petopia, hunters Lodge, and then remote champion and there really was no point where I ever was in the first two tiers of heroic raiding in mop and went I need to change my talents.
What I did find though is the trees were even simpler to deal with and it was so obvious which ones you were supposed to go with anyway didn’t matter