I don’t know why they messed with XP gains in the first place. A lot of people complained that they were outleveling zones before finishing the quests in the zones which for people who care about story, it made things feel disjointed. That’s fine and all… but it felt like it was only a few months later that they made all the old content scale.
Personally I don’t know why they aren’t just playing around with the XP gains that heirloom gear gives you. The point of heirloom gear is to speed up the leveling process because you’ve done it at least once before. If they wanted to change the way that non-heirloom leveling felt in a game that now has double the levels that the base game had with completely redesigned vanilla zones then fine, but adjust heirloom gear too to feel like the way leveling felt before 7.3.5… that way everybody is happy.
Oh! Derp I was trying to figure out how you reply to somebody in this new forum system, blah. Apparently the arrow and the word ‘reply’ aren’t the same thing? I’m kinda confused. But anyways…
There might be reasons one might want to level 20 characters (other than the leveling path), for example, I do Alliance and Horde both, and I wanted at least 1 of each race and 1 of each class except Warlock and Demon Hunter. And then they start putting out Allied Races and I’d like to unlock the armor at 120…
But can’t get the armor without leveling, despite whether or not I want to level. But yet I’m not one of the people who is endlessly complaining or asking for them to get rid of leveling or make it unfun for newbies either. I understand that newbies need a good leveling experience if it means it’s slow for me.
As someone who personally likes the 7.3 changes, I hope so because reverting it the way it used to be would be a shame. Personally, I’d rather they keep the pace of leveling through quests the same, but give dungeon leveling a huge boost. I think that would be a good middle-ground because as it is, both sides are fundamentally in disagreement.
They don’t want to make leveling TOO slow for Newbies either, because then you get the “everybody’s at 120 and I’m stuck at 60…” feeling that newbies will oftentimes feel.
Maybe they felt they overdid it a little, and felt that they could let Newbies get to 120 a little faster too?
They already slowed down kill speed and thanks to Level Scaling, you can do a whole zone without being pushed into a new zone every 30 minutes. So they thought that speeding up leveling wouldn’t hurt anybody?
Plenty constructive. He’s asking you to suggest ways to make leveling better for you without going the whole “get rid of it entirely” route. I think that’s a valid point.
You don’t like leveling. That’s fine. You shouldn’t do something you don’t like doing. But, while we’re at it, you should suggest things that would make it better for you other than “make it so fast and easy it might as well not be there”.
8.1 will make it better regardless. Once you hit 100 it flies. getting to 100 is the boring part. Still think they should up the EXP in lowbie dungeons for healers and tanks for sure.
There is nothing they can do to make it more fun. End game is where the majority of the content is. Getting to that point faster should be the main goal.
They’re only addressing one of the XP nerfs they applied to leveling. They didn’t just raise required XP per level, they nerfed both dungeon and quest XP as well. Part of why Outland is so bad is because they took quests that originally granted 33-72k XP, and have them now granting 9-16k. The required XP per level may be dropping to below 7.1 levels, but the XP granted is still only a fraction of what it was. We’ll see how much it helps when it goes live.
There is no practical way you could ever be playing 20 characters through end game, so its really a decision making problem, not a leveling problem.
Yes, there is. I’ve done so through MoP, WoD, and Legion. I play every class, both horde and alliance. It wasn’t all that hard to get your mains through normal and heroic, and do a couple extra runs a week to get all the alts up before the next tier. I even got every cape in MoP, and every ring in WoD, while still having time to level alts with friends.
They did not nerf quest gains. I leveled a paladin through Northrend, right as 7.3.5 came out and the quests were giving the same before and after the patch.
Now maybe there were some outlying quests that hadn’t been tweaked when they meant to tweak them a long time ago, but those are more bug fixes.
Oh, no question there are other ways that the leveling experience isn’t comparable to what it’s been in the past. There are also additional ways that The Powers That Be could slow down the leveling process more despite the 8.1 changes should they want to. I was speaking strictly from the perspective of amount of XP needed to get to the next level.
RaF won’t apply to most folks leveling alts. The dungeon xp nerf is unfortunate for sure, but speaking just for myself, I only ever used dungeons to level occasionally; mostly to get over a difficult or boring leveling hump here or there, and then I’d have a friend with a high level alt run me through to get a couple of quick levels. It’s unfortunate that option has been limited.
As for heirloom stats, I have a few low level alts in full heirlooms (except the fishing competition ring) that I’ve leveled a bit since 7.5.3 and since 8.0, and I haven’t noticed too much difference in the amount of time or difficulty needed to kill mobs. They’re no longer one hit-able, but neither my caster alts nor my hunter are actually struggling to stay alive. Stuff dies within one rotation, in my experience, at least. I still feel like I’m moving from mob to mob and turning in quests pretty quickly.
I still expect that the 8.1 changes will make a tangible, noticeable difference to me and other folks who level primarily through questing. As with everything, time will tell, of course.
Leveling wouldn’t be nearly as bad if the classes were more complex and it wasn’t as tedious. Hitting the same three buttons for three days played time to hit max isn’t fun.
For me, what I hate, is Energy Regen on Ferals and Rogues.
Sheesh. I mean, a Pre-60s Rogue… Sinister Strike, Sinister Strike… wait… wait…Sinister Strike, mob’s dead. Target the other mob… Sinister Strike…wait… Dispatch. … wait…wait…Sinister strike.
Just… not fun gameplay waiting on energy to come back.
Now, at 120 with some proper haste gear, you actually press buttons more often rather than just sitting there waiting for energy to do anything. No Vigor, no Marked for Death, Cheap Tricks, etc makes Outlaw very, very boring. So. Much. Waiting.
And then, with nearly all classes, the first 20 levels or so, you get… what, two buttons? Yay, my Ret Paladin for example… I just use Crusader Strike on everything, maybe a Judgment here and there.
That’s what I hated about 7.2 gameplay, even at Level 78 my Ret Paladin I was leveling at the time… she’d throw Judgment… walk up to mob, hit it with Crusader Strike, it’s dead. Blade of Justice, and Templar’s Verdict and another mob is dead. That’s just not fun whatsoever and I don’t understand why people are clamoring for that to return.
So, here’s the thing. You are echoing what Metro said, which is don’t do something you don’t like doing. Ordinarily, in another example perhaps, I would agree with this. If you don’t like doing something, why would you do it? You wouldn’t, right? That’s what makes sense.
I don’t like leveling. It’s not that I don’t EVER like leveling. I do enjoy leveling when the zones and quests are new. When BFA first came out I legitimately enjoyed leveling my first two 120s because I was experiencing the new zones for the first time. By the time I got to my third 120, however, it started to become a slog. It only felt worse when I got to my fourth and then fifth 120. So, I like leveling initially, but it grows boring and tedious later on when the content is no longer new and unknown.
The problem arises when Blizzard puts something I want behind something I don’t want to do. Take, for example, Heritage armor. I like my Void Elf (we need more lore Blizzard we got basically nothing so far!). I paid to race change my Mage to Void Elf. I knew I wouldn’t get the Heritage armor doing this. For some reason, Blizzard thought it was a good idea to lock Heritage armor behind leveling a fresh Void Elf.
So here’s the thing: I like the way the heritage armor looks for Void Elves. Everytime I see a VE in Boralus with it it reminds me that I want it. But the thing that I want is locked behind something I don’t like doing (leveling yet another character).
So, yes, I do want Heritage armor and, yes, that means I have to do something that I don’t like doing, and so, also yes, I would very much like it if the thing I don’t like doing took less time so I could just get to what I actually want.
The entire leveling experience is still garbage. I have brought in a few friends over the years and none made it to max level … all said the game seemed like a patchwork of disconnected mess.
Game is in a strange place right now. They need a full reset. I stopped logging in a month ago, and I’ve never lost interest in wow so fast after an expac release. I’d always considered myself a wow player for life … now I’ve cancelled my sub and will just let it expire.