I really liked Legion Survival, and I’m running on a new hunter to kind of get my brain around the BfA changes. It’s fun! It actually is quite fun. It’s different than the other specs, and that feels good when before, your choice of hunter spec boiled down to “character that shoots things and has a pet that does a bit of damage,” “character that has a pet that does a lot of damage and shoots things some,” and “character that shoots things and has a pet that does a bit of damage, and also has some explosives.”
Don’t get me wrong; I’m all for explosions. And this is different from the Combat -> Outlaw changeover, as they basically took a two-fisted swashbuckler archetype and made it a little more buckleswashing and a little less “more lightly armored 1-handed Fury warrior with stealth.” Even though it plays markedly different from combat, the class fantasy is very similar. Not so with Survival. I really wish that they’d just added a fourth spec (since literally nobody uses ranged weapons anymore except hunters; warriors and rogues do not even have the button to shoot them in their spellbook anymore), so that everyone who dreamed of being a melee hunter could finally realize it in a meaningful way, instead of playing on an outdated pirate server and pulling subpar DPS in exchange for being able to main the class fantasy they hoped for.
It didn’t help that Legion survival was finicky and over-reliant on RNG procs to get the most out of its core rotation, but axing a spec (even if overall it was probably the least-played out of the three available) and completely reworking it was a misstep. People liked explodey-trappy Survival with the shots and DoTs and… other catchy things. And they should have been able to continue playing out that class fantasy, instead of choosing between, again, playing on an outdated pirated private server, or trading in their gun or bow for a sword even though that’s not necessarily what they wanted to do.
Will pre-Legion Survival return? I hope so, in some form. I’d rather they add it back in as an option, somehow, because there’s no reason not to (other than balancing concerns). The flavor of having explosive arrows is different than having a beefy pet that’s your stalwart adventuring companion or being a patient sniper waiting in the bushes. Hawkeye from Avengers (pre-Legion Survival) is different than Robin Hood (Marksman), and Robin Hood is different than Legolas stomping around next to Gimli in the thick of battle (Beastmaster, I guess, don’t tell any dwarves that I compared Gimli to an NPC “pet.”). And all of that is very different from Dar the Beastmaster running alongside an animal companion with a melee weapon.
But I don’t want them to take away melee hunters, either. Constantly removing things is why we are where we are in terms of class design woes, simplistic rotations, and lack of meaningful choice in character realization. I want everyone who plays Hunter to have access to all the class fantasies they want, including both exploding-arrow-guy and axe-alongside-gorilla-girl.