Will Blizzard start to fix retail due to the success of Classic?

Blizzard has decided that with the success of the new queue simulator to implement mandatory 6 hour queues on all normal wow servers.

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I agree; I became very disinterested in the story once death wing was done for in cataclysm. Legion had a good opportunity for a story but I feel like it was ruined towards the end.

I did love all the different options, at least for my mage. You had 3-minute mages, full fire mage, frost mages, elemental combination of frost and fire.

I guess essentially I miss mixing the schools of magic together, now days it’s “you are an arcane mage, so you will only use arcane spells”.

They were already saying they were going to address issues retail was facing, before Classic launched.

Though, I personally hope they don’t take anything from that dumpster fire called classic and put it in the main game.

Success? Its been what? 5 days? How is that already a success?

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Yes, they’re going to “fix retail” on day 3 AND they want you to join their development team.

It would be smart if they looked at what it is in Classic that players like so much and bring it back into retail.

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Cause obviously there being queue times = success to people.

People want to be able to say “Haha, classic is amazng, retail sucks” so they will take anything they can get, even if it doesn’t actually prove anything.

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Classic hasn’t held any interest for me, but I considered trying it for a change of pace.

Then I saw the log in queues and then queues to kill mobs and decided I have plenty of alts and other things to do in regular WoW.

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Yeah… pruning no… Even with the pruning done in retail it still has more to press and better rotations then classic did. Plus all specs are viable for playing whereas classic is pidegeon holed in to certain specs and trees for raiding, dungeoning etc.

Saying that however one of things i do enjoy in Classic is the the power gains and rarity of them. I got 2 greens yesterday in RFC and i could feel the power gain with more heals per mana bar, output etc. The dungeons were much harder, pulls needed to be cced. Focus and interrupts need to be on point.

I actually died quite a few times questing and never had that happen to me on retail.

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sorry friend too early to call classic a success or failure yet.

I doubt it. Retail is a mass market product catering to the widest swath of casual players it can.

Based on your (flawed) logic, they should keep everything the same next xpac because BfA was a huge success the first few weeks.

:laughing:

These is the mentality over in Classic it really is…

:ice_cream:

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No, it’s beyond repair.

Blizz opened bunch of can of worms, you can’t control certain aspects once you give them away.

You can’t for example say “next expansion, no flying” people would quit

Lack of WF/TF is the only thing better about Classic than retail. Other than that it is inferior in every way.

It is way to early to be talking about success… We will see how Classic is going a year from now…

Having a suboptimal build didn’t prevent you from going into battlegrounds.

I hope they examine the success of classic carefully and apply the lessons learned to retail.

I think the first thing they should learn is that it’s okay to have moderately challenging questing content, and that it’s important to limit world scaling so you can outlevel or outgear that questing content. That gives you a sense of progress, and it also permits content that stronger players can challenge earlier while weaker players gear up or level up more first.

There are lots more lessons, but that one is obvious before level 10.

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Leveling through 120 levels is already tedious enough as it.

Further, heirlooms that are already in the game, and not avaialble in Classic, would do what they did in Wrath through MOP, and trivialize the content anyways.

unless your suggesting blizzard take away everyone’s heirlooms they spent thousands of old and other currencies on… which I’m sure that wll go over well

I’d really rather not have vanilla style leveling through 120+ levels.

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What success? It’s been 2 days.