Seems like new expansions are just patches to Legion without the Legion content.
Evokers in Legion would have a class order hall, a custom mount, artifact weapons, and custom artifact appearances with banger tier sets.
BfA seems like one big patch of Legion.
SL? Well it was irrelevant.
Dragonriding in Legion sounds way better than Dragonriding in Dragonflight.
I miss Legion. Will any expansion ever hold a candle to what we had in Legion, or is it just all downhill from here?
Legion had a lot of things that wow’ed (no pun intended) players. Especially after an abysmal WoD, Legion was a turn around.
However, towards the end of Legion, a lot of the systems they had in place became tiresome and the player base grew annoyed at it. (Artifact Power, Pathfinder, etc etc…) Blizzard made the mistake of modeling BfA and SL totally on Legions success, but wasn’t prepared for the fatigue of those systems that were now locked into BfA/SL.
That being said, they’re going to be more cautious about what they add going forward and how it might benefit or hurt future expansions. If they can navigate that, then yes, there will be better expansions.
I haven’t been there on a hunter, so I’m looking forward to hitting legion again on my new main here and seeing the class hall (I’ve only done mage and rogue class halls). I also want to unlock the dark ranger mogs.
its funny the wow team had massively less people working on it and they put out arguable the biggest expansion of all time, and now they have a bunch more working on it and the game has less than ever things to do.
If Dragonflight was just a Legion patch, then I think everyone would love it. There would still be artifact power, but pathfinder is removed and there wouldn’t be grinds like azerite armor that would make it unbearable.
Legion absolutely delivered, loved all the class specific content.
RNG legendaries and titanforging were lame, but I think replace that with the DF crafting system and removal of TF and it would be perfect.
In addition to all the classic specific content, 4 raid tiers, max level quest zone, 4 new zones in patches, etc. it also had the first mega dungeon, mage tower, Death of Chromie, new battleground, created mythic+, and a new class.
They also abandoned WoD for it though so maybe that was part of it.
We could be level 110 in the Dragon Isles with Dragonriding, artifact weapons, and legendaries but instead we get a worse version of what we had before
Unfortunately it’s a lot of coulda woulda shoulda, but ultimately, what DF is developing into is the result of shaking off bad systems that ironically started in Legion. They became really bad in BfA and even worse in SL.
That is because of BfA and SL. If you paid attention through the last three expansions, you would know that they shifted away from things that were generally received poorly and removed things like Pathfinder for something more people liked such as Dragonriding.
Yeah but removing things players find annoying seems more like patches rather than expansion features… all of these changes could’ve happened in Legion and we would be better off.
Y’all forget all the bad lol. So much broken garbage that took them forever to fix was quite annoying if you took endgame seriously. The best one of all was that bug were people had 4 or 5 legendaries and everyone else 0. Then blizz trying to deny it it’s just bad rng lol.
Every new thing they added for power was broke and sad and don’t forget those ap whines omg I can’t stop myself I need it as well as the titanforging whines omg I didn’t get max titanforging I can’t stop playing and the sad whines of that trinket withered Jim had I can’t get it.
True, but that’s the hindsight part. That’s the thing people has to understand is DF is going to be lackluster compared to Legion because they’re reeling at locking in those features into BfA and SL while at the same time designing things to separate itself from those two poor expansions.
I agree with this too, it was fun always having the potential for an upgrade. It made doing mid level content worth it, and at least from what I remember, it seemed to keep people active longer because playing was never at the point where you knew for sure you couldn’t get anything useful from the content.